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| ==Tactics== | | ==Tactics== |
Revision as of 11:58, 13 February 2012
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Khanid Innovations
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
SHIP BONUSES
Amarr Frigate Skill Bonus: 5% bonus to rocket damage and 5% bonus to armor resistances per level Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level Role bonus: 80% reduction in Propulsion Jamming systems activation cost
Required Skills
- Amarr Frigate V11d 20h 26m
- Interceptors I33m
- Spaceship Command III4h 26m
- Evasive Maneuvering V11d 20h 26m
Training Time what's this?23d 22h 1m
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Grouping
▪ Variations Executioner
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45 MW 140 tf
410 m/sec
115 m³
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, Crusader
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Fast Target Locking Time
48 MW 145 tf
455 m/sec
90 m³
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Ship Attributes
Fittings |
High 4
Launchers 3
Turrets 3
Rig
3
small
Calibration 400
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Navigation |
Base Time to Warp 4.29 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 457 HP
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Armor |
Armor Hitpoints 457 HP
Armor Resistances
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Shields |
Shield Capacity 422 HP
Shield Resistances
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Summary
The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. This 'free EANM' means a small armour rep can give it a decent active armour tank and opens up options to use it as a brawling inty. The slot layout also works well for typical inty setups with a MSE or un-tanked, making the malediction very versatile depending on the whim of the pilot.
Skills
Further information about additional or recommended skills to pilot Malediction for a specific or it's common role(s) can be written here.
Fitting
Malediction/Fittings
Tactics
No sub-article about Malediction roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Malediction here.
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