Difference between revisions of "Caldari Navy Hookbill"

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==Summary==
 
==Summary==
The Hookbill is the caldari navy frigate. It has 3 launcher slots and bonuses to missile velocity and (mainly) kinetic damage. While the hookbill can fit standard launchers, it is more commonly rocket fit, where its velocity bonus gives rockets the range to hit out to overheated web range. The hookbill's main distinguishing feature is its 5 mid slots, allowing it to fit a range of shield tank and tackle modules, which can make it an effective, if somewhat expensive, tackler or give it unprecedented range control while soloing.
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The Hookbill is the Caldari Navy faction frigate. It has 3 launcher slots and bonuses to missile velocity and (mainly) kinetic damage. While it is possible for the Hookbill to fit light missile launchers, most are fitted with rockets and take advantage of the velocity bonus to push their range out to near 14km. The Hookbill's main distinguishing feature is its 5 mid slots, allowing it to fit a range of shield tank and tackle modules, which can make it an effective, if somewhat expensive, tackler or give it unprecedented range control while soloing.
  
 
==Skills==
 
==Skills==

Revision as of 06:16, 31 August 2012

EVE University Database
 
Ship Database
Caldari Navy Hookbill
Caldari Navy Hookbill
Caldari State
Caldari State
Faction Frigates
Hookbill Class
RELATED UNI-WIKI REFERENCES

Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond.

SHIP BONUSES

Caldari Frigate Skill Bonus:
10% bonus to missile velocity and 20% bonus to Kinetic missile damage, 10% bonus to EM, Explosive, and Thermal missile damage per level

Required Skills
  • Caldari Frigate III8h 53m
    • Spaceship Command I8m
Training Time what's this?
0d 9h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
37 MW
CPU
cpu output
165 tf
Capacitor
capacitor
281 GJ
High
high slots
3
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
360 m/s
Inertia Modifier
inertia modifier (agility)
3.3
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
4.49 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
35 km
Max Locked Targets
max. locked targets
4
Gravimetric Sensor
Gravimetric sensor strength
12 points
Sig. Radius
signature radius
40 m
Scan Res.
scan resolution
550 mm
Structure
Structure Hitpoints
structure hitpoints
469 HP
Mass
ship mass
981,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
130 m³
Armor
Armor Hitpoints
armor hitpoints
526 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
704 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hookbill is the Caldari Navy faction frigate. It has 3 launcher slots and bonuses to missile velocity and (mainly) kinetic damage. While it is possible for the Hookbill to fit light missile launchers, most are fitted with rockets and take advantage of the velocity bonus to push their range out to near 14km. The Hookbill's main distinguishing feature is its 5 mid slots, allowing it to fit a range of shield tank and tackle modules, which can make it an effective, if somewhat expensive, tackler or give it unprecedented range control while soloing.

Skills

Further information about additional or recommended skills to pilot Caldari Navy Hookbill for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Caldari Navy Hookbill.

Tactics

No sub-article about Caldari Navy Hookbill roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Caldari Navy Hookbill here.