Difference between revisions of "Scimitar"

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==Summary==
 
==Summary==
''You can write a summary for Scimitar here.''
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The Scimitar is a specialised logistics ship, bonused for shield transfer and tracking links. The ship's primary use is shield repair, and the tracking link bonus is generally considered a secondary benefit or ignored. Unlike its sister ship the [[Basilisk]], the scimitar does not transfer capacitor with other logistics ships and is fit to cover its own capacitor needs. This tends to make scimitar fits very tight and require careful trade-offs between repping power, capacitor regen and tank if the pilot has less than perfect skills.
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The Scimitar is known as the fastest of the logistics ships by quite a way (since the Basilisk has a low base speed and the [[Oneiros]] fits armor plates), and is prized as the logistics ship of choice for fast shield gangs.
  
 
==Skills==
 
==Skills==

Revision as of 12:47, 8 May 2012

EVE University Database
 
Ship Database
Scimitar
Scimitar
Minmatar Republic
Minmatar Republic
Logistics
Scythe Class
RELATED UNI-WIKI REFERENCES

Built with special tracking support arrays, the Scimitar was designed in large part to assist heavy combat vessels in tracking fast-moving targets. Relatively nimble for a support cruiser, it can often be found ducking between battleships, protecting its own back while lending the behemoths the support they need to take out their enemies.

Developer: Core Complexions, Inc.

Core Complexions ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar. Being a support cruiser, the Scimitar therefore fits ideally into their design scheme.

SHIP BONUSES

Minmatar Cruiser Skill Bonus: 150% bonus to Tracking Link and Shield Transport range and 20% bonus to Shield Maintenance Bot transport amount per level
Logistics Skill Bonus: 10% bonus to Tracking Link efficiency and 15% reduction in Shield Transport capacitor use per level
Role Bonus: -50% CPU need for Shield Transporters

Required Skills
  • Minmatar Cruiser V29d 15h 6m
    • Spaceship Command III4h 26m
    • Minmatar Frigate IV2d 2h 17m
  • Logistics I50m
    • Spaceship Command III4h 26m
    • Long Range Targeting V11d 20h 26m
    • Signature Analysis V5d 22h 13m
Training Time what's this?
49d 21h 47m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Scythe
Scythe.jpg
Scythe
Standard Cruisers Scythe Class
Icon hi slot.png3 (1/2) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png345 MW Icon cpu.png285 tf
Icon velocity.png250 m/sec
Icon capacity.png475 m³
, Scythe Fleet Issue
Scythe Fleet Issue.jpg
CornerTFs.png
Scythe Fleet Issue
Faction Cruisers Scythe Class
Icon hi slot.png5 (4/4) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png745 MW Icon cpu.png400 tf
Icon velocity.png280 m/sec
Icon capacity.png440 m³

Ship Attributes

Fittings
Powergrid
powergrid
550 MW
CPU
cpu output
495 tf
Capacitor
capacitor
1,250 GJ
High
high slots
4
Launchers
launcher slots
1
Turrets
turret slots
2
Medium
medium slots
5
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
253 m/s
Inertia Modifier
inertia modifier (agility)
0.55
Warp Speed
inertia modifier (agility)
3.75 AU/s
Base Time to Warp
base time to warp
9.22 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
45 m³
Drone Bandwidth
drone bandwidth
45 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
10
LADAR Sensor
LADAR sensor strength
17 points
Sig. Radius
signature radius
65 m
Scan Res.
scan resolution
400 mm
Structure
Structure Hitpoints
structure hitpoints
1,434 HP
Mass
ship mass
12,090,000 kg
Volume
ship volume
89,000 m³
Cargo Capacity
cargo capacity
440 m³
Armor
Armor Hitpoints
armor hitpoints
1,681 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
68
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,618 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Scimitar is a specialised logistics ship, bonused for shield transfer and tracking links. The ship's primary use is shield repair, and the tracking link bonus is generally considered a secondary benefit or ignored. Unlike its sister ship the Basilisk, the scimitar does not transfer capacitor with other logistics ships and is fit to cover its own capacitor needs. This tends to make scimitar fits very tight and require careful trade-offs between repping power, capacitor regen and tank if the pilot has less than perfect skills.

The Scimitar is known as the fastest of the logistics ships by quite a way (since the Basilisk has a low base speed and the Oneiros fits armor plates), and is prized as the logistics ship of choice for fast shield gangs.

Skills

Further information about additional or recommended skills to pilot Scimitar for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Scimitar.

Tactics

No sub-article about Scimitar roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Scimitar here.