Difference between revisions of "Corax"
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|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
− | |powergrid= | + | |powergrid=48 MW |
|cpu=210 tf | |cpu=210 tf | ||
− | |capacitor= | + | |capacitor=500 GJ |
|highs=8 | |highs=8 | ||
|turrets=0 | |turrets=0 | ||
− | |launchers= | + | |launchers=7 |
− | |mediums= | + | |mediums=4 |
|lows=2 | |lows=2 | ||
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As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance. | As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance. | ||
− | |bonuses=<b>Caldari Destroyer Skill bonuses:</b><br>+5% to rocket and light missile kinetic damage per level<br>+10% to rocket and light missile explosion velocity per level<br><b>Role bonus:</b><br> | + | |bonuses=<b>Caldari Destroyer Skill bonuses:</b><br>+5% to rocket and light missile kinetic damage per level<br>+10% to rocket and light missile explosion velocity per level<br><b>Role bonus:</b><br>50% bonus to light missile and rocket max velocity |
|structurehp=750 HP | |structurehp=750 HP | ||
− | |shieldhp= | + | |shieldhp=950 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20 |
− | |armorhp= | + | |armorhp=750 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45 |
− | |maxvelocity= | + | |maxvelocity=235 m/s |
|inertia=2.5 | |inertia=2.5 | ||
|warpspeed=3 AU/s | |warpspeed=3 AU/s | ||
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***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE ******************* | ***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE ******************* | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
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==Summary== | ==Summary== |
Revision as of 15:17, 4 December 2012
RELATED UNI-WIKI REFERENCES
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The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow. As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance. SHIP BONUSES
Caldari Destroyer Skill bonuses:
Ship Attributes
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Summary
No summary available for Corax.
Skills
Further information about additional or recommended skills to pilot Corax for a specific or it's common role(s) can be written here.
Fitting
No fittings available for Corax.
Tactics
No sub-article about Corax roles or piloting tactics. You can write them here.
Notes
No notes for Corax.