Difference between revisions of "Manticore"

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==Fitting==
 
==Fitting==
''No tagged fittings for Manticore.''
+
{{ShipFitting|
 +
ship=Manticore|
 +
shipTypeID=12032|
 +
fitName=Bomber|
 +
fitID=Bomber|
 +
high1name=Prototype 'Arbalest' Torpedo Launcher|
 +
high1typeID=8117|
 +
high2name=Prototype 'Arbalest' Torpedo Launcher|
 +
high2typeID=8117|
 +
high3name=Prototype 'Arbalest' Torpedo Launcher|
 +
high3typeID=8117|
 +
high4name=Covert Ops Cloaking Device II|
 +
high4typeID=11578|
 +
high5name=Bomb Launcher I|
 +
high5typeID=27914|
 +
mid1name=Limited 1MN Microwarpdrive I|
 +
mid1typeID=5973|
 +
mid2name=Warp Disruptor II|
 +
mid2typeID=3244|
 +
mid3name=Phased Weapon Navigation Array Generation Extron|
 +
mid3typeID=19814|
 +
mid4name=Phased Muon Sensor Disruptor I|
 +
mid4typeID=5302|
 +
low1name=Ballistic Control System II|
 +
low1typeID=22291|
 +
low2name=Nanofiber Internal Structure II|
 +
low2typeID=2605|
 +
charge1name=Scan Resolution Dampening Script x1|
 +
charge1typeID=29013|
 +
charge2name=Caldari Navy Scourge Torpedo x300|
 +
charge2typeID=27345|
 +
charge3name=Concussion Bomb x2|
 +
charge3typeID=27912|
 +
charge4name=Targeting Range Dampening Script|
 +
charge4typeID=29015|
 +
charge5name=open|
 +
rig1name=Small Low Friction Nozzle Joints I|
 +
rig1typeID=31153|
 +
rig2name=Small Warhead Calefaction Catalyst I|
 +
rig2typeID=31620|
 +
difficulty=1|
 +
warsop=Y|
 +
warsopReason=|
 +
version=RET 1.1|
 +
shipDNA=12032:8117;3:11578;1:27914;1:3244;1:5302;1:5973;1:19814;1:2605;1:22291;1:31153;1:31620;1:27345;300:27912;2:29013;1::|
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skills=|
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notes=The Bomb Launcher can only be used in null-sec or wormholes.  It can be omitted to ease fitting requirements or if bombing runs are not planned.</li><li>Ideally, someone else will do the tackling for the bombers so they can stay at the edge of torpedo range to avoid incoming damage.</li><li>Use the scan resolution damping script until the target you are attacking is able to lock you.  Then switch to the range damping script.}}
  
 
==Tactics==
 
==Tactics==

Revision as of 19:16, 6 March 2013

EVE University Database
 
Ship Database
Manticore
CornerT2h.png
Manticore
Caldari State
Caldari State
Covert Ops
Kestrel Class
RELATED UNI-WIKI REFERENCES

Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships.

SHIP BONUSES

Caldari Frigate Skill Bonus:
10% bonus to torpedo explosion velocity and flight time per level
20% bonus to torpedo missile velocity per level
Covert Ops Skill Bonus:
5% bonus to bomb kinetic damage per level
15% bonus to torpedo kinetic damage per level
Role Bonus:
-99.65% reduction in Torpedo Launcher powergrid needs
-99.5% reduction in Cloak CPU Use
-100% targeting delay after decloaking
Note: can fit covert cynosural field generators and bomb launchers

Required Skills
  • Caldari Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Covert Ops I33m
    • Spaceship Command III4h 26m
    • Electronics Upgrades V11d 20h 26m
Training Time what's this?
23d 22h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Kestrel
Kestrel.jpg
Kestrel
Standard Frigates Kestrel Class
Icon hi slot.png4 (4/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png45 MW Icon cpu.png180 tf
Icon velocity.png325 m/sec
Icon capacity.png160 m³

Ship Attributes

Fittings
Powergrid
powergrid
38 MW
CPU
cpu output
328 tf
Capacitor
capacitor
268.8 GJ
High
high slots
5
Launchers
launcher slots
3
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
2
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
256 m/s
Inertia Modifier
inertia modifier (agility)
3.878
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
7.88 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
20 points
Sig. Radius
signature radius
39 m
Scan Res.
scan resolution
375 mm
Structure
Structure Hitpoints
structure hitpoints
338 HP
Mass
ship mass
1,466,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
185 m³
Armor
Armor Hitpoints
armor hitpoints
288 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
59
KIN
kinetic resistance
34
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
316 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
40
KIN
kinetic resistance
48
EXP
explosive resistance
50


Summary

The Manticore is the most popular of the stealth bomber class, mainly because of its considerably higher CPU than the others, which makes it easier to fit higher quality launchers.

Skills

Skills

While the skills above will allow you to 'fly' the Manticore, it is pointless to fly a Stealth Bomber without a covert ops cloaking device, or torpedo launchers.

Required to function as a Stealth Bomber:

  • Cloaking IV
  • Torpedoes I
  • Missile Launcher Operation IV
  • Heavy Missiles III
  • Standard Missiles III

Suggested Skills:

  • Navigation III
  • Acceleration Control III
  • Warp Drive Operation III
  • Spaceships Command IV
  • Evasive Maneuvering III
  • Electronics V
  • Engineering V
  • Energy Management III
  • Target Painting II
  • Electronic Warfare II
  • Sensor Linking II
  • Long Range Targeting III
  • Signature Analysis III
  • Targeting III
  • Shield Management III
  • Shield Operation III
  • Energy Management III
  • Energy Upgrades III
  • Launcher Rigging II
  • Astronautic Rigging II
  • Jury Rigging III
  • Mechanic IV

In addition, you will want to get missile launcher skills as high as possible, as well as Bomb Launching skills. These skills include:

  • Missile Bombardment IV
  • Missile Projection III
  • Rapid Launch III
  • Target Navigation Prediction III
  • Warhead Upgrades III
  • Bomb Deployment I
  • Covert Ops IV

Fitting

Bomber
Manticore: Bomber
EFT
[Manticore, Bomber]
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Covert Ops Cloaking Device II
Bomb Launcher I

Limited 1MN Microwarpdrive I
Warp Disruptor II
Phased Weapon Navigation Array Generation Extron
Phased Muon Sensor Disruptor I

Ballistic Control System II
Nanofiber Internal Structure II

Small Low Friction Nozzle Joints I
Small Warhead Calefaction Catalyst I



Scan Resolution Dampening Script x1
Caldari Navy Scourge Torpedo x300
Concussion Bomb x2
Targeting Range Dampening Script

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The Bomb Launcher can only be used in null-sec or wormholes. It can be omitted to ease fitting requirements or if bombing runs are not planned.
  • Ideally, someone else will do the tackling for the bombers so they can stay at the edge of torpedo range to avoid incoming damage.
  • Use the scan resolution damping script until the target you are attacking is able to lock you. Then switch to the range damping script.


Tactics

No sub-article about Manticore roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Manticore here.