Difference between revisions of "Catalyst"

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(→‎Fitting: Imported from Gallente Basic Ship Guide)
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==Fitting==
 
==Fitting==
''No tagged fittings for Catalyst.''
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{{Fittings
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|name=Catalyst, Mission Basic
 +
 
 +
|high=
 +
125mm Railgun I<br>
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125mm Railgun I<br>
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125mm Railgun I<br>
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125mm Railgun I<br>
 +
125mm Railgun I<br>
 +
125mm Railgun I<br>
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125mm Railgun I<br>
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125mm Railgun I
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|mid=
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1MN Afterburner I<br>
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Cap Recharger I
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|low=
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Damage Control I<br>
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Small Armor Repairer I<br>
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Micro Auxiliary Power Core I
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|charges=
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Antimatter Charge S
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|drones=
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Hobgoblin I x1
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|rigs=
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[empty rig slot]<br>
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[empty rig slot]<br>
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[empty rig slot]
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|recommended1=
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Acceleration Control I<br>
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Afterburner II<br>
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Controlled Bursts II<br>
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Destroyers I<br>
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Drones I<br>
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Energy Grid Upgrades II<br>
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Energy Management II
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|recommended2=
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Energy Systems Operation II<br>
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Evasive Maneuvering I<br>
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Gallente Frigate III<br>
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Gunnery III<br>
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Hull Upgrades II<br>
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Mechanic II<br>
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Motion Prediction II
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|recommended3=
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Rapid Firing II<br>
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Repair Systems II<br>
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Scout Drone Operation I<br>
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Sharpshooter II<br>
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Small Hybrid Turret III<br>
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Targeting II
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|notes=
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* Switch the Micro Auxiliary Power Core I to Adaptive Nano Plating I (omni tanking) or Reactive Plating I (to fill the explosive hole in armor tanking, especially when facing Angel Cartel rats) if you have sufficient powergrid.
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* Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanic III).
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}}
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{{Fittings
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|name=Catalyst, Salvaging Boat
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 +
|high=
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Small Tractor Beam I<br>
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Small Tractor Beam I<br>
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Small Tractor Beam I<br>
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Small Tractor Beam I<br>
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Salvager I<br>
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Salvager I<br>
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Salvager I<br>
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Salvager I
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|mid=
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1MN MicroWarpdrive I<br>
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Cap Recharger I
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|low=
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Capacitor Power Relay I<br>
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Capacitor Power Relay I<br>
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Co-Processor I
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|charges=
 +
|drones=
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|rigs=
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Small Salvage Tackle I<br>
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Small Salvage Tackle I<br>
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Small Salvage Tackle I
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|recommended1=
 +
Acceleration Control II<br>
 +
Afterburner III<br>
 +
Armor Rigging II<br>
 +
Destroyers I<br>
 +
Electronics IV<br>
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Electronics Upgrades I
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|recommended2=
 +
Energy Grid Upgrades II<br>
 +
Energy Management II<br>
 +
Energy Systems Operation II<br>
 +
Evasive Maneuvering II<br>
 +
Gallente Frigate III<br>
 +
High Speed Maneuvering III
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|recommended3=
 +
Jury Rigging III<br>
 +
Mechanic III<br>
 +
Navigation III<br>
 +
Salvaging III
 +
 
 +
|notes=
 +
* The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, Electronics IV will give enough cpu to fit a third Capacitor Power Relay I. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.
 +
* Rigs are optional, they are very expensive for most newbies.
 +
* If salvaging sleeper sites in wormhole space, it is recommended to replace one tractor and one salvager by a prototype cloaking device and a core probe launcher.
 +
}}
  
 
==Tactics==
 
==Tactics==

Revision as of 20:19, 18 November 2011

EVE University Database
 
Ship Database
Catalyst
Catalyst
Gallente Federation
Gallente Federation
Standard Destroyers
Catalyst Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.

SHIP BONUSES

Destroyer Skill Bonus:
10% Bonus to Small Hybrid Turret tracking speed per level
10% bonus to Small Hybrid Turret falloff per level
Role Bonuses:
Penalty: -25% rate of fire for all turrets
Bonus: 50% bonus to optimal range for small hybrid turrets

Required Skills
  • Gallente Frigate III8h 53m
    • Spaceship Command I8m
  • Destroyers I16m
    • Spaceship Command III4h 26m
Training Time what's this?
0d 13h 45m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Eris
Eris.jpg
CornerT2s.png
Eris
Interdictors Catalyst Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (1/7) Icon mid slot.png2 Icon low slot.png4
Icon powergrid.png71 MW Icon cpu.png250 tf
Icon velocity.png316 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
60 MW
CPU
cpu output
170 tf
Capacitor
capacitor
468.8 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
medium slots
2
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
256 m/s
Inertia Modifier
inertia modifier (agility)
2.95
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
7.2 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
33 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
11 points
Sig. Radius
signature radius
86 m
Scan Res.
scan resolution
500 mm
Structure
Structure Hitpoints
structure hitpoints
782 HP
Mass
ship mass
1,761,000 kg
Volume
ship volume
55,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
730 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
677 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Catalyst is the gallente destroyer. Its bonuses favor blasters, though it can also be rail fit. It has 2 mids, allowing it to fit a tackle module, and 3 low slots for an armor tank. Unfortunately the catalyst is still a destroyer, so it has a large signature for its tank, making it vulnerable to cruiser weapons, and it's slower than a frigate meaning it will have difficulty staying in blaster range.

A railgun fit catalyst is however a very fast l1 mission runner, but has trouble tanking level 2s.

Skills

Further information about additional or recommended skills to pilot Catalyst for a specific or it's common role(s) can be written here.

Fitting

Template:Fittings

Template:Fittings

Tactics

No sub-article about Catalyst roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Catalyst here.