Difference between revisions of "Algos"
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==Fittings== | ==Fittings== | ||
− | {{ | + | {{ShipFitting| |
− | + | ship=Algos| | |
− | + | shipTypeID=32872| | |
− | 75mm Compressed Coil Gun I | + | fitName=PvE Shield| |
− | 75mm Compressed Coil Gun I | + | fitID=PvE-Shield| |
− | 75mm Compressed Coil Gun I | + | high1name=75mm Compressed Coil Gun I| |
− | 75mm Compressed Coil Gun I | + | high1typeID=7253| |
− | 75mm Compressed Coil Gun I | + | high2name=75mm Compressed Coil Gun I| |
− | Small 'Arup' Remote Bulwark Reconstruction | + | high2typeID=7253| |
− | | | + | high3name=75mm Compressed Coil Gun I| |
− | Experimental 1MN Afterburner I | + | high3typeID=7253| |
− | Medium Azeotropic Ward Salubrity I | + | high4name=75mm Compressed Coil Gun I| |
− | Adaptive Invulnerability Field I | + | high4typeID=7253| |
− | | | + | high5name=75mm Compressed Coil Gun I| |
− | Drone Damage Amplifier I | + | high5typeID=7253| |
− | Drone Damage Amplifier I | + | high6name=Small 'Arup' Remote Bulwark Reconstruction| |
− | Micro Auxiliary Power Core I | + | high6typeID=16437| |
− | + | mid1name=Experimental 1MN Afterburner I| | |
− | + | mid1typeID=6003| | |
− | Hobgoblin I x5 | + | mid2name=Medium Azeotropic Ward Salubrity I| |
− | Hammerhead I x2 | + | mid2typeID=8433| |
− | Salvage Drone | + | mid3name=Adaptive Invulnerability Field I| |
− | | | + | mid3typeID=578| |
− | Antimatter Charge S | + | low1name=Drone Damage Amplifier I| |
− | | | + | low1typeID=4393| |
− | + | low2name=Drone Damage Amplifier I| | |
− | + | low2typeID=4393| | |
− | + | low3name=Micro Auxiliary Power Core I| | |
− | + | low3typeID=11563| | |
− | | | + | drone1name=Hobgoblin I x5| |
− | Acceleration Control I< | + | drone1typeID=2454| |
− | Afterburner II< | + | drone2name=Hammerhead I x2| |
− | Controlled Bursts II< | + | drone2typeID=2183| |
− | Destroyers II-III< | + | drone3name=Salvage Drone I x3| |
− | Drones III-IV< | + | drone3typeID=32787| |
− | Energy Grid Upgrades II< | + | drone4name=open| |
− | Energy Management II | + | drone5name=open| |
− | + | charge1name=Antimatter Charge S x1| | |
− | + | charge1typeID=222| | |
− | Energy Systems Operation II< | + | charge2name=open| |
− | Engineering III-IV< | + | charge3name=open| |
− | Evasive Maneuvering I< | + | charge4name=open| |
− | Gallente Frigate III< | + | charge5name=open| |
− | Gunnery III< | + | rig1name=open| |
− | Mechanic III< | + | rig2name=open| |
− | Motion Prediction II< | + | rig3name=open| |
− | + | difficulty=0| | |
− | + | warsop=Y| | |
− | Rapid Firing II< | + | warsopReason=Not fit for PvP| |
− | Sharpshooter II< | + | version=RET 1.0| |
− | Shield Management II< | + | shipDNA=32872:7253;5:16437;1:578;1:6003;1:8433;1:4393;2:11563;1:2183;2:2454;5:32787;3:222;1::| |
− | Shield Upgrades I< | + | skills=Acceleration Control I</li><li>Afterburner II</li><li>Controlled Bursts II</li><li>Destroyers II-III</li><li>Drones III-IV</li><li>Energy Grid Upgrades II</li><li>Energy Management II</li><li>Energy Systems Operation II</li><li>Engineering III-IV</li><li>Evasive Maneuvering I</li><li>Gallente Frigate III</li><li>Gunnery III</li><li>Mechanic III</li><li>Motion Prediction II</li><li>Rapid Firing II</li><li>Sharpshooter II</li><li>Shield Management II</li><li>Shield Upgrades I</li><li>Small Hybrid Turret III</li><li>Tactical Shield Manipulation I</li><li>Targeting II</li><li>Weapon Upgrades II| |
− | Small Hybrid Turret III< | + | notes=Fit three Small Core Defense Field Purger I rigs if you can afford it (requires Mechanic III, Jury Rigging III and Shield Rigging I).</li><li>Train up Weapon Upgrades IV as soon as possible so you can use Drone Damage Amplifier II (essential for drone boats).</li><li>Although the fitting might be tight, try swapping the blasters for railguns if you're having trouble tanking tougher missions.}} |
− | Tactical Shield Manipulation I< | ||
− | Targeting II< | ||
− | Weapon Upgrades II | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
==Tactics== | ==Tactics== |
Revision as of 02:25, 24 February 2013
RELATED UNI-WIKI REFERENCES
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The Algos, as is wont with the Gallente, relies on swiftness of action - preferably at a respectable distance - to accomplish its goals. In this it reflects well-honed Gallente values, which include taking independent action without taking forever to wait for a committee decision, and also doing so, if at all possible, in a fashion that allows for a nice, safe buffer for immediate retreat; because theory is one thing, and practice is sometimes quite another. As such, the Algos focuses on being able to hit its targets in rapid-fire fashion, with guns that fire fast and drones that race through space with destruction in mind. SHIP BONUSES
Gallente Destroyer Skill bonuses:
Ship Attributes
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Summary
The Algos is the Gallente destroyer added in the Retribution expansion. For most aspiring Gallente pilots, it is the first step on the path to the Dominix battleship, allowing new pilots to experience combat in a cheap, dedicated drone ship. It is slightly bulkier than the Catalyst, and since it is capable of fitting a full flight of salvage drones in addition to a rack of railguns, the Algos is an excellent choice for L1 mission running. Unlike larger ships (i.e. the Vexor), the Algos is designed to be flown with very low skill points; with that in mind, it is the only drone ship where Drones V is not an absolute necessity - although it should still be a top priority for new Gallente pilots. The Algos is a versatile destroyer, capable of running either rails or blasters while pushing through a respectable amount of DPS.
Skills
Further information about additional or recommended skills to pilot Algos for a specific or it's common role(s) can be written here.
Fittings
75mm Compressed Coil Gun I
75mm Compressed Coil Gun I
75mm Compressed Coil Gun I
75mm Compressed Coil Gun I
75mm Compressed Coil Gun I
Small 'Arup' Remote Bulwark Reconstruction
Experimental 1MN Afterburner I
Medium Azeotropic Ward Salubrity I
Adaptive Invulnerability Field I
Drone Damage Amplifier I
Drone Damage Amplifier I
Micro Auxiliary Power Core I
Hobgoblin I x5
Hammerhead I x2
Salvage Drone I x3
Antimatter Charge S x1
- Acceleration Control I
- Afterburner II
- Controlled Bursts II
- Destroyers II-III
- Drones III-IV
- Energy Grid Upgrades II
- Energy Management II
- Energy Systems Operation II
- Engineering III-IV
- Evasive Maneuvering I
- Gallente Frigate III
- Gunnery III
- Mechanic III
- Motion Prediction II
- Rapid Firing II
- Sharpshooter II
- Shield Management II
- Shield Upgrades I
- Small Hybrid Turret III
- Tactical Shield Manipulation I
- Targeting II
- Weapon Upgrades II
- Fit three Small Core Defense Field Purger I rigs if you can afford it (requires Mechanic III, Jury Rigging III and Shield Rigging I).
- Train up Weapon Upgrades IV as soon as possible so you can use Drone Damage Amplifier II (essential for drone boats).
- Although the fitting might be tight, try swapping the blasters for railguns if you're having trouble tanking tougher missions.
Tactics
No sub-article about Algos roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Algos here.