Difference between revisions of "Hulk"

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|mass=40,000,000 kg
 
|mass=40,000,000 kg
 
|volume=200,000 m³
 
|volume=200,000 m³
|cargohold=8,000 m³
+
|cargohold=350 m³
 
 
 
|dronebay=50 m³
 
|dronebay=50 m³
 
|bandwidth=50 Mbit/sec
 
|bandwidth=50 Mbit/sec
 
 
|info=The Hulk is the largest craft in the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules.  They are also far more resilient, better able to handle the dangers of deep space.  The Hulk is, bar none, the most efficient mining vessel available.
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|info=The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk's being mining yield. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers.
 +
Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.
 
 
|bonuses=<b>Mining Barge Skill Bonus:</b><br>3% better yield for Strip Miners per level.<br>7.5% bonus to all shield resistances per level<br><b>Exhumers Skill Bonus:</b><br>3% better yield for Strip Miners per level<br>3% reduction in Ice Harvester duration per level<br><b>Role Bonus:</b><br>Able to equip Strip Miner and Ice Harvester turrets.
+
|bonuses=<b>Mining Barge Skill Bonus:</b><br>3% bonus to Strip Miner yield per level <br>
 +
5% bonus to all shield resistances per level<br><b>Exhumers Skill Bonus:</b><br>3% better yield for Strip Miners per level<br>3% reduction in Ice Harvester duration per level<br>4% reduction in Ice Harvester duration per level
 
 
|structurehp=2,531 HP
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|structurehp=2,000 HP
|shieldhp=1,519 HP |shieldem=38 |shieldexp=65 |shieldkin=63 |shieldtherm=50
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|shieldhp=2,200 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
|armorhp=1,013 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
+
|armorhp=1,800 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
 
 
 
|maxvelocity=70 m/s
 
|maxvelocity=70 m/s
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|scanres=660 mm
 
|scanres=660 mm
 
 
|reqskills=*Exhumers III<small>22h 13m</small>
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|reqskills=*Exhumers I<small>41m</small>
 
**Spaceship Command IV<small>1d 1h 8m</small>
 
**Spaceship Command IV<small>1d 1h 8m</small>
 
**Industry V<small>5d 22h 13m</small>
 
**Industry V<small>5d 22h 13m</small>
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**Industry V<small>5d 22h 13m</small>
 
**Industry V<small>5d 22h 13m</small>
 
**Astrogeology III<small>13h 20m</small>
 
**Astrogeology III<small>13h 20m</small>
|totaltraintime=55d 20h 41m
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|totaltraintime=54d 23h 10m
 
 
 
|forumlinks=
 
|forumlinks=
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|externallinks=[http://wiki.eveonline.com/en/wiki/Hulk Hulk on Eve Online Wiki]<br>
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Hulk Hulk on Eve Online Wiki]<br>
 
 
|highlights1=Has Large Cargohold
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|highlights1=
 
|highlights2=
 
|highlights2=
 
|highlights3=
 
|highlights3=
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==Summary==
 
==Summary==
The Hulk is the pinnacle of asteroid mining ships and is the last stop for most mining characters. The Hulk is an order of magnitude more expensive than the best t1 mining barge, but is worth it.
+
The hulk has the greatest yield out of all the exhumers, but at the cost of the lowest tank and smallest ore hold. As a result, it is best to use the Hulk with fleet support so as to mitigate its weaknesses and allow you to leverage its superior extraction rate. A tank can be fitted, but it is still possible to gank even a maxed Hulk for profit with the correct ship in some areas of highsec, although its more then sufficient to handle most npc rats.
 
 
The Hulk has 4 mid slots and increased shield resistances, making it able to tank high sec belt rats indefinitely. It also has a 50m3 drone bay, allowing it to carry a full flight of mining drones and light combat drones to switch to for defence. Despite these advantages the Hulk is still far from a combat ship, and with enough time will be destroyed by almost any player ship that comes across it, so will not survive unescorted in low sec.
 
  
 
==Skills==
 
==Skills==

Revision as of 12:16, 9 August 2012

EVE University Database
 
Ship Database
Hulk
Hulk
Outer Ring Excavations
Outer Ring Excavations
ORE
Hulk Class
RELATED UNI-WIKI REFERENCES

The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk's being mining yield. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

SHIP BONUSES

Mining Barge Skill Bonus:
3% bonus to Strip Miner yield per level
5% bonus to all shield resistances per level
Exhumers Skill Bonus:
3% better yield for Strip Miners per level
3% reduction in Ice Harvester duration per level
4% reduction in Ice Harvester duration per level

Required Skills
  • Exhumers I41m
    • Spaceship Command IV1d 1h 8m
    • Industry V5d 22h 13m
    • Astrogeology V17d 18h 40m
  • Mining Barge V23d 16h 53m
    • Industry V5d 22h 13m
    • Astrogeology III13h 20m
Training Time what's this?
54d 23h 10m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
35 MW
CPU
cpu output
300 tf
Capacitor
capacitor
625 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
2
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
70 m/s
Inertia Modifier
inertia modifier (agility)
0.446
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
24.71 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
22 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
8 points
Sig. Radius
signature radius
150 m
Scan Res.
scan resolution
660 mm
Structure
Structure Hitpoints
structure hitpoints
2,000 HP
Mass
ship mass
40,000,000 kg
Volume
ship volume
200,000 m³
Cargo Capacity
cargo capacity
350 m³
Armor
Armor Hitpoints
armor hitpoints
1,800 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,200 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The hulk has the greatest yield out of all the exhumers, but at the cost of the lowest tank and smallest ore hold. As a result, it is best to use the Hulk with fleet support so as to mitigate its weaknesses and allow you to leverage its superior extraction rate. A tank can be fitted, but it is still possible to gank even a maxed Hulk for profit with the correct ship in some areas of highsec, although its more then sufficient to handle most npc rats.

Skills

Further information about additional or recommended skills to pilot Hulk for a specific or it's common role(s) can be written here.

Fitting

Template:Fittings

Tactics

No sub-article about Hulk roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Hulk here.