Difference between revisions of "Rupture"
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==Fitting== | ==Fitting== | ||
+ | ===PvE=== | ||
+ | {{Fittings | ||
+ | |name=Rupture, PvE T2 Shield | ||
+ | |||
+ | |high= | ||
+ | 650mm Medium 'Scout' Artillery I <br> | ||
+ | 650mm Medium 'Scout' Artillery I <br> | ||
+ | 650mm Medium 'Scout' Artillery I <br> | ||
+ | 650mm Medium 'Scout' Artillery I <br> | ||
+ | Prototype 'Arbalest' Rapid Light Missile Launcher <br> | ||
+ | Prototype 'Arbalest' Rapid Light Missile Launcher <br> | ||
+ | |mid= | ||
+ | 10MN Afterburner II <br> | ||
+ | Adaptive Invulnerability Field II <br> | ||
+ | Large Shield Extender II <br> | ||
+ | |low= | ||
+ | Shield Power Relay II <br> | ||
+ | Shield Power Relay II <br> | ||
+ | Gyrostabilizer II <br> | ||
+ | Gyrostabilizer II <br> | ||
+ | Power Diagnostic System II <br> | ||
+ | |||
+ | |charges= | ||
+ | |drones= | ||
+ | Hobgoblin I x6 <br> | ||
+ | |rigs= | ||
+ | Medium Core Defense Field Purger I <br> | ||
+ | Medium Core Defense Field Purger I <br> | ||
+ | Medium Core Defense Field Purger I <br> | ||
+ | |||
+ | |recommended1= | ||
+ | Minmatar Frigate IV <br> | ||
+ | Minmatar Cruiser III <br> | ||
+ | Gunnery III <br> | ||
+ | Medium Projectile Turret I <br> | ||
+ | Missile Launcher Operation I <br> | ||
+ | Energy Systems Operation III <br> | ||
+ | Energy Management III <br> | ||
+ | Electronics Upgrades I <br> | ||
+ | Long Range Targeting II <br> | ||
+ | Targeting IV <br> | ||
+ | Signature Analysis III <br> | ||
+ | |recommended2= | ||
+ | Afterburner IV <br> | ||
+ | Engineering V <br> | ||
+ | Tactical Shield Manipulation IV <br> | ||
+ | Shield Upgrades IV <br> | ||
+ | Energy Grid Upgrades IV <br> | ||
+ | Weapon Upgrades IV <br> | ||
+ | Evasive Maneuvering II <br> | ||
+ | Warp Drive Operation II <br> | ||
+ | Hull Upgrades III <br> | ||
+ | Shield Management III <br> | ||
+ | Rapid Firing II <br> | ||
+ | |recommended3= | ||
+ | Sharpshooter I <br> | ||
+ | Motion Prediction III <br> | ||
+ | Medium Projectile Turret III <br> | ||
+ | Gunnery IV <br> | ||
+ | Trajectory Analysis II <br> | ||
+ | Mechanic III <br> | ||
+ | Jury Rigging III <br> | ||
+ | Shield Rigging I <br> | ||
+ | Drones I <br> | ||
+ | Scout Drone Operation I <br> | ||
+ | |||
+ | |notes= | ||
+ | *Use lower meta level items if cost is an issue. | ||
+ | *You may use Meta 4 items instead of Tech 2 items to fit into the ship early. | ||
+ | }} | ||
+ | |||
+ | ===PvP=== | ||
{{Fittings | {{Fittings | ||
|name=Rupture, PvP Starter Rupture | |name=Rupture, PvP Starter Rupture | ||
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*This fitting is listed [http://forum.eveuniversity.org/viewtopic.php?f=129&t=32029 here]. | *This fitting is listed [http://forum.eveuniversity.org/viewtopic.php?f=129&t=32029 here]. | ||
}}{{Fittings | }}{{Fittings | ||
− | |name=Rupture, | + | |name=Rupture, PvP - arty's - Med-active |
+ | |high= | ||
+ | 720mm 'Scout' Artillery <br> | ||
+ | 720mm 'Scout' Artillery <br> | ||
+ | 720mm 'Scout' Artillery <br> | ||
+ | 720mm 'Scout' Artillery <br> | ||
+ | Prototype 'Arbalest' Rapid Light Missile Launcher <br> | ||
+ | Prototype 'Arbalest' Rapid Light Missile Launcher <br> | ||
+ | |mid= | ||
+ | Warp Disruptor II <br> | ||
+ | Large Shield Extender II <br> | ||
+ | Medium Ancillary Shield Booster <br> | ||
+ | |low= | ||
+ | Gyrostabilizer II <br> | ||
+ | Gyrostabilizer II <br> | ||
+ | Tracking Enhancer II <br> | ||
+ | Tracking Enhancer II <br> | ||
+ | Damage Control II <br> | ||
+ | |||
+ | |||
+ | |charges= | ||
+ | Cap Booster 50 <br> | ||
+ | EMP M <br> | ||
+ | Mjolnir Light Missile <br> | ||
+ | |drones= | ||
+ | 5x Hornet EC-300 | ||
+ | |rigs= | ||
+ | Medium Core Defense Field Extender I <br> | ||
+ | Medium Core Defense Field Extender I <br> | ||
+ | Medium Ancillary Current Router I <br> | ||
+ | |||
+ | |recommended1=I recommend having the skills to fit the T2 modules in the low and mid slots. The guns and launchers (as shown here) will do just fine as T1 meta items. <br> | ||
+ | Next you should posses the skills to use light ECM drones. During Uni-Wartime these skills are mandatory as well.<br> | ||
+ | Engineering skill should be at level 5 and Electronics at 3 but preferably 4. Weapon upgrades at 4 or higher. Advanced Weapon Upgrades are not required for this fit if you have Engineering at 5. | ||
+ | |notes= | ||
+ | *Exchange the ammo as you wish. I recommend using faction EMP ammo, but there is not always isk for all that good stuff. | ||
+ | *Meta4 guns and launchers can be (very) expensive. Drop down as you desire in meta gear. | ||
+ | *You have about 18k EHP. If you have AWU trained to 5, the last rig can be exchanged for another shield extender. This will boost you into 20k+ EHP | ||
+ | *If the ship you are fighting is a battleship and the pilot has neuts fitted, stay around 30km. You will be fighting in the falloff of EMP ammo | ||
+ | *If you are fighting a cruiser then it's neuting range is 12.5km. Stay around 15 to 17km. You'll be fighting in optimal and still have a point. | ||
+ | *This is a fleet setup. I would not recommend flying solo with it. | ||
+ | }}{{Fittings | ||
+ | |name=Rupture, PvP - AC shield passive | ||
|high= | |high= | ||
− | + | 425mm Medium 'Scout' Autocannon <br> | |
− | + | 425mm Medium 'Scout' Autocannon <br> | |
− | + | 425mm Medium 'Scout' Autocannon <br> | |
− | + | 425mm Medium 'Scout' Autocannon <br> | |
− | + | Small Unstable Power Fluctuator I <br> | |
− | + | Medium Unstable Power Fluctuator I <br> | |
|mid= | |mid= | ||
− | 10MN | + | 10MN MicroWarpdrive II <br> |
− | |||
Large Shield Extender II <br> | Large Shield Extender II <br> | ||
+ | Warp Disruptor II <br> | ||
|low= | |low= | ||
− | |||
− | |||
Gyrostabilizer II <br> | Gyrostabilizer II <br> | ||
Gyrostabilizer II <br> | Gyrostabilizer II <br> | ||
− | + | Tracking Enhancer II <br> | |
+ | Tracking Enhancer II <br> | ||
+ | Damage Control II <br> | ||
+ | |||
|charges= | |charges= | ||
+ | EMP M <br> | ||
|drones= | |drones= | ||
− | + | 5x Hornet EC-300 | |
|rigs= | |rigs= | ||
− | Medium | + | Medium Anti-EM Screen Reinforcer I <br> |
− | Medium | + | Medium Anti-Thermal Screen Reinforcer I <br> |
− | Medium | + | Medium Anti-Kinetic Screen Reinforcer I <br> |
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+ | |recommended1=I recommend having the skills to fit the T2 modules in the low and mid slots. The guns and the neuts (as shown here) will do just fine as T1 meta items. You could drop the disruptor for a meta item as well.<br> | ||
+ | Next you should posses the skills to use light ECM drones. During Uni-Wartime these skills are mandatory as well.<br> | ||
+ | Engineering skill should be at level 4 or higher. Electronics at level 3 but preferably 4. Weapon upgrades at 4 or higher. Advanced Weapon Upgrades are not required for this fit. | ||
|notes= | |notes= | ||
− | * | + | *Exchange the ammo as you wish. I recommend using faction EMP ammo, but there is not always isk for all that good stuff. |
− | *You | + | *Meta4 guns are expensive. Drop down as you desire in meta gear. |
+ | *You have about 18k EHP. | ||
+ | *Alternatively you can change the rigs to 3 "Medium Core Defense Field Extenders". This will bump your EHP into 21k. | ||
+ | *Watch out when using the MWD. You have a huge sig radius. Only use it to get in range. | ||
+ | *The two neuts are used in cap warfare. You can successfully empty a frigate with the medium neut and keep it disabled with the small one without your cap going down the drain. The same applies to cruisers, but it takes more time and skill. Even if you are neuted, your damage won't be gimped. | ||
+ | *You can use this setup in any fleet or solo. But keep in mind during solo flight; you don't have a way of dictating range. | ||
}} | }} | ||
Revision as of 14:03, 4 August 2012
RELATED UNI-WIKI REFERENCES
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The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. SHIP BONUSES
Minmatar Cruiser Skill Bonus:
Ship Attributes
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Summary
The heavy duty combat cruiser of the Minmatar Republic, this ship looks like a chunk of brick. The Rupture is the favored mission cruiser for the Minmatar. It can mount a good active armour tank or regenerating passive shield tank (as below) and use artillery and drones to destroy mission rats from range. The Rupture is also a strong PvP ship. A number of fittings work well; in E-Uni fleets the most common approach is to fit an armour buffer tank (as below) and provide extra DPS and some sticky secondary tackle. Strong fitting skills and access to T2 autocannon (for kiting with Barrage ammo) open up some fast-moving shield-tanked PvP fits, which, oddly, work rather better in that role than the Stabber.
Skills
Further information about additional or recommended skills to pilot Rupture for a specific or it's common role(s) can be written here.
Fitting
PvE
PvP
Template:FittingsTemplate:FittingsTemplate:Fittings
Tactics
No sub-article about Rupture roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.