Difference between revisions of "Talwar"

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|info=Placeholder: This ship is unique among all Destroyers as it has a bonus that improves survivability - it is designed to zip around in the battlefield at high velocities while spewing missiles. As a downside however it's less efficient at hitting fast moving targets at greater ranges than the Caldari hull is.
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|info=The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed.
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As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.
 
 
 
|bonuses=<b>Minmatar Destroyer Skill bonuses:</b><br>+5% to rocket and light missile explosive damage per level<br>15% reduction in MicroWarpdrive signature radius penalty per level<br><b>Role bonus:</b><br>+50% to rocket and light missile velocity
 
|bonuses=<b>Minmatar Destroyer Skill bonuses:</b><br>+5% to rocket and light missile explosive damage per level<br>15% reduction in MicroWarpdrive signature radius penalty per level<br><b>Role bonus:</b><br>+50% to rocket and light missile velocity
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|scanres=550 mm
 
|scanres=550 mm
 
 
|reqskills=*N/A<small>0h 1m</small>
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|reqskills=*Minmatar Frigate III<small>8h 53m</small>
|totaltraintime=0d 0h 1m
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**Spaceship Command I<small>8m</small>
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*Destroyers I<small>16m</small>
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**Spaceship Command III<small>4h 26m</small>
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|totaltraintime=0d 13h 45m
 
 
 
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Revision as of 13:32, 4 December 2012

EVE University Database
 
Ship Database
Talwar
Talwar
Minmatar Republic
Minmatar Republic
Standard Destroyers
Talwar Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed.

As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.

SHIP BONUSES

Minmatar Destroyer Skill bonuses:
+5% to rocket and light missile explosive damage per level
15% reduction in MicroWarpdrive signature radius penalty per level
Role bonus:
+50% to rocket and light missile velocity

Required Skills
  • Minmatar Frigate III8h 53m
    • Spaceship Command I8m
  • Destroyers I16m
    • Spaceship Command III4h 26m
Training Time what's this?
0d 13h 45m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
48 MW
CPU
cpu output
200 tf
Capacitor
capacitor
450 GJ
High
high slots
7
Launchers
launcher slots
7
Turrets
turret slots
0
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
255 m/s
Inertia Modifier
inertia modifier (agility)
2.89
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
4.64 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
36 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
9 points
Sig. Radius
signature radius
60 m
Scan Res.
scan resolution
550 mm
Structure
Structure Hitpoints
structure hitpoints
800 HP
Mass
ship mass
1,600,000 kg
Volume
ship volume
N/A m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
800 HP
Armor Resistances
EM
electromagnetic resistance
100
THR
thermal resistance
100
KIN
kinetic resistance
100
EXP
explosive resistance
100
Shields
Shield Capacity
shield hitpoints
850 HP
Shield Resistances
EM
electromagnetic resistance
100
THR
thermal resistance
100
KIN
kinetic resistance
100
EXP
explosive resistance
100


This ship will be released with the Retribution expansion on December 4th. Please do not refer to this article until the expansion has been deployed.

Summary

The Talwar is a close range brawler utilizing rockets or light missiles to fight smaller craft like Frigates or other Destroyers. Due to its unique bonus amongst Destroyers reducing the signature radius bloom of MicroWarp Drives it is the fastest Destroyer available and able to reach such speeds without increasing its own signature radius significantly.

Skills

Due to its short range and the ship heavily relying on speed, acquiring a good level of knowledge in Navigation skills can improve the ship's performance significantly. Missiles skills can increase the ships damage output and range even more.

Fitting

No fittings available for Talwar.

Tactics

As with all destroyers the Talwar offers great firepower while sacrificing its own odds for survival. It's very high speed makes it harder for enemies to hit the Destroyer while it allows the ship to get into range quicker as well. Due to this, the ship should always kept in motion with the MicroWarp Drive being enabled. While the increased Signature Radius might increase the damage it receives a bit, the far bigger velocity increment will offset this by far. As such it is especially susceptible to bigger ships with webifiers that will simply outlast its damage output, such as the Huginn or Vindicator.

While the ship hull's bonuses suggest Light Missiles as an alternative weapon system, this complicates fitting the ship as a whole (when aiming for the maximum number of launchers), as the more complex Light Missile Launchers will require significantly more Power Grid and CPU.

As such, especially newer players are presented with three alternative strategies when picking weapons:

  • Fit the ship for Rockets, maximizing the close range damage without further disadvantages other than range.
  • Sacrifice one or more low or rig slots to increase the available Power Grid and CPU capacities to make room for a full set of Light Missile Launchers.
  • Use less Light Missile Launchers than the possible maximum, while using the other high slots for other modules, e.g. Tractor Beams or Salvagers.

Similar to Interceptors and Assault Ships the Talwar's MWD bonuses strongly suggests always fitting a MicroWarp Drive for faster movement, although an Afterburner might be more interesting for fittings with Light Missile Launchers.

Due to the symmetric slot layout with 3 low and 3 medium powered slots, the ship can be tanked either way. However, due to the limited amount of available slots, the 'Talwar should never ignore its own speed and signature radius to out-tank other ships by simply not getting hit.

Notes

While it's usually the best idea to fit as many guns or turrets as possible on a ship meant for DPS, the Talwar might make it necessary to ignore this common rule when trying to aim for longer range.