Difference between revisions of "Thorax"
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==Fitting== | ==Fitting== | ||
− | + | {{Fittings | |
+ | |name=Thorax, PvP Shield Basic | ||
+ | |||
+ | |high= | ||
+ | Heavy Ion Blaster I<br> | ||
+ | Heavy Ion Blaster I<br> | ||
+ | Heavy Ion Blaster I<br> | ||
+ | Heavy Ion Blaster I<br> | ||
+ | Heavy Ion Blaster I<br> | ||
+ | |mid= | ||
+ | 10MN MicroWarpdrive I<br> | ||
+ | Large Shield Extender I<br> | ||
+ | Warp Scrambler I<br> | ||
+ | |low= | ||
+ | Damage Control I<br> | ||
+ | Magnetic Field Stabilizer I<br> | ||
+ | Magnetic Field Stabilizer I<br> | ||
+ | Tracking Enhancer I<br> | ||
+ | Power Diagnostic System I<br> | ||
+ | |||
+ | |charges= | ||
+ | Caldari Navy Antimatter Charge M | ||
+ | |drones= | ||
+ | Hammerhead I x5 | ||
+ | |rigs= | ||
+ | [empty rig slot]<br> | ||
+ | [empty rig slot]<br> | ||
+ | [empty rig slot] | ||
+ | |||
+ | |recommended1= | ||
+ | Acceleration Control III<br> | ||
+ | Afterburner III<br> | ||
+ | Combat Drone Operation III<br> | ||
+ | Controlled Bursts III<br> | ||
+ | Drone Interfacing III<br> | ||
+ | Drone Navigation III<br> | ||
+ | Drone Sharpshooting III<br> | ||
+ | Drones V<br> | ||
+ | Electronics IV<br> | ||
+ | Energy Management III<br> | ||
+ | Energy Systems Operation III<br> | ||
+ | Engineering IV<br> | ||
+ | |recommended2= | ||
+ | Evasive Maneuvering III<br> | ||
+ | Gallente Cruiser IV<br> | ||
+ | Gallente Frigate IV<br> | ||
+ | Gunnery V<br> | ||
+ | High Speed Maneuvering III<br> | ||
+ | Hull Upgrades III<br> | ||
+ | Mechanic III<br> | ||
+ | Medium Hybrid Turret IV<br> | ||
+ | Motion Prediction III<br> | ||
+ | Navigation III<br> | ||
+ | Propulsion Jamming III<br> | ||
+ | Rapid Firing III<br> | ||
+ | |recommended3= | ||
+ | Scout Drone Operation III<br> | ||
+ | Sharpshooter III<br> | ||
+ | Shield Management III<br> | ||
+ | Shield Upgrades III<br> | ||
+ | Signature Analysis III<br> | ||
+ | Small Hybrid Turret III<br> | ||
+ | Surgical Strike III<br> | ||
+ | Targeting III<br> | ||
+ | Trajectory Analysis III<br> | ||
+ | Warp Drive Operation III<br> | ||
+ | Weapon Upgrades III<br> | ||
+ | |||
+ | |notes= | ||
+ | * Faction ammo is not required, but the benefit to DPS is substantial. A full load of Caldari Navy Antimatter Charge M (600 rounds total, 120 rounds per gun) costs around 600,000 ISK. More rounds are rarely needed, but having 2000 additional standard antimatter rounds in case of ratting or long engagements is recommended. | ||
+ | * This training plan should take 1 month or so to complete, although this will vary a lot with implants and neural remap. | ||
+ | * With the recommended skill list, EFT calculates DPS at 313 and EHP at 13,481. Cap stable with MWD inactive. New pilots looking to get into the Thorax early should aim for 300 dps with faction antimatter and 10k EHP minimum. | ||
+ | }} | ||
+ | |||
+ | {{Fittings | ||
+ | |name=Thorax, PvP Shield T2 | ||
+ | |||
+ | |high= | ||
+ | Heavy Ion Blaster II<br> | ||
+ | Heavy Ion Blaster II<br> | ||
+ | Heavy Ion Blaster II<br> | ||
+ | Heavy Ion Blaster II<br> | ||
+ | Heavy Ion Blaster II | ||
+ | |mid= | ||
+ | Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br> | ||
+ | Large Shield Extender II<br> | ||
+ | J5b Phased Prototype Warp Scrambler I | ||
+ | |low= | ||
+ | Damage Control II<br> | ||
+ | Nanofiber Internal Structure II<br> | ||
+ | Magnetic Field Stabilizer II<br> | ||
+ | Magnetic Field Stabilizer II<br> | ||
+ | Magnetic Field Stabilizer II | ||
+ | |||
+ | |charges= | ||
+ | Caldari Navy Antimatter Charge M | ||
+ | |drones= | ||
+ | Hammerhead II x5 | ||
+ | |rigs= | ||
+ | Medium Anti-EM Screen Reinforcer I<br> | ||
+ | Medium Anti-Thermal Screen Reinforcer I<br> | ||
+ | Medium Anti-Kinetic Screen Reinforcer I | ||
+ | |||
+ | |recommended1= | ||
+ | |recommended2= | ||
+ | |recommended3= | ||
+ | |||
+ | |notes= | ||
+ | * An advanced fit with 19k EHP and 628 dps for maxed skills.<br> | ||
+ | * The resist rigs were chosen instead of extenders because the EHP is nearly the same with them, but they are much cheaper than field extenders. | ||
+ | }} | ||
==Tactics== | ==Tactics== |
Revision as of 20:25, 18 November 2011
RELATED UNI-WIKI REFERENCES
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The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies. SHIP BONUSES
Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage per level and 5% increase to MicroWarpdrive capacitor bonus per level.
Ship Attributes
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Summary
The Thorax is a gun boat, designed to use hybrid turrets. In PvP the Thorax is used as a hard hitting blaster boat, using a Microwarpdrive (taking advantage of its secondary bonus) to close quickly and deliver high damage. This can be highly effective but is very "do or die", and will make most Thoraxes lives glorious but short. In PvE the Thorax is less popular, partly because its secondary bonus to MWDs is not used and because the slow and steady style of the Vexor is more suited to mission running. Despite this the Thorax can be popular as a first mission running cruiser, because most pilots will have trained gunnery skills while piloting frigates and destroyers, while they will probably have neglected the drone skills required to use a Vexor effectively. Having said that, the Thorax has a 50m3 drone bay, so will also benefit greatly from drone skills.
Skills
Further information about additional or recommended skills to pilot Thorax for a specific or it's common role(s) can be written here.
Fitting
Tactics
No sub-article about Thorax roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Thorax here.