Difference between revisions of "Caracal"
(Skills, fits and tactics) |
Derek jalarr (talk | contribs) m (Corrected the Caracal's stats) |
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Line 23: | Line 23: | ||
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
− | |powergrid= | + | |powergrid=630 MW |
− | |cpu= | + | |cpu=430 tf |
− | |capacitor=1, | + | |capacitor=1,250 GJ |
|highs=5 | |highs=5 | ||
|turrets=0 | |turrets=0 | ||
Line 43: | Line 43: | ||
|bonuses=<b>Caldari Cruiser Skill Bonus:</b><br>5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire per level<br>10% bonus to Light, Heavy Assault and Heavy Missile Velocity per level | |bonuses=<b>Caldari Cruiser Skill Bonus:</b><br>5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire per level<br>10% bonus to Light, Heavy Assault and Heavy Missile Velocity per level | ||
− | |structurehp=1, | + | |structurehp=1,400 HP |
− | |shieldhp= | + | |shieldhp=1,700 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20 |
− | |armorhp=1, | + | |armorhp=1,200 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45 |
− | |maxvelocity= | + | |maxvelocity=230 m/s |
− | |inertia=0. | + | |inertia=0.46 |
|warpspeed=3 AU/s | |warpspeed=3 AU/s | ||
|warptime=7.61 s | |warptime=7.61 s | ||
− | |targetrange= | + | |targetrange=57.5 km |
− | |sigradius= | + | |sigradius=125 m |
|maxlockedtargets=6 | |maxlockedtargets=6 | ||
|sensortype=Gravimetric | |sensortype=Gravimetric | ||
− | |sensorvalue= | + | |sensorvalue=16 points |
− | |scanres= | + | |scanres=270 mm |
|reqskills=*Caldari Cruiser II<small>3h 55m</small> | |reqskills=*Caldari Cruiser II<small>3h 55m</small> |
Revision as of 00:37, 22 December 2012
RELATED UNI-WIKI REFERENCES
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The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of taking on frigate packs and Assault Frigates. Excellent for Level 2 PvE missions. SHIP BONUSES
Caldari Cruiser Skill Bonus:
Ship Attributes
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Summary
The Caracal is an excellent choice for a level 2 mission runner because of it's ability to take on frigate packs. It can be either active or passive shield tanked. In fleets it's main role is taking on Assault Frigates and acting as a Tech 1 sniper when missile skills have been trained to extend targeting range and missile flight time.
Skills
- Caldari Frigate IV
- Caldari Cruiser II
- Spaceship Command Level III
- Electronics IV
- Missile Launcher I
- Afterburner Level I
- High Speed Maneuvering I
- Shield Upgrades I
- Hull Upgrades Level I
- Weapons Upgrades Level I
- Launcher Rigging Level I
Fitting
Template:Fittings Template:Fittings Template:Fittings
Tactics
PvE
- Kite the rats !! Use your missile range to keep the frigates away from you while you pick them off with your missiles. It is possible to Alpha strike a rat frig with ordinary light missiles. If there are rat destroyers and cruisers with the frigates then take out the frigates first, then the destroyers, then isolate and take out the cruisers. Use your afterburner to stay out of their effective range but inside your missile optimal. Train your missile skills to increase optimal.
PvP solo
- The Caracal has bonus to kinetic missiles and the Assault Missile Launchers chuck them out stupidly fast so this ship is a frig killer. What your do is act as bait so let him come to you when he is in range make sure you warp scram him first then web (not web then scram as it will help him warp off fast) Orbit him at about 2k and shoot. Get your drones out as well for added DPS, but don't get them out until you have him pinned down.
PvP fleet
- Focus on enemy attack frigates and drones. Use your range to advantage. Warp out if your shields buckle and before you are down to armor
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.