Difference between revisions of "Sleipnir"
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|notes= 550 dps omni tanks, 500 dps @ 18k optimal+falloff w/ drones | |notes= 550 dps omni tanks, 500 dps @ 18k optimal+falloff w/ drones | ||
}}<br>'' | }}<br>'' | ||
+ | {{Fittings | ||
+ | |name=Sleipnir, Shield Incursion | ||
+ | |high= | ||
+ | 425mm AutoCannon II<br> | ||
+ | 425mm AutoCannon II<br> | ||
+ | 425mm AutoCannon II<br> | ||
+ | 425mm AutoCannon II<br> | ||
+ | 425mm AutoCannon II<br> | ||
+ | 425mm AutoCannon II<br> | ||
+ | 425mm AutoCannon II<br> | ||
+ | Large 'Regard' Power Projector | ||
+ | |mid= | ||
+ | Adaptive Invulnerability Field II<br> | ||
+ | Adaptive Invulnerability Field II<br> | ||
+ | Large Shield Extender II<br> | ||
+ | Federation Navy Stasis Webifier<br> | ||
+ | Sensor Booster II | ||
+ | |low= | ||
+ | Gyrostabilizer II<br> | ||
+ | Gyrostabilizer II<br> | ||
+ | Gyrostabilizer II<br> | ||
+ | Tracking Enhancer II<br> | ||
+ | Tracking Enhancer II | ||
+ | |charges= | ||
+ | Republic Fleet EMP M<br> | ||
+ | Republic Fleet Phased Plasma M<br> | ||
+ | Republic Fleet Fusion M | ||
+ | Scan Resolution Script | ||
+ | |drones= | ||
+ | Hobgoblin II x8 | ||
+ | |rigs= | ||
+ | Medium Projectile Collision Accelerator II<br> | ||
+ | Medium Core Defense Field Extender I | ||
+ | |recommended1= | ||
+ | Medium Projectile Turret V<br> | ||
+ | Medium Autocannon Specialization IV | ||
+ | |recommended2= | ||
+ | |recommended3= | ||
+ | |notes= | ||
+ | *The falloff bonus and high base damage output made Sleipnir a superior Incursion boat. With short range faction ammo, the Sleipnir can unleash 774 DPS without faction damage enhancing module with a range of 1.9+30km. And thanks to the abundance of utility med slots, Sleipnir is on par with the [[Legion]] in terms of [[Nation Commander Outpost]] competitiveness. | ||
+ | *The sensor booster with scan resolution script help with targeting Sansha frigates. | ||
+ | *The utility energy transfer array can be used to pair with a basilisk or provide emergency capacitor transfer in certain situations. | ||
+ | }} | ||
==Tactics== | ==Tactics== |
Revision as of 13:17, 15 July 2012
RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle. SHIP BONUSES
Battlecruiser Skill Bonus:
Ship Attributes
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Summary
The Sleipnir is the Minmatar Field Command Ship. The Sleipnir is bonused for projectiles (particularly autocannons) and shield boosting. While it is classed as a "command ship" it is designed as a combat ship rather than a fleet booster.
The Sleipnir has a hefty falloff bonus, allowing it to engage at good range with autocannons. The Sleipnir's good speed and small sig for its tank allows an oversized shield booster fit to tank a tremendous amount of damage for a limited time. The recently added Ancillary Shield Booster modules have made the Sleipnir even more popular.
Skills
Recommended Certificates
- Core Competency Elite
- Active Shield Tanking Improved
- Cruiser Advanced Autocannon Standard
- Skirmish Warfare Chief Improved
Fitting
Template:Fittings
Template:Fittings
Tactics
No sub-article about Sleipnir roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Sleipnir here.