Difference between revisions of "Caldari Navy Hookbill"
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==Fitting== | ==Fitting== | ||
− | {{ | + | {{ShipFitting| |
− | | | + | ship=Caldari Navy Hookbill| |
− | + | shipTypeID=17619| | |
− | | | + | fitName=Dual Webs| |
− | Rocket Launcher II | + | fitID=Dual-Webs| |
− | Rocket Launcher II | + | high1name=Rocket Launcher II| |
− | Rocket Launcher II | + | high1typeID=10631| |
− | | | + | high2name=Rocket Launcher II| |
− | 1MN Afterburner II | + | high2typeID=10631| |
− | Faint Epsilon Warp Scrambler I | + | high3name=Rocket Launcher II| |
− | 'Langour' Drive Disruptor I | + | high3typeID=10631| |
− | 'Langour' Drive Disruptor I | + | mid1name=1MN Afterburner II| |
− | Medium | + | mid1typeID=438| |
− | | | + | mid2name=Faint Epsilon Warp Scrambler I| |
− | Damage Control II | + | mid2typeID=5443| |
− | + | mid3name='Langour' Drive Disruptor I| | |
− | | | + | mid3typeID=4029| |
− | Caldari Navy Scourge Rocket | + | mid4name='Langour' Drive Disruptor I| |
− | + | mid4typeID=4029| | |
− | | | + | mid5name=Medium F-S9 Regolith Shield Induction| |
− | Small Anti-EM Screen Reinforcer I | + | mid5typeID=8517| |
− | Small Core | + | low1name=Damage Control II| |
− | Small | + | low1typeID=2048| |
− | | | + | low2name=Ballistic Control System II| |
− | + | low2typeID=22291| | |
− | + | charge1name=Caldari Navy Scourge Rocket x1| | |
− | This is a fairly standard dual web setup for the Hookbill, though it requires good fitting skills. With the large amount of tackle, it has excellent range dictation and can apply its full rocket damage very consistently. Its main weakness is kiting ships who can stay out of range of the webs and scram, if they cannot be slingshotted closer. | + | charge1typeID=27333| |
− | }} | + | charge2name=open| |
− | + | charge3name=open| | |
+ | charge4name=open| | ||
+ | charge5name=open| | ||
+ | rig1name=Small Anti-EM Screen Reinforcer I| | ||
+ | rig1typeID=31716| | ||
+ | rig2name=Small Core Defense Field Extender I| | ||
+ | rig2typeID=31788| | ||
+ | rig3name=Small Ancillary Current Router I| | ||
+ | rig3typeID=31358| | ||
+ | difficulty=2| | ||
+ | warsop=R| | ||
+ | warsopReason=Faction Frigate| | ||
+ | version=PRE-RET 1.0| | ||
+ | shipDNA=17619:10631;3:438;1:4029;2:5443;1:8517;1:2048;1:22291;1:31358;1:31716;1:31788;1:27333;1::| | ||
+ | skills=| | ||
+ | notes=This fit will require a CPU implant, even at level 5 skills. Downgrading the BCS or launchers is an option, investigate for your particular skills in your fitting program of choice. This is a fairly standard dual web setup for the Hookbill, though it requires good fitting skills. With the large amount of tackle, it has excellent range dictation and can apply its full rocket damage very consistently. Its main weakness is kiting ships who can stay out of range of the webs and scram, if they cannot be slingshotted closer.}} | ||
==Tactics== | ==Tactics== |
Revision as of 20:28, 23 February 2013
RELATED UNI-WIKI REFERENCES
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Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond. SHIP BONUSES
Caldari Frigate Skill Bonus:
Ship Attributes
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Summary
The Hookbill is the Caldari Navy faction frigate. It has 3 launcher slots and bonuses to missile velocity and (mainly) kinetic damage. While it is possible for the Hookbill to fit light missile launchers, most are fitted with rockets and take advantage of the velocity bonus to push their range out to near 14km. The Hookbill's main distinguishing feature is its 5 mid slots, allowing it to fit a range of shield tank and tackle modules, which can make it an effective, if somewhat expensive, tackler or give it unprecedented range control while soloing.
Skills
Further information about additional or recommended skills to pilot Caldari Navy Hookbill for a specific or it's common role(s) can be written here.
Fitting
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
1MN Afterburner II
Faint Epsilon Warp Scrambler I
'Langour' Drive Disruptor I
'Langour' Drive Disruptor I
Medium F-S9 Regolith Shield Induction
Damage Control II
Ballistic Control System II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Ancillary Current Router I
Caldari Navy Scourge Rocket x1
- This fit will require a CPU implant, even at level 5 skills. Downgrading the BCS or launchers is an option, investigate for your particular skills in your fitting program of choice. This is a fairly standard dual web setup for the Hookbill, though it requires good fitting skills. With the large amount of tackle, it has excellent range dictation and can apply its full rocket damage very consistently. Its main weakness is kiting ships who can stay out of range of the webs and scram, if they cannot be slingshotted closer.
Tactics
Because the Hookbill has five mid slots, it is one of the only frigates that can viably fit double webs. This can give the Hookbill outstanding range dictation, and allow it to deploy nearly its full DPS consistantly, as rocket damage varies inversely with target velocity. Double webbing allows the Hookbill to stop almost anything in its tracks, and it can even keep a Dramiel within killing range, something few ships are capable of.
Notes
You can write additional notes for Caldari Navy Hookbill here.