Difference between revisions of "Eos"
m |
m |
||
Line 48: | Line 48: | ||
|armorhp=4,324 HP |armorem=50 |armorexp=10 |armorkin=84 |armortherm=68 | |armorhp=4,324 HP |armorem=50 |armorexp=10 |armorkin=84 |armortherm=68 | ||
− | |maxvelocity= | + | |maxvelocity=155 m/s |
|inertia=0.704 | |inertia=0.704 | ||
|warpspeed=3 AU/s | |warpspeed=3 AU/s |
Revision as of 15:35, 7 May 2013
RELATED UNI-WIKI REFERENCES
|
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. SHIP BONUSES
Battlecruiser Skill Bonus:
Ship Attributes
|
Summary
The Eos is the Gallente Fleet Command ship. While it isn't the beast it's brother the Astarte is, the Eos can still provide more fire support than any other fleet command ship, while also keeping multiple gang links up. While it has a large drone bay and a hull bonus to drone bay capacity, it has a fairly uninspiring drone bandwidth and no drone damage bonus, allowing it a great deal of flexibility from its drones, but not much in the way of firepower. That along with the relative unpopularity of information warfare links makes the Eos a fairly rare sight on the battlefield.
Skills
Further information about additional or recommended skills to pilot Eos for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Eos.
Tactics
No sub-article about Eos roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Eos here.