Difference between revisions of "Oracle"
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==Tactics== | ==Tactics== | ||
− | '' | + | Shield Megapulse: |
+ | |||
+ | Mid range kiting, using Scorch this thing is a monster of applied DPS at ranges of about 60km down. Stay aligned to something at all times, the Shield Oracle is VERY Squishy. Try to stay as close to your optimal range with Scorch as possible, and switch to INMF or Conflag if something is getting quite close (30km or less)to burn them down ASAP. Getting tackled means death, so don't be afraid to pop that hero frigate your FC didn't notice that could screw up someone's day. | ||
+ | |||
+ | Armor Megapulse: | ||
+ | |||
+ | Has higher tank than shield at the cost of mobility, range, and tracking. Armor orac00ls are also much more flexible with tank, for example you could drop a heatsink for another EANM, then swap the Adaptive Nano Plating to a resist specific plating (Kinetic vs Drake heavy fleet, etc). | ||
+ | |||
+ | Beams/Tachs: | ||
+ | |||
+ | Less DPS than Megapulse counterparts at close to medium range, but more flexibility with falloff, and also able to go to huge range. Ideal engagement range is greater than 60km, vs 60km or lower ideal engagement range on Pulse. Again, stay aligned to something, as tank can end up quite flimsy with those big beam lasers hogging up a lot of fitting. Consider just going full range tank to maximize your beam's advantage at long ranges. | ||
==Notes== | ==Notes== |
Revision as of 14:05, 31 March 2013
RELATED UNI-WIKI REFERENCES
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In YC 113 Empress Jamyl Sarum I challenged Amarr ship manufacturers to build a new battlecruiser that would break the stalemate of the Empyrean War. Deviating from the doctrine of brute-force and heavy armor, the engineers at Viziam took inspiration from Caldari history. SHIP BONUSES
Traits:
Ship Attributes
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Summary
Nothing says "eff you" quite like a facemelting barrage of lasers from 250km's away, and the Amarr Navy seems to agree with the Oracle. This Tier 3 Battlecruiser, much like it's comrades, has a tank made of stormtrooper armor but the guns to meet the damage and (most importantly) range of anything short of the capital-sized beasts of lowsec. Due to this, the Oracle and its buddies are often sniper fit to avoid unwanted close quarters confrontations.
Skills
Further information about additional or recommended skills to pilot Oracle for a specific or it's common role(s) can be written here.
Fitting
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Internal Force Field Array I
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Conflagration L x8
Scorch L x8
Imperial Navy Multifrequency L x8
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Experimental 10MN Microwarpdrive I
Tracking Computer II
Optical Tracking Computer I
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Heat Sink II
Heat Sink II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Optimal Range Script x2
Scorch L x8
- Battlecruiser V
- Large Pulse Laser Specialization IV
- good gunnery skills
- Also consider a cap booster instead of 2nd Tracking Computer
Tactics
Shield Megapulse:
Mid range kiting, using Scorch this thing is a monster of applied DPS at ranges of about 60km down. Stay aligned to something at all times, the Shield Oracle is VERY Squishy. Try to stay as close to your optimal range with Scorch as possible, and switch to INMF or Conflag if something is getting quite close (30km or less)to burn them down ASAP. Getting tackled means death, so don't be afraid to pop that hero frigate your FC didn't notice that could screw up someone's day.
Armor Megapulse:
Has higher tank than shield at the cost of mobility, range, and tracking. Armor orac00ls are also much more flexible with tank, for example you could drop a heatsink for another EANM, then swap the Adaptive Nano Plating to a resist specific plating (Kinetic vs Drake heavy fleet, etc).
Beams/Tachs:
Less DPS than Megapulse counterparts at close to medium range, but more flexibility with falloff, and also able to go to huge range. Ideal engagement range is greater than 60km, vs 60km or lower ideal engagement range on Pulse. Again, stay aligned to something, as tank can end up quite flimsy with those big beam lasers hogging up a lot of fitting. Consider just going full range tank to maximize your beam's advantage at long ranges.
Notes
This vessel qualifies for the University PYOS and BYOM programs.