Difference between revisions of "Jaguar"
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==Fitting== | ==Fitting== | ||
− | '' | + | |
+ | {{Fittings | ||
+ | |name=Jaguar, PvP - Active-MWD+resist | ||
+ | |high=150mm Light AutoCannon II <br> 150mm Light AutoCannon II <br> 150mm Light AutoCannon II | ||
+ | |mid=1MN MicroWarpdrive II <br> Fleeting Progressive Warp Scrambler I <br> Medium Ancillary Shield Booster <br> Medium Shield Extender II | ||
+ | |low=Damage Control II <br> Micro 'Vigor' Core Augmentatio <br> Nanofiber Internal Structure II <br> Tracking Enhancer II | ||
+ | |charges=Hail S, Cap Booster 50 | ||
+ | |drones= | ||
+ | |rigs= Small Anti-Thermal Screen Reinforcer I <br> Small Core Defense Field Extender I | ||
+ | |||
+ | |recommended1= For this setup it is recommended that you can fit every module (except the rigs) as a T2. Furthermore Engineering & Electronics should be at level 5, Weapon Upgrades at 5 and Advanced Weapon Upgrades at 3. In this particulate setup, the warp scrambler is a meta t1 because of fittings issues with the T2 counterpart. It uses less cpu, therefor we can fit the extra Tracking Enhancer II on there. | ||
+ | |notes= *This setup is designed to be used in small to medium sized fleets, without logistical support. Hens the active shield tank. | ||
+ | *The trick here is to get closer to the target, orbit as close as possible. Your tank will let you get close and from there your tight orbit will increase your survivability. | ||
+ | *It is possible to swap out the resist rig for an projectile weapons rig. The most effective would be a +tracking or a +damage. Tracking gets priority because that gives you higher sustained damage (you can hit your target every time good!). It's better to hit 3x for 200 damage then once for 500 damage. | ||
+ | }}{{Fittings | ||
+ | |name=Jaguar, PvP - Heavy Fleet Tackle | ||
+ | |high=150mm Light AutoCannon II <br> 150mm Light AutoCannon II <br> 150mm Light AutoCannon II | ||
+ | |mid=1MN MicroWarpdrive II <br> Fleeting Progressive Warp Scrambler I <br> Stasis Webifier II <br> Medium Ancillary Shield Booster | ||
+ | |low=Damage Control II <br> Type-D Attenuation Signal Augmentation <br> Nanofiber Internal Structure II <br> Overdrive Injector System II | ||
+ | |charges=Barrage S, Cap Booster 50 | ||
+ | |drones= | ||
+ | |rigs= Small Core Defense Field Extender I <br> Small Core Defense Field Extender I | ||
+ | |||
+ | |notes= *This is a sample heavy tackle fit. It works "as is" but feel free to transform it to the needs of the fleet. | ||
+ | }} | ||
==Tactics== | ==Tactics== |
Revision as of 11:34, 4 August 2012
RELATED UNI-WIKI REFERENCES
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The Jaguar is a versatile ship capable of reaching speeds unmatched by any other assault-class vessel. While comparatively weak on the defensive front it sports great flexibility, allowing pilots considerable latitude in configuring their loadouts for whatever circumstances they find themselves in. SHIP BONUSES
Minmatar Frigate Skill Bonus:
Ship Attributes
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Summary
The Jaguar is known for being the assault frigate with the fastest base speed. It has a 4 mid slots, allowing it to fit multiple tackle modules and a shield tank module to give tank without compromising speed. These factors combined make it arguably the best frigate-sized heavy tackler around. While the Jaguar has a bonus to optimal range suggesting the use of artillery, it is more often fit as a close ranger brawler with autocannons.
When compared to its brother the Wolf, the Wolf has more firepower but less speed and is less suited to tackling and more for damage dealing.
Skills
Further information about additional or recommended skills to pilot Jaguar for a specific or it's common role(s) can be written here.
Fitting
Template:FittingsTemplate:Fittings
Tactics
No sub-article about Jaguar roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Jaguar here.