Difference between revisions of "Myrmidon"

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==Fitting==
 
==Fitting==
{{Fittings
+
{:Myrmidon/Fittings/Basic}} {{:Myrmidon/Fittings/Incursion/Shield}} {{:Myrmidon/Fittings/Incursion/Armor}}
|name=Myrmidon, Mission Basic
 
 
 
|high=
 
200mm 'Scout' I Accelerator Cannon<br>
 
200mm 'Scout' I Accelerator Cannon<br>
 
200mm 'Scout' I Accelerator Cannon<br>
 
200mm 'Scout' I Accelerator Cannon<br>
 
200mm 'Scout' I Accelerator Cannon<br>
 
200mm 'Scout' I Accelerator Cannon<br>
 
|mid=
 
10MN Afterburner II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
|low=
 
Medium Armor Repairer II<br>
 
Armor Thermic Hardener II<br>
 
Armor Thermic Hardener II<br>
 
Armor Kinetic Hardener II<br>
 
Armor Kinetic Hardener II<br>
 
Capacitor Power Relay II<br>
 
 
 
|charges=Antimatter Charge M
 
|drones=
 
Warrior II x5<br>
 
Valkyrie II x5<br>
 
Hobgoblin II x5<br>
 
Hammerhead II x5<br>
 
|rigs=
 
Medium Nanobot Accelerator I<br>
 
Medium Auxiliary Nano Pump I<br>
 
Medium Auxiliary Nano Pump I<br>
 
 
 
|recommended1=
 
Acceleration Control III<br>
 
Afterburner IV<br>
 
Armor Rigging III<br>
 
Battlecruisers IV<br>
 
Combat Drone Operation IV<br>
 
Drone Durability II<br>
 
Drone Interfacing IV<br>
 
Drone Navigation IV<br>
 
Drone Sharpshooting III<br>
 
Drones V<br>
 
EM Armor Compensation III<br>
 
Energy Grid Upgrades IV<br>
 
Energy Management IV<br>
 
|recommended2=
 
Energy Systems Operation IV<br>
 
Engineering IV<br>
 
Explosive Armor Compensation III<br>
 
Fuel Conservation III<br>
 
Gallente Cruiser III<br>
 
Gallente Frigate IV<br>
 
Gallente Drone Specialization II<br>
 
Gunnery III<br>
 
Hull Upgrades V<br>
 
Jury Rigging III<br>
 
Kinetic Armor Compensation III<br>
 
Long Range Targeting III<br>
 
Mechanic IV<br>
 
|recommended3=
 
Medium Hybrid Turret III<br>
 
Minmatar Drone Specialization II<br>
 
Motion Prediction III<br>
 
Rapid Firing III<br>
 
Repair Systems IV<br>
 
Scout Drone Operation V<br>
 
Sharpshooter III<br>
 
Small Hybrid Turret III<br>
 
Spaceship Command IV<br>
 
Targeting III<br>
 
Target Painting III<br>
 
Thermic Armor Compensation III
 
 
 
|notes=
 
* The example fitting has hardeners fitted for Serpentis rats.<br>
 
}} {{Fittings
 
|name=Myrmidon, PvP Shield
 
 
 
|high=
 
Heavy Ion Blaster II<br>
 
Heavy Ion Blaster II<br>
 
Heavy Ion Blaster II<br>
 
Heavy Ion Blaster II<br>
 
Heavy Ion Blaster II<br>
 
Heavy Ion Blaster II<br>
 
|mid=
 
Experimental 10MN MicroWarpdrive I<br>
 
Large Shield Extender II<br>
 
Invulnerability Field II<br>
 
Large Shield Extender II<br>
 
Warp Scrambler II<br>
 
|low=
 
Damage Control II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Nanofiber Internal Structure II<br>
 
 
 
|charges=Caldari Navy Antimatter Charge M<br>
 
|drones=
 
Hammerhead II x5<br>
 
Warrior II x5<br>
 
Ogre II x2<br>
 
Hammerhead II x2<br>
 
Hobgoblin II x1<br>
 
|rigs=
 
Medium Anti-EM Screen Reinforcer I<br>
 
Medium Core Defence Field Extender I<br>
 
Medium Core Defence Field Extender I<br>
 
 
 
|recommended1=
 
Acceleration Control III<br>
 
Afterburner III<br>
 
Battlecruisers IV<br>
 
Combat Drone Operation IV<br>
 
Drone Durability III<br>
 
Drone Interfacing IV<br>
 
Drone Navigation IV<br>
 
Drone Sharpshooting IV<br>
 
Drones V<br>
 
Electronic Warfare IV<br>
 
Electronic Warfare Drone Interfacing III<br>
 
Electronics V<br>
 
Energy Management IV<br>
 
Energy Systems Operation IV<br>
 
Engineering V<br>
 
Evasive Maneuvering III<br>
 
Gallente Cruiser III<br>
 
Gallente Drone Specialization IV
 
|recommended2=
 
Gallente Frigate IV<br>
 
Gunnery V<br>
 
Heavy Drone Operation V<br>
 
High Speed Maneuvering IV<br>
 
Hull Upgrades IV<br>
 
Jury Rigging III<br>
 
Mechanic IV<br>
 
Medium Blaster Specialization IV<br>
 
Medium Hybrid Turret V<br>
 
Minmatar Drone Specialization III<br>
 
Motion Prediction IV<br>
 
Nanite Interfacing III<br>
 
Nanite Operation III<br>
 
Navigation IV<br>
 
Propulsion Jamming III<br>
 
Rapid Firing IV<br>
 
Science IV<br>
 
Scout Drone Operation V
 
|recommended3=
 
Sharpshooter IV<br>
 
Shield Rigging III<br>
 
Shield Management IV<br>
 
Shield Operation III<br>
 
Shield Upgrades IV<br>
 
Signature Analysis III<br>
 
Small Blaster Specialization IV<br>
 
Small Hybrid Turret V<br>
 
Spaceship Command IV<br>
 
Surgical Strike IV<br>
 
Tactical Shield Manipulation IV<br>
 
Targeting IV<br>
 
Thermodynamics IV<br>
 
Trajectory Analysis IV<br>
 
Warp Drive Operation III<br>
 
Weapon Upgrades IV
 
 
 
|notes=
 
* This fit has 56k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 625. DPS with 5x Hammerheads is 557.
 
}} {{Fittings
 
|name=Myrmidon, PvP Armor Buffer
 
 
 
|high=
 
Heavy Electron Blaster II<br>
 
Heavy Electron Blaster II<br>
 
Heavy Electron Blaster II<br>
 
Heavy Electron Blaster II<br>
 
Heavy Electron Blaster II<br>
 
Heavy Electron Blaster II<br>
 
|mid=
 
Experimental 10MN MicroWarpdrive I<br>
 
Conjunctive Magnetometric ECCM Scanning Array I<br>
 
Medium Electrochemical Capacitor Booster I<br>
 
X5 Prototype I Engine Enervator<br>
 
Warp Scrambler II<br>
 
|low=
 
Damage Control II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
 
 
|charges=
 
Caldari Navy Antimatter Charge M<br>
 
Cap Booster 800<br>
 
|drones=
 
Hammerhead II x5<br>
 
Warrior II x5<br>
 
Ogre II x2<br>
 
Hammerhead II x2<br>
 
Hobgoblin II x1<br>
 
|rigs=
 
Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I<br>
 
Medium Trimark Armor Pump I<br>
 
 
 
|recommended1=
 
Acceleration Control III<br>
 
Afterburner III<br>
 
Armor Rigging III<br>
 
Battlecruisers IV<br>
 
Combat Drone Operation IV<br>
 
Drone Durability III<br>
 
Drone Interfacing IV<br>
 
Drone Navigation IV<br>
 
Drone Sharpshooting IV<br>
 
Drones V<br>
 
Electronic Warfare IV<br>
 
Electronic Warfare Drone Interfacing III<br>
 
Electronics IV<br>
 
EM Armor Compensation III<br>
 
Energy Management IV<br>
 
Energy Systems Operation IV<br>
 
Engineering V<br>
 
Evasive Maneuvering III
 
|recommended2=
 
Explosive Armor Compensation III<br>
 
Gallente Cruiser III<br>
 
Gallente Drone Specialization IV<br>
 
Gallente Frigate IV<br>
 
Gunnery V<br>
 
Heavy Drone Operation V<br>
 
High Speed Maneuvering IV<br>
 
Hull Upgrades V<br>
 
Jury Rigging III<br>
 
Kinetic Armor Compensation III<br>
 
Mechanic V<br>
 
Medium Blaster Specialization IV<br>
 
Medium Hybrid Turret V<br>
 
Minmatar Drone Specialization III<br>
 
Motion Prediction IV<br>
 
Nanite Interfacing III<br>
 
Nanite Operation III<br>
 
Navigation IV
 
|recommended3=
 
Propulsion Jamming III<br>
 
Rapid Firing IV<br>
 
Science IV<br>
 
Scout Drone Operation V<br>
 
Sharpshooter IV<br>
 
Signature Analysis III<br>
 
Small Blaster Specialization IV<br>
 
Small Hybrid Turret V<br>
 
Spaceship Command IV<br>
 
Surgical Strike III<br>
 
Targeting IV<br>
 
Thermic Armor Compensation III<br>
 
Thermodynamics IV<br>
 
Trajectory Analysis IV<br>
 
Warp Drive Operation III<br>
 
Weapon Upgrades IV
 
 
 
|notes=
 
* This fit has 68k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 601. DPS with 5x Hammerheads is 532.
 
}} {{Fittings
 
|name=Myrmidon, PvP Armor Dual Rep
 
 
 
|high=
 
220mm Vulcan AutoCannon II<br>
 
220mm Vulcan AutoCannon II<br>
 
220mm Vulcan AutoCannon II<br>
 
220mm Vulcan AutoCannon II<br>
 
220mm Vulcan AutoCannon II<br>
 
220mm Vulcan AutoCannon II<br>
 
|mid=
 
Experimental 10MN MicroWarpdrive I<br>
 
Medium Capacitor Booster II<br>
 
Medium Capacitor Booster II<br>
 
Stasis Webifier II<br>
 
Warp Scrambler II
 
|low=
 
Damage Control II<br>
 
Armor Explosive Hardener II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Medium Armor Repairer II<br>
 
Medium Armor Repairer II<br>
 
 
 
|charges=
 
Republic Fleet EMP M<br>
 
Cap Booster 800
 
|drones=
 
Warrior II x5<br>
 
Hobgoblin II x1<br>
 
Hammerhead II x2<br>
 
Ogre II x2<br>
 
Hammerhead II x5
 
|rigs=
 
Medium Nanobot Accelerator I<br>
 
Medium Auxiliary Nano Pump I<br>
 
Medium Auxiliary Nano Pump I
 
 
 
|recommended1=
 
Acceleration Control III<br>
 
Advanced Weapon Upgrades IV<br>
 
Afterburner III<br>
 
Armor Rigging III<br>
 
Battlecruisers V<br>
 
Combat Drone Operation IV<br>
 
Drone Durability III<br>
 
Drone Interfacing IV<br>
 
Drone Navigation IV<br>
 
Drone Sharpshooting IV<br>
 
Drones V<br>
 
Electronic Warfare IV<br>
 
Electronic Warfare Drone Interfacing III<br>
 
Electronics IV<br>
 
EM Armor Compensation IV<br>
 
Energy Management V<br>
 
Energy Systems Operation V<br>
 
Engineering V
 
|recommended2=
 
Evasive Maneuvering III<br>
 
Explosive Armor Compensation IV<br>
 
Gallente Cruiser III<br>
 
Gallente Drone Specialization IV<br>
 
Gallente Frigate IV<br>
 
Gunnery V<br>
 
Heavy Drone Operation V<br>
 
High Speed Maneuvering IV<br>
 
Hull Upgrades V<br>
 
Jury Rigging III<br>
 
Kinetic Armor Compensation IV<br>
 
Mechanic V<br>
 
Medium Autocannon Specialization IV<br>
 
Medium Projectile Turret V<br>
 
Minmatar Drone Specialization III<br>
 
Motion Prediction IV<br>
 
Nanite Interfacing III<br>
 
Nanite Operation III
 
|recommended3=
 
Navigation IV<br>
 
Propulsion Jamming IV<br>
 
Rapid Firing IV<br>
 
Repair Systems V<br>
 
Science IV<br>
 
Scout Drone Operation V<br>
 
Sharpshooter IV<br>
 
Signature Analysis III<br>
 
Small Autocannon Specialization IV<br>
 
Small Projectile Turret V<br>
 
Spaceship Command IV<br>
 
Surgical Strike III<br>
 
Targeting IV<br>
 
Thermic Armor Compensation IV<br>
 
Thermodynamics IV<br>
 
Trajectory Analysis IV<br>
 
Warp Drive Operation III<br>
 
Weapon Upgrades V<br>
 
 
 
|notes=
 
* This fit needs the skills Battlecruisers V and Repair Systems V to make full use of the active tanking in PvP.
 
* The explosive hardener can be switched to kinetic if you expect to fight drakes or other ships that are heavy on kinetic damage.
 
* An active tanking myrm can also by fitted with triple reps. To do this, change the hardener to another repair module, downgrade the cap boosters to meta 4, and downgrade the guns to dual 180mm autocannons.
 
* Solo myrms will sometimes fit ECCM to counter ECM modules and drones. The hardener and one of the cap boosters can be switched to Warded Magnetometric Backup Cluster I and Conjunctive Magnetometric ECCM Scanning Array I.
 
}} {{:Myrmidon/Fittings/Incursion/Shield/Armor}}
 
  
 
==Tactics==
 
==Tactics==

Revision as of 23:03, 30 January 2012

EVE University Database
 
Ship Database
Myrmidon
Myrmidon
Gallente Federation
Gallente Federation
Standard Battlecruisers
Myrmidon Class
Highlight
Warfare Link Bonus
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.

SHIP BONUSES

Battlecruiser Skill Bonus: 10% increase to drone hitpoints and damage dealt by drones, and 7.5% increase to armor repair amount per level
99% reduction in the CPU need of Warfare Link modules.

Required Skills
  • Gallente Cruiser III22h 13m
    • Spaceship Command III4h 26m
    • Gallente Frigate IV2d 2h 17m
  • Battlecruisers II4h 43m
    • Spaceship Command IV1d 1h 8m
Training Time what's this?
4d 10h 48m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
1,175 MW
CPU
cpu output
400 tf
Capacitor
capacitor
2,812.5 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
5
Low
low slots
6
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
145 m/s
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.93 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
150 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
18 points
Sig. Radius
signature radius
300 m
Scan Res.
scan resolution
200 mm
Structure
Structure Hitpoints
structure hitpoints
4,297 HP
Mass
ship mass
13,250,000 kg
Volume
ship volume
270,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
4,688 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
3,906 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Myrmidon is a versatile battlecruiser that performs well in most roles. The myrmidon sports a balanced slot layout that can support a shield or armor tank and do quite well with either. It has an unimpressive drone bandwidth for its size (only equal to the Vexor, which is a class lower) but has a good drone bay. As a drone boat the Myrmidon has excellent flexibility for long roams, with the ability to carry a mixed heavy and medium flight, a light flight, and an additional flight of light repair or EWAR drones. The myrmidon has no bonus to any weapon system so can mount any weaponry of any size with equal proficiency, or use nosferatu or neutraliser arrays without greatly reducing its damage.

Skills

Further information about additional or recommended skills to pilot Myrmidon for a specific or it's common role(s) can be written here.

Fitting

{:Myrmidon/Fittings/Basic}} Myrmidon/Fittings/Incursion/Shield Myrmidon/Fittings/Incursion/Armor

Tactics

No sub-article about Myrmidon roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Myrmidon here.