Difference between revisions of "Rupture"
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|powergrid=860 MW | |powergrid=860 MW | ||
− | |cpu= | + | |cpu=350 tf |
− | |capacitor=1, | + | |capacitor=1,275 GJ |
− | |highs= | + | |highs=5 |
|turrets=4 | |turrets=4 | ||
− | |launchers= | + | |launchers=1 |
− | |mediums= | + | |mediums=4 |
|lows=5 | |lows=5 | ||
− | |mass= | + | |mass=12,200,000 kg |
|volume=96,000 m³ | |volume=96,000 m³ | ||
− | |cargohold= | + | |cargohold=450 m³ |
|dronebay=30 m³ | |dronebay=30 m³ | ||
Line 41: | Line 41: | ||
|info=The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. | |info=The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. | ||
− | |bonuses=<b>Minmatar Cruiser Skill Bonus:</b><br>5% bonus to Medium Projectile Turret firing speed | + | |bonuses=<b>Minmatar Cruiser Skill Bonus:</b><br>5% bonus to Medium Projectile Turret firing speed per level<br>5% bonus to Medium Projectile Turret damage per level |
− | |structurehp=1, | + | |structurehp=1,500 HP |
− | |shieldhp=1, | + | |shieldhp=1,500 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20 |
− | |armorhp=1, | + | |armorhp=1,800 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35 |
− | |maxvelocity= | + | |maxvelocity=210 m/s |
− | |inertia=0. | + | |inertia=0.5 |
|warpspeed=3 AU/s | |warpspeed=3 AU/s | ||
|warptime=8.72 s | |warptime=8.72 s | ||
− | |targetrange= | + | |targetrange=50 km |
− | |sigradius= | + | |sigradius=125 m |
− | |maxlockedtargets= | + | |maxlockedtargets=6 |
|sensortype=LADAR | |sensortype=LADAR | ||
− | |sensorvalue= | + | |sensorvalue=15 points |
− | |scanres= | + | |scanres=290 mm |
|reqskills=*Minmatar Cruiser III<small>22h 13m</small> | |reqskills=*Minmatar Cruiser III<small>22h 13m</small> |
Revision as of 00:23, 6 December 2012
RELATED UNI-WIKI REFERENCES
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The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. SHIP BONUSES
Minmatar Cruiser Skill Bonus:
Ship Attributes
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Summary
The heavy duty combat cruiser of the Minmatar Republic, this ship looks like a chunk of brick. The Rupture is the favored mission cruiser for the Minmatar. It can mount a good active armour tank or regenerating passive shield tank (as below) and use artillery and drones to destroy mission rats from range. The Rupture is also a strong PvP ship. A number of fittings work well; in E-Uni fleets the most common approach is to fit an armour buffer tank (as below) and provide extra DPS and some sticky secondary tackle. Strong fitting skills and access to T2 autocannon (for kiting with Barrage ammo) open up some fast-moving shield-tanked PvP fits, which, oddly, work rather better in that role than the Stabber.
Skills
Further information about additional or recommended skills to pilot Rupture for a specific or it's common role(s) can be written here.
Fitting
PvE
PvP
Template:FittingsTemplate:FittingsTemplate:Fittings
Tactics
No sub-article about Rupture roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.