Difference between revisions of "Impairor"
m |
m (Floating point is wierd) |
||
Line 49: | Line 49: | ||
|maxvelocity=300 m/s | |maxvelocity=300 m/s | ||
− | |inertia=4. | + | |inertia=4.45 |
|warpspeed=3 AU/s | |warpspeed=3 AU/s | ||
|warptime= | |warptime= |
Revision as of 15:50, 7 May 2013
RELATED UNI-WIKI REFERENCES
|
The Impairor-class frigate has been mass-produced by the Amarr Empire for decades. It is the most common spacevessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport. SHIP BONUSES
Traits:
Ship Attributes
|
Summary
The Impairor is the Amarr Rookie Ship. This ship is given free of charge to Amarr players who, while flying the pod, dock at a station at which they have no ship. It has no blueprint and can not be manifactured or reprocessed.
Skills
Further information about additional or recommended skills to pilot Impairor for a specific or it's common role(s) can be written here.
Fitting
Dual Light Pulse Laser I
Cap Recharger I
Small Armor Repairer I
Multifrequency S x1
- Amarr Frigate II
- Hull Upgrades I
- Energy Grid Upgrades I
- Small Energy Turret II
Ironically noob ships can be used for very important engagements. While not much of a threat on field and without a tank, can be Alpha'd (Destroyed in one shot). The rookie ship can be a very shiny enemy fleet's worse nightmare. Reason being it has the ability to hold a cyno and hot drop an entire fleet upon it. Beware, if you are traveling within a fleet and you see a noob ship on grid with you. Try your best to blap it out of the sky (if its a valid target) immediately or scatter. You don't want your entire fleet to be destroyed because this ship put you in a comfortable state.
Notes
Non-Amarr ship collectors can obtain a copy of this ship by visiting an Amarr starting station and completing Aura's tutorial missions or it can be obtained via contract from another player.