Difference between revisions of "Maelstrom"
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Invulnerability Field II <br> | Invulnerability Field II <br> | ||
Invulnerability Field II <br> | Invulnerability Field II <br> | ||
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Damage Control II <br> | Damage Control II <br> |
Revision as of 23:58, 26 January 2012
RELATED UNI-WIKI REFERENCES
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With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. SHIP BONUSES
Minmatar Battleship Skill Bonus:
Ship Attributes
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Summary
On the same skill path as the Cyclone, the Maelstrom has a powerful active shield tank. Unlike the Cyclone it can also deal lots of damage. It is the only minmatar battleship that can use all of its weapon slots for the same weapon.
The Maelstrom is the usual choice for minmatar pilots running Level 4 missions, which it does quite well (Ships like the Vargur and Machariel outperform it, but cost much more, both in ISK and in skill training time). PvE Maelstroms usually fit an X-large shield booster for a powerful pulsed shield tank, and artillery for long-range DPS -- though against the Angel Cartel, whose battleships like to engage at close range, some pilots like to fit large autocannon instead.
In PvP the Maelstrom is the backbone of the "alpha fleet" - fleets designed to one-shot ships to negate the power of logistics, and are very popular in large null sec alliances because of this.
Skills
Further information about additional or recommended skills to pilot Maelstrom for a specific or it's common role(s) can be written here.
Fitting
Tactics
No sub-article about Maelstrom roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Maelstrom here.