Difference between revisions of "Vigilant"
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==Fitting== | ==Fitting== | ||
− | {{ | + | {{ShipFitting| |
− | | | + | ship=Vigilant| |
− | | | + | shipTypeID=17722| |
− | Heavy Neutron Blaster II | + | fitName=Shield Incursion| |
− | Heavy Neutron Blaster II | + | fitID=Shield-Incursion| |
− | Heavy Neutron Blaster II | + | high1name=Heavy Neutron Blaster II| |
− | Heavy Neutron Blaster II | + | high1typeID=3146| |
− | Heavy Neutron Blaster II | + | high2name=Heavy Neutron Blaster II| |
− | | | + | high2typeID=3146| |
− | Adaptive Invulnerability Field II | + | high3name=Heavy Neutron Blaster II| |
− | EM Ward Field II | + | high3typeID=3146| |
− | Large Shield Extender II | + | high4name=Heavy Neutron Blaster II| |
− | Federation Navy Stasis Webifier | + | high4typeID=3146| |
− | | | + | high5name=Heavy Neutron Blaster II| |
− | Damage Control II | + | high5typeID=3146| |
− | Magnetic Field Stabilizer II | + | mid1name=Adaptive Invulnerability Field II| |
− | Magnetic Field Stabilizer II | + | mid1typeID=2281| |
− | Magnetic Field Stabilizer II | + | mid2name=EM Ward Field II| |
− | Tracking Enhancer II | + | mid2typeID=2301| |
− | Tracking Enhancer II | + | mid3name=Large Shield Extender II| |
− | | | + | mid3typeID=3841| |
− | Caldari Navy Antimatter Charge M | + | mid4name=Federation Navy Stasis Webifier| |
− | | | + | mid4typeID=17559| |
− | + | low1name=Damage Control II| | |
− | | | + | low1typeID=2048| |
− | Medium Anti-Thermal Screen Reinforcer II | + | low2name=Magnetic Field Stabilizer II| |
− | Medium Core Defense Field Extender I | + | low2typeID=10190| |
− | Medium Core Defense Field Extender I | + | low3name=Magnetic Field Stabilizer II| |
− | | | + | low3typeID=10190| |
− | | | + | low4name=Magnetic Field Stabilizer II| |
− | | | + | low4typeID=10190| |
− | |notes= | + | low5name=Tracking Enhancer II| |
− | + | low5typeID=1999| | |
− | + | low6name=Tracking Enhancer II| | |
− | + | low6typeID=1999| | |
− | + | drone1name=Hobgoblin II x10| | |
− | + | drone1typeID=2456| | |
− | + | drone2name=open| | |
− | }}{{ | + | drone3name=open| |
− | | | + | drone4name=open| |
− | | | + | drone5name=open| |
− | Heavy Neutron Blaster II | + | charge1name=Caldari Navy Antimatter Charge M x1| |
− | Heavy Neutron Blaster II | + | charge1typeID=23025| |
− | Heavy Neutron Blaster II | + | charge2name=open| |
− | Heavy Neutron Blaster II | + | charge3name=open| |
− | Heavy Neutron Blaster II | + | charge4name=open| |
− | | | + | charge5name=open| |
− | Tracking Computer II | + | rig1name=Medium Anti-Thermal Screen Reinforcer II| |
− | Tracking Computer II | + | rig1typeID=31760| |
− | Federation Navy Stasis Webifier | + | rig2name=Medium Core Defense Field Extender I| |
− | 10MN Afterburner II | + | rig2typeID=31790| |
− | | | + | rig3name=Medium Core Defense Field Extender I| |
− | 1600mm Reinforced Rolled Tungsten Plates I | + | rig3typeID=31790| |
− | Energized Adaptive Nano Membrane II | + | difficulty=2| |
− | Energized Adaptive Nano Membrane II | + | warsop=N| |
− | Magnetic Field Stabilizer II | + | warsopReason=Factions ships prohibited during war| |
− | Magnetic Field Stabilizer II | + | version=PRE-RET 1.0| |
− | Magnetic Field Stabilizer II | + | shipDNA=17722:3146;5:2281;1:2301;1:3841;1:17559;1:1999;2:2048;1:10190;3:31760;1:31790;2:2456;10:23025;1::| |
− | | | + | skills=| |
− | Caldari Navy Antimatter Charge M | + | notes=Vigilant is the most expensive pirate cruiser. Admittedly, the price tag is often justified by its convincing offensive capabilities, it remains an unfavorable ship in Incursions due to the problem with medium blaster range.</li><li>The stasis webifier bonus on Vigilant and its high DPS solidified its role as a frigate killer.</li><li>Vigilant's impressive drone bay can be filled with either light scout drones or logistic drones.</li><li>Lack of shield HP and shield resist is compensated by its small signature radius and decent speed.</li><li>This fit can push out 736 DPS with Caldari Navy Antimatter Charge M, but an weapon range of 2.9+15 threw its consistency of applying DPS off the track. The range issue can be compensated through the use of T2 Null ammo with reduced DPS, though the tracking penalty on the Null ammo presents another issue.</li><li>Fitting overall is very similar to that of an Incursion [[Ashimmu]].}} {{ShipFitting| |
− | | | + | ship=Vigilant| |
− | + | shipTypeID=17722| | |
− | + | fitName=Armor Incursion| | |
− | Medium Anti-Thermal Screen Reinforcer II | + | fitID=Armor-Incursion| |
− | Medium Core Defense Field Extender I | + | high1name=Heavy Neutron Blaster II| |
− | Medium Core Defense Field Extender I | + | high1typeID=3146| |
− | | | + | high2name=Heavy Neutron Blaster II| |
− | | | + | high2typeID=3146| |
− | | | + | high3name=Heavy Neutron Blaster II| |
− | |notes= | + | high3typeID=3146| |
− | + | high4name=Heavy Neutron Blaster II| | |
− | + | high4typeID=3146| | |
− | + | high5name=Heavy Neutron Blaster II| | |
− | + | high5typeID=3146| | |
− | + | mid1name=Tracking Computer II| | |
− | + | mid1typeID=1978| | |
− | }} | + | mid2name=Tracking Computer II| |
− | + | mid2typeID=1978| | |
+ | mid3name=Federation Navy Stasis Webifier| | ||
+ | mid3typeID=17559| | ||
+ | mid4name=10MN Afterburner II| | ||
+ | mid4typeID=12058| | ||
+ | low1name=1600mm Reinforced Rolled Tungsten Plates I| | ||
+ | low1typeID=11325| | ||
+ | low2name=Energized Adaptive Nano Membrane II| | ||
+ | low2typeID=11269| | ||
+ | low3name=Energized Adaptive Nano Membrane II| | ||
+ | low3typeID=11269| | ||
+ | low4name=Magnetic Field Stabilizer II| | ||
+ | low4typeID=10190| | ||
+ | low5name=Magnetic Field Stabilizer II| | ||
+ | low5typeID=10190| | ||
+ | low6name=Magnetic Field Stabilizer II| | ||
+ | low6typeID=10190| | ||
+ | drone1name=Hobgoblin II x10| | ||
+ | drone1typeID=2456| | ||
+ | drone2name=open| | ||
+ | drone3name=open| | ||
+ | drone4name=open| | ||
+ | drone5name=open| | ||
+ | charge1name=Optimal Range Script x2| | ||
+ | charge1typeID=28999| | ||
+ | charge2name=Tracking Speed Script x2| | ||
+ | charge2typeID=29001| | ||
+ | charge3name=Caldari Navy Antimatter Charge M x1| | ||
+ | charge3typeID=23025| | ||
+ | charge4name=open| | ||
+ | charge5name=open| | ||
+ | rig1name=Medium Anti-Thermal Screen Reinforcer II| | ||
+ | rig1typeID=31760| | ||
+ | rig2name=Medium Core Defense Field Extender I| | ||
+ | rig2typeID=31790| | ||
+ | rig3name=Medium Core Defense Field Extender I| | ||
+ | rig3typeID=31790| | ||
+ | difficulty=2| | ||
+ | warsop=N| | ||
+ | warsopReason=Factions ships prohibited during war| | ||
+ | version=PRE-RET 1.0| | ||
+ | shipDNA=17722:3146;5:1978;2:12058;1:17559;1:10190;3:11269;2:11325;1:31760;1:31790;2:2456;10:23025;1:28999;2:29001;2::| | ||
+ | skills=| | ||
+ | notes=Vigilant is the most expensive pirate cruiser. Admittedly, the price tag is often justified by its convincing offensive capabilities, it remains an unfavorable ship in Incursions due to the problem with medium blaster range.</li><li>The stasis webifier bonus on Vigilant and its high DPS solidified its role as a frigate killer.</li><li>Vigilant's impressive drone bay can be filled with either light scout drones or logistic drones.</li><li>Lack of armor HP and armor Kinetic/Explosive resist is compensated by its very small signature radius and decent speed with the help of an afterburner.</li><li>This fit can push out 736 DPS with Caldari Navy Antimatter Charge M, but an weapon range of 2.6+12 greatly hinders its effectiveness. Even with an afterburner, the range issue is only partially solved, as the pilot needs to be constantly burning to ward fast moving Sansha frigates while making sure they're not to far away from the fleet.</li><li>Fitting overall is very similar to that of an Incursion [[Ashimmu]].}} | ||
==Tactics== | ==Tactics== | ||
''No sub-article about Vigilant roles or piloting tactics. You can write them here.'' | ''No sub-article about Vigilant roles or piloting tactics. You can write them here.'' |
Revision as of 09:53, 24 February 2013
RELATED UNI-WIKI REFERENCES
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The Vigilant was the first Gallente design the Guardian Angels would steal and make their own, but it wouldn't be the last. Building on the Thorax's natural strengths, it is a deadly vessel both by itself and in fleet tandem. A group of these sluggers is a sight to fear. SHIP BONUSES
Gallente Cruiser Skill Bonus:
Ship Attributes
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Summary
The Vigilant is the Serpentis faction cruiser. It is capable of immense damage dealing thanks to its role bonus and strong tracking, as well as having an incredibly powerful web that can bring an enemy close to a dead stop. Unfortunately, as with the other Serpentis ships, its cost is very high even when compared to other pirate faction ships.
Skills
Further information about additional or recommended skills to pilot Vigilant for a specific or it's common role(s) can be written here.
Fitting
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Adaptive Invulnerability Field II
EM Ward Field II
Large Shield Extender II
Federation Navy Stasis Webifier
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Medium Anti-Thermal Screen Reinforcer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hobgoblin II x10
Caldari Navy Antimatter Charge M x1
- Vigilant is the most expensive pirate cruiser. Admittedly, the price tag is often justified by its convincing offensive capabilities, it remains an unfavorable ship in Incursions due to the problem with medium blaster range.
- The stasis webifier bonus on Vigilant and its high DPS solidified its role as a frigate killer.
- Vigilant's impressive drone bay can be filled with either light scout drones or logistic drones.
- Lack of shield HP and shield resist is compensated by its small signature radius and decent speed.
- This fit can push out 736 DPS with Caldari Navy Antimatter Charge M, but an weapon range of 2.9+15 threw its consistency of applying DPS off the track. The range issue can be compensated through the use of T2 Null ammo with reduced DPS, though the tracking penalty on the Null ammo presents another issue.
- Fitting overall is very similar to that of an Incursion Ashimmu.
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
10MN Afterburner II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Anti-Thermal Screen Reinforcer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hobgoblin II x10
Optimal Range Script x2
Tracking Speed Script x2
Caldari Navy Antimatter Charge M x1
- Vigilant is the most expensive pirate cruiser. Admittedly, the price tag is often justified by its convincing offensive capabilities, it remains an unfavorable ship in Incursions due to the problem with medium blaster range.
- The stasis webifier bonus on Vigilant and its high DPS solidified its role as a frigate killer.
- Vigilant's impressive drone bay can be filled with either light scout drones or logistic drones.
- Lack of armor HP and armor Kinetic/Explosive resist is compensated by its very small signature radius and decent speed with the help of an afterburner.
- This fit can push out 736 DPS with Caldari Navy Antimatter Charge M, but an weapon range of 2.6+12 greatly hinders its effectiveness. Even with an afterburner, the range issue is only partially solved, as the pilot needs to be constantly burning to ward fast moving Sansha frigates while making sure they're not to far away from the fleet.
- Fitting overall is very similar to that of an Incursion Ashimmu.
Tactics
No sub-article about Vigilant roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Vigilant here.