Difference between revisions of "Jaguar"
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|powergrid=43 MW | |powergrid=43 MW | ||
− | |cpu= | + | |cpu=170 tf |
|capacitor=250 GJ | |capacitor=250 GJ | ||
|highs=4 | |highs=4 | ||
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|launchers=1 | |launchers=1 | ||
|mediums=4 | |mediums=4 | ||
− | |lows= | + | |lows=4 |
|mass=1,366,000 kg | |mass=1,366,000 kg | ||
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|info=The Jaguar is a versatile ship capable of reaching speeds unmatched by any other assault-class vessel. While comparatively weak on the defensive front it sports great flexibility, allowing pilots considerable latitude in configuring their loadouts for whatever circumstances they find themselves in.<br><br>Developer: Thukker Mix<br><br>Being the brain-child of the nomadic Thukkers, it is no surprise the Jaguar is as fast as it is. Initially conceived as a way for the tribe to pack some added punch to their organized detachments, they've found it to be equally useful as messenger, scout and escort, and it is likely to become one of the most commonly-seen ships in the Thukkers' stomping grounds. | |info=The Jaguar is a versatile ship capable of reaching speeds unmatched by any other assault-class vessel. While comparatively weak on the defensive front it sports great flexibility, allowing pilots considerable latitude in configuring their loadouts for whatever circumstances they find themselves in.<br><br>Developer: Thukker Mix<br><br>Being the brain-child of the nomadic Thukkers, it is no surprise the Jaguar is as fast as it is. Initially conceived as a way for the tribe to pack some added punch to their organized detachments, they've found it to be equally useful as messenger, scout and escort, and it is likely to become one of the most commonly-seen ships in the Thukkers' stomping grounds. | ||
− | |bonuses=<b>Minmatar Frigate Skill Bonus:</b><br>5% bonus to Small Projectile Turret Damage per level<br><b>Assault Ships Skill Bonus:</b><br>10% bonus to Small Projectile Turret Optimal Range per level<br>5% bonus to Small Projectile Damage per level | + | |bonuses=<b>Minmatar Frigate Skill Bonus:</b><br>5% bonus to Small Projectile Turret Damage per level<br>7.5% bonus to Small Projectile |
+ | Turret Tracking per level<br><b>Assault Ships Skill Bonus:</b><br>10% bonus to Small Projectile Turret Optimal Range per level<br>5% bonus to Small Projectile Damage per level<br><b>Role bonus:</b><br>50% reduction in MicroWarpdrive signature radius penalty | ||
|structurehp=605 HP | |structurehp=605 HP | ||
− | |shieldhp= | + | |shieldhp=833 HP |shieldem=75 |shieldexp=50 |shieldkin=40 |shieldtherm=60 |
|armorhp=457 HP |armorem=90 |armorexp=10 |armorkin=25 |armortherm=68 | |armorhp=457 HP |armorem=90 |armorexp=10 |armorkin=25 |armortherm=68 | ||
Revision as of 10:51, 29 February 2012
RELATED UNI-WIKI REFERENCES
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The Jaguar is a versatile ship capable of reaching speeds unmatched by any other assault-class vessel. While comparatively weak on the defensive front it sports great flexibility, allowing pilots considerable latitude in configuring their loadouts for whatever circumstances they find themselves in. SHIP BONUSES
Minmatar Frigate Skill Bonus:
Ship Attributes
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Summary
The Jaguar is known for being the assault frigate with the fastest base speed. It has a 4 mid slots, allowing it to fit multiple tackle modules and a shield tank module to give tank without compromising speed. These factors combined make it arguably the best frigate-sized heavy tackler around. While the Jaguar has a bonus to optimal range suggesting the use of artillery, it is more often fit as a close ranger brawler with autocannons.
When compared to its brother the Wolf, the Wolf has more firepower but less speed and is less suited to tackling and more for damage dealing.
Skills
Further information about additional or recommended skills to pilot Jaguar for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Jaguar.
Tactics
No sub-article about Jaguar roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Jaguar here.