Difference between revisions of "Caracal"

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(→‎Skills: updated)
(move pipes to front and specify what HAM is at first instance)
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The Caracal is an excellent choice for a level 2 mission runner because of it's ability to take on frigate packs. It can be either active or passive shield tanked. In fleets its main role is either going to be simple DD, or anti frigate, depending on how you fit it out.
 
The Caracal is an excellent choice for a level 2 mission runner because of it's ability to take on frigate packs. It can be either active or passive shield tanked. In fleets its main role is either going to be simple DD, or anti frigate, depending on how you fit it out.
  
With the changes to HAMs and Cruisers, the Caracal is a great solo/small gang kiting ship.
+
With the changes to Heavy Assault Missiles (HAM) and Cruisers, the Caracal is a great solo/small gang kiting ship.
  
 
==Skills==
 
==Skills==
Line 88: Line 88:
  
 
==Fitting==
 
==Fitting==
{{ShipFitting|
+
{{ShipFitting
ship=Caracal|
+
| ship=Caracal
shipTypeID=621|
+
| shipTypeID=621
fitName=Budget PvE fitting|
+
| fitName=Budget PvE fitting
fitID=Budget-PvE-fitting|
+
| fitID=Budget-PvE-fitting
high1name=Rapid Light Missile Launcher I|
+
| high1name=Rapid Light Missile Launcher I
high1typeID=1875|
+
| high1typeID=1875
high2name=Rapid Light Missile Launcher I|
+
| high2name=Rapid Light Missile Launcher I
high2typeID=1875|
+
| high2typeID=1875
high3name=Rapid Light Missile Launcher I|
+
| high3name=Rapid Light Missile Launcher I
high3typeID=1875|
+
| high3typeID=1875
high4name=Rapid Light Missile Launcher I|
+
| high4name=Rapid Light Missile Launcher I
high4typeID=1875|
+
| high4typeID=1875
high5name=Rapid Light Missile Launcher I|
+
| high5name=Rapid Light Missile Launcher I
high5typeID=1875|
+
| high5typeID=1875
mid1name=Large Shield Extender I|
+
| mid1name=Large Shield Extender I
mid1typeID=3839|
+
| mid1typeID=3839
mid2name=Large Shield Extender I|
+
| mid2name=Large Shield Extender I
mid2typeID=3839|
+
| mid2typeID=3839
mid3name=Thermic Dissipation Field I|
+
| mid3name=Thermic Dissipation Field I
mid3typeID=2295|
+
| mid3typeID=2295
mid4name=Kinetic Deflection Field I|
+
| mid4name=Kinetic Deflection Field I
mid4typeID=2291|
+
| mid4typeID=2291
mid5name=10MN Afterburner I|
+
| mid5name=10MN Afterburner I
mid5typeID=12056|
+
| mid5typeID=12056
low1name=Ballistic Control System I|
+
| low1name=Ballistic Control System I
low1typeID=12274|
+
| low1typeID=12274
low2name=Ballistic Control System I|
+
| low2name=Ballistic Control System I
low2typeID=12274|
+
| low2typeID=12274
low3name=Shield Power Relay I|
+
| low3name=Shield Power Relay I
low3typeID=2331|
+
| low3typeID=2331
low4name=Shield Power Relay I|
+
| low4name=Shield Power Relay I
low4typeID=2331|
+
| low4typeID=2331
drone1name=Hobgoblin I x2|
+
| drone1name=Hobgoblin I x2
drone1typeID=2454|
+
| drone1typeID=2454
drone2name=open|
+
| drone2name=open
drone3name=open|
+
| drone3name=open
drone4name=open|
+
| drone4name=open
drone5name=open|
+
| drone5name=open
charge1name=Scourge Light Missile x1|
+
| charge1name=Scourge Light Missile x1
charge1typeID=210|
+
| charge1typeID=210
charge2name=open|
+
| charge2name=open
charge3name=open|
+
| charge3name=open
charge4name=open|
+
| charge4name=open
charge5name=open|
+
| charge5name=open
rig1name=open|
+
| rig1name=open
rig2name=open|
+
| rig2name=open
rig3name=open|
+
| rig3name=open
difficulty=0|
+
| difficulty=0
warsop=A|
+
| warsop=A
warsopReason=|
+
| warsopReason=
version=RET 1.0|
+
| version=RET 1.0
shipDNA=621:1875;5:2291;1:2295;1:3839;2:12056;1:2331;2:12274;2:2454;2:210;1::|
+
| shipDNA=621:1875;5:2291;1:2295;1:3839;2:12056;1:2331;2:12274;2:2454;2:210;1::
skills=|
+
| skills=
notes=Change the shield hardeners to match the damage types dealt by the mission rats.</li><li>Add Medium Core Defense Field Purger I rigs when you can afford them, these will substantially improve your tank.</li><li>Upgrade mods to Meta 1-4 or Tech 2 versions as funds and skills allow.}}    {{ShipFitting|
+
| notes=Change the shield hardeners to match the damage types dealt by the mission rats.</li><li>Add Medium Core Defense Field Purger I rigs when you can afford them, these will substantially improve your tank.</li><li>Upgrade mods to Meta 1-4 or Tech 2 versions as funds and skills allow.
ship=Caracal|
+
}}    {{ShipFitting
shipTypeID=621|
+
| ship=Caracal
fitName=EZ-Fit PvP fleet|
+
| shipTypeID=621
fitID=EZ-Fit-PvP-fleet|
+
| fitName=EZ-Fit PvP fleet
high1name=XR-3200 Heavy Missile Bay|
+
| fitID=EZ-Fit-PvP-fleet
high1typeID=7997|
+
| high1name=XR-3200 Heavy Missile Bay
high2name=XR-3200 Heavy Missile Bay|
+
| high1typeID=7997
high2typeID=7997|
+
| high2name=XR-3200 Heavy Missile Bay
high3name=XR-3200 Heavy Missile Bay|
+
| high2typeID=7997
high3typeID=7997|
+
| high3name=XR-3200 Heavy Missile Bay
high4name=XR-3200 Heavy Missile Bay|
+
| high3typeID=7997
high4typeID=7997|
+
| high4name=XR-3200 Heavy Missile Bay
high5name=XR-3200 Heavy Missile Bay|
+
| high4typeID=7997
high5typeID=7997|
+
| high5name=XR-3200 Heavy Missile Bay
mid1name=Adaptive Invulnerability Field II|
+
| high5typeID=7997
mid1typeID=2281|
+
| mid1name=Adaptive Invulnerability Field II
mid2name=EM Ward Field II|
+
| mid1typeID=2281
mid2typeID=2301|
+
| mid2name=EM Ward Field II
mid3name=Large Shield Extender II|
+
| mid2typeID=2301
mid3typeID=3841|
+
| mid3name=Large Shield Extender II
mid4name=Large F-S9 Regolith Shield Induction|
+
| mid3typeID=3841
mid4typeID=8529|
+
| mid4name=Large F-S9 Regolith Shield Induction
mid5name=Experimental 10MN Afterburner I|
+
| mid4typeID=8529
mid5typeID=6005|
+
| mid5name=Experimental 10MN Afterburner I
low1name=Ballistic Control System II|
+
| mid5typeID=6005
low1typeID=22291|
+
| low1name=Ballistic Control System II
low2name=Ballistic Control System II|
+
| low1typeID=22291
low2typeID=22291|
+
| low2name=Ballistic Control System II
low3name=Damage Control II|
+
| low2typeID=22291
low3typeID=2048|
+
| low3name=Damage Control II
low4name=Nanofiber Internal Structure II|
+
| low3typeID=2048
low4typeID=2605|
+
| low4name=Nanofiber Internal Structure II
drone1name=Hobgoblin II x2|
+
| low4typeID=2605
drone1typeID=2456|
+
| drone1name=Hobgoblin II x2
drone2name=open|
+
| drone1typeID=2456
drone3name=open|
+
| drone2name=open
drone4name=open|
+
| drone3name=open
drone5name=open|
+
| drone4name=open
charge1name=Caldari Navy Scourge Heavy Missile x1|
+
| drone5name=open
charge1typeID=27441|
+
| charge1name=Caldari Navy Scourge Heavy Missile x1
charge2name=open|
+
| charge1typeID=27441
charge3name=open|
+
| charge2name=open
charge4name=open|
+
| charge3name=open
charge5name=open|
+
| charge4name=open
rig1name=Medium Anti-Thermal Screen Reinforcer I|
+
| charge5name=open
rig1typeID=31754|
+
| rig1name=Medium Anti-Thermal Screen Reinforcer I
rig2name=Medium Core Defense Field Extender I|
+
| rig1typeID=31754
rig2typeID=31790|
+
| rig2name=Medium Core Defense Field Extender I
rig3name=Medium Core Defense Field Extender I|
+
| rig2typeID=31790
rig3typeID=31790|
+
| rig3name=Medium Core Defense Field Extender I
difficulty=1|
+
| rig3typeID=31790
warsop=A|
+
| difficulty=1
warsopReason=|
+
| warsop=A
version=RET 1.0|
+
| warsopReason=
shipDNA=621:7997;5:2281;1:2301;1:3841;1:6005;1:8529;1:2048;1:2605;1:22291;2:31754;1:31790;2:2456;2:27441;1::|
+
| version=RET 1.0
skills=|
+
| shipDNA=621:7997;5:2281;1:2301;1:3841;1:6005;1:8529;1:2048;1:2605;1:22291;2:31754;1:31790;2:2456;2:27441;1::
notes=If you are tight on powergrid even with the meta mods, try putting a Power Diagnostic System or Reactor Control Unit instead of the Nanofiber Internal Structure.</li><li>If you are close on CPU, consider dropping EM Hardener to Meta for 12 extra CPU.</li><li>Able to engage at very high range, but if tons of range isn't needed can also fit HAMs with some adjustments.}}
+
| skills=
 +
| notes=If you are tight on powergrid even with the meta mods, try putting a Power Diagnostic System or Reactor Control Unit instead of the Nanofiber Internal Structure.</li><li>If you are close on CPU, consider dropping EM Hardener to Meta for 12 extra CPU.</li><li>Able to engage at very high range, but if tons of range isn't needed can also fit HAMs with some adjustments.}}
  
{{ShipFitting|
+
{{ShipFitting
ship=Caracal|
+
| ship=Caracal
shipTypeID=621|
+
| shipTypeID=621
fitName=PvP fleet|
+
| fitName=PvP fleet
fitID=PvP-fleet|
+
| fitID=PvP-fleet
high1name=Heavy Missile Launcher II|
+
| high1name=Heavy Missile Launcher II
high1typeID=2410|
+
| high1typeID=2410
high2name=Heavy Missile Launcher II|
+
| high2name=Heavy Missile Launcher II
high2typeID=2410|
+
| high2typeID=2410
high3name=Heavy Missile Launcher II|
+
| high3name=Heavy Missile Launcher II
high3typeID=2410|
+
| high3typeID=2410
high4name=Heavy Missile Launcher II|
+
| high4name=Heavy Missile Launcher II
high4typeID=2410|
+
| high4typeID=2410
high5name=Heavy Missile Launcher II|
+
| high5name=Heavy Missile Launcher II
high5typeID=2410|
+
| high5typeID=2410
mid1name=Adaptive Invulnerability Field II|
+
| mid1name=Adaptive Invulnerability Field II
mid1typeID=2281|
+
| mid1typeID=2281
mid2name=EM Ward Field II|
+
| mid2name=EM Ward Field II
mid2typeID=2301|
+
| mid2typeID=2301
mid3name=Large Shield Extender II|
+
| mid3name=Large Shield Extender II
mid3typeID=3841|
+
| mid3typeID=3841
mid4name=Large Shield Extender II|
+
| mid4name=Large Shield Extender II
mid4typeID=3841|
+
| mid4typeID=3841
mid5name=10MN Afterburner II|
+
| mid5name=10MN Afterburner II
mid5typeID=12058|
+
| mid5typeID=12058
low1name=Ballistic Control System II|
+
| low1name=Ballistic Control System II
low1typeID=22291|
+
| low1typeID=22291
low2name=Ballistic Control System II|
+
| low2name=Ballistic Control System II
low2typeID=22291|
+
| low2typeID=22291
low3name=Damage Control II|
+
| low3name=Damage Control II
low3typeID=2048|
+
| low3typeID=2048
low4name=Nanofiber Internal Structure II|
+
| low4name=Nanofiber Internal Structure II
low4typeID=2605|
+
| low4typeID=2605
drone1name=Warrior II x2|
+
| drone1name=Warrior II x2
drone1typeID=2488|
+
| drone1typeID=2488
drone2name=open|
+
| drone2name=open
drone3name=open|
+
| drone3name=open
drone4name=open|
+
| drone4name=open
drone5name=open|
+
| drone5name=open
charge1name=Caldari Navy Scourge Heavy Missile x1|
+
| charge1name=Caldari Navy Scourge Heavy Missile x1
charge1typeID=27441|
+
| charge1typeID=27441
charge2name=open|
+
| charge2name=open
charge3name=open|
+
| charge3name=open
charge4name=open|
+
| charge4name=open
charge5name=open|
+
| charge5name=open
rig1name=Medium Anti-Thermal Screen Reinforcer I|
+
| rig1name=Medium Anti-Thermal Screen Reinforcer I
rig1typeID=31754|
+
| rig1typeID=31754
rig2name=Medium Core Defense Field Extender I|
+
| rig2name=Medium Core Defense Field Extender I
rig2typeID=31790|
+
| rig2typeID=31790
rig3name=Medium Core Defense Field Extender I|
+
| rig3name=Medium Core Defense Field Extender I
rig3typeID=31790|
+
| rig3typeID=31790
difficulty=2|
+
| difficulty=2
warsop=A|
+
| warsop=A
warsopReason=|
+
| warsopReason=
version=RET 1.0|
+
| version=RET 1.0
shipDNA=621:2410;5:2281;1:2301;1:3841;2:12058;1:2048;1:2605;1:22291;2:31754;1:31790;2:2488;2:27441;1::|
+
| shipDNA=621:2410;5:2281;1:2301;1:3841;2:12058;1:2048;1:2605;1:22291;2:31754;1:31790;2:2488;2:27441;1::
skills=|
+
| skills=
notes=Drop T2 modules to meta as required.</li><li>Able to engage at very high range, but if tons of range isn't needed can also fit HAMs with some adjustments.}}    {{ShipFitting|
+
| notes=Drop T2 modules to meta as required.</li><li>Able to engage at very high range, but if tons of range isn't needed can also fit HAMs with some adjustments.}}    {{ShipFitting
ship=Caracal|
+
| ship=Caracal
shipTypeID=621|
+
| shipTypeID=621
fitName=PvP Solo Small Gang|
+
| fitName=PvP Solo Small Gang
fitID=PvP-Solo-Small-Gang|
+
| fitID=PvP-Solo-Small-Gang
high1name=Heavy Assault Missile Launcher II|
+
| high1name=Heavy Assault Missile Launcher II
high1typeID=25715|
+
| high1typeID=25715
high2name=Heavy Assault Missile Launcher II|
+
| high2name=Heavy Assault Missile Launcher II
high2typeID=25715|
+
| high2typeID=25715
high3name=Heavy Assault Missile Launcher II|
+
| high3name=Heavy Assault Missile Launcher II
high3typeID=25715|
+
| high3typeID=25715
high4name=Heavy Assault Missile Launcher II|
+
| high4name=Heavy Assault Missile Launcher II
high4typeID=25715|
+
| high4typeID=25715
high5name=Heavy Assault Missile Launcher II|
+
| high5name=Heavy Assault Missile Launcher II
high5typeID=25715|
+
| high5typeID=25715
mid1name=Experimental 10MN Microwarpdrive I|
+
| mid1name=Experimental 10MN Microwarpdrive I
mid1typeID=5975|
+
| mid1typeID=5975
mid2name=Large F-S9 Regolith Shield Induction|
+
| mid2name=Large F-S9 Regolith Shield Induction
mid2typeID=8529|
+
| mid2typeID=8529
mid3name=Warp Disruptor II|
+
| mid3name=Warp Disruptor II
mid3typeID=3244|
+
| mid3typeID=3244
mid4name=X5 Prototype Engine Enervator|
+
| mid4name=X5 Prototype Engine Enervator
mid4typeID=4025|
+
| mid4typeID=4025
mid5name=Small Capacitor Booster II|
+
| mid5name=Small Capacitor Booster II
mid5typeID=3568|
+
| mid5typeID=3568
low1name=Ballistic Control System II|
+
| low1name=Ballistic Control System II
low1typeID=22291|
+
| low1typeID=22291
low2name=Ballistic Control System II|
+
| low2name=Ballistic Control System II
low2typeID=22291|
+
| low2typeID=22291
low3name=Ballistic Control System II|
+
| low3name=Ballistic Control System II
low3typeID=22291|
+
| low3typeID=22291
low4name=Damage Control II|
+
| low4name=Damage Control II
low4typeID=2048|
+
| low4typeID=2048
drone1name=Warrior II x2|
+
| drone1name=Warrior II x2
drone1typeID=2488|
+
| drone1typeID=2488
drone2name=open|
+
| drone2name=open
drone3name=open|
+
| drone3name=open
drone4name=open|
+
| drone4name=open
drone5name=open|
+
| drone5name=open
charge1name=Navy Cap Booster 200 x1|
+
| charge1name=Navy Cap Booster 200 x1
charge1typeID=31998|
+
| charge1typeID=31998
charge2name=Caldari Navy Scourge Heavy Assault Missile x1|
+
| charge2name=Caldari Navy Scourge Heavy Assault Missile x1
charge2typeID=27413|
+
| charge2typeID=27413
charge3name=open|
+
| charge3name=open
charge4name=open|
+
| charge4name=open
charge5name=open|
+
| charge5name=open
rig1name=Medium Anti-EM Screen Reinforcer I|
+
| rig1name=Medium Anti-EM Screen Reinforcer I
rig1typeID=31718|
+
| rig1typeID=31718
rig2name=Medium Core Defense Field Extender I|
+
| rig2name=Medium Core Defense Field Extender I
rig2typeID=31790|
+
| rig2typeID=31790
rig3name=Medium Core Defense Field Extender I|
+
| rig3name=Medium Core Defense Field Extender I
rig3typeID=31790|
+
| rig3typeID=31790
difficulty=2|
+
| difficulty=2
warsop=A|
+
| warsop=A
warsopReason=|
+
| warsopReason=
version=RET 1.0|
+
| version=RET 1.0
shipDNA=621:25715;5:3244;1:3568;1:4025;1:5975;1:8529;1:2048;1:22291;3:31718;1:31790;2:2488;2:27413;1:31998;1::|
+
| shipDNA=621:25715;5:3244;1:3568;1:4025;1:5975;1:8529;1:2048;1:22291;3:31718;1:31790;2:2488;2:27413;1:31998;1::
skills=|
+
| skills=
notes=This fit is able to perma-kite using a cap booster, MWD, and T2 disruptor. Even without perfect cap skills you can easily manage this for long term engagements.</li><li>Web helps against tackle. HAMs still do pretty decent damage to small targets, so TP is more of a niche mod for this slot. (Good against inties, assault frigs, etc).</li><li>Caracal has the nice ability to switch ammo without losing its damage bonus, so you can use any type you want.</li><li>Downgrade to Meta as needed, for example meta 4 launchers are easier to fit and the damage loss isn't much if you are using faction missiles.</li><li>If your Navigation skills are a little low, consider dropping a BCS for a nanofiber so you can kite more effectively.}}
+
| notes=This fit is able to perma-kite using a cap booster, MWD, and T2 disruptor. Even without perfect cap skills you can easily manage this for long term engagements.</li><li>Web helps against tackle. HAMs still do pretty decent damage to small targets, so TP is more of a niche mod for this slot. (Good against inties, assault frigs, etc).</li><li>Caracal has the nice ability to switch ammo without losing its damage bonus, so you can use any type you want.</li><li>Downgrade to Meta as needed, for example meta 4 launchers are easier to fit and the damage loss isn't much if you are using faction missiles.</li><li>If your Navigation skills are a little low, consider dropping a BCS for a nanofiber so you can kite more effectively.}}
  
{{ShipFitting|
+
{{ShipFitting
ship=Caracal|
+
| ship=Caracal
shipTypeID=621|
+
| shipTypeID=621
fitName=EZ-Fit PvP Solo Small Gang|
+
| fitName=EZ-Fit PvP Solo Small Gang
fitID=EZ-Fit-PvP-Solo-Small-Gang|
+
| fitID=EZ-Fit-PvP-Solo-Small-Gang
high1name=Prototype 'Arbalest' Heavy Assault Missile Launcher I|
+
| high1name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
high1typeID=25707|
+
| high1typeID=25707
high2name=Prototype 'Arbalest' Heavy Assault Missile Launcher I|
+
| high2name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
high2typeID=25707|
+
| high2typeID=25707
high3name=Prototype 'Arbalest' Heavy Assault Missile Launcher I|
+
| high3name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
high3typeID=25707|
+
| high3typeID=25707
high4name=Prototype 'Arbalest' Heavy Assault Missile Launcher I|
+
| high4name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
high4typeID=25707|
+
| high4typeID=25707
high5name=Prototype 'Arbalest' Heavy Assault Missile Launcher I|
+
| high5name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
high5typeID=25707|
+
| high5typeID=25707
mid1name=Experimental 10MN Microwarpdrive I|
+
| mid1name=Experimental 10MN Microwarpdrive I
mid1typeID=5975|
+
| mid1typeID=5975
mid2name=Large F-S9 Regolith Shield Induction|
+
| mid2name=Large F-S9 Regolith Shield Induction
mid2typeID=8529|
+
| mid2typeID=8529
mid3name=Warp Disruptor II|
+
| mid3name=Warp Disruptor II
mid3typeID=3244|
+
| mid3typeID=3244
mid4name=X5 Prototype Engine Enervator|
+
| mid4name=X5 Prototype Engine Enervator
mid4typeID=4025|
+
| mid4typeID=4025
mid5name=Small Capacitor Booster II|
+
| mid5name=Small Capacitor Booster II
mid5typeID=3568|
+
| mid5typeID=3568
low1name=Ballistic Control System II|
+
| low1name=Ballistic Control System II
low1typeID=22291|
+
| low1typeID=22291
low2name=Ballistic Control System II|
+
| low2name=Ballistic Control System II
low2typeID=22291|
+
| low2typeID=22291
low3name=Mark I Generator Refitting: Diagnostic System|
+
| low3name=Mark I Generator Refitting: Diagnostic System
low3typeID=8225|
+
| low3typeID=8225
low4name=Damage Control II|
+
| low4name=Damage Control II
low4typeID=2048|
+
| low4typeID=2048
drone1name=Warrior II x2|
+
| drone1name=Warrior II x2
drone1typeID=2488|
+
| drone1typeID=2488
drone2name=open|
+
| drone2name=open
drone3name=open|
+
| drone3name=open
drone4name=open|
+
| drone4name=open
drone5name=open|
+
| drone5name=open
charge1name=Navy Cap Booster 200 x1|
+
| charge1name=Navy Cap Booster 200 x1
charge1typeID=31998|
+
| charge1typeID=31998
charge2name=Caldari Navy Scourge Heavy Assault Missile x1|
+
| charge2name=Caldari Navy Scourge Heavy Assault Missile x1
charge2typeID=27413|
+
| charge2typeID=27413
charge3name=open|
+
| charge3name=open
charge4name=open|
+
| charge4name=open
charge5name=open|
+
| charge5name=open
rig1name=Medium Anti-EM Screen Reinforcer I|
+
| rig1name=Medium Anti-EM Screen Reinforcer I
rig1typeID=31718|
+
| rig1typeID=31718
rig2name=Medium Core Defense Field Extender I|
+
| rig2name=Medium Core Defense Field Extender I
rig2typeID=31790|
+
| rig2typeID=31790
rig3name=Medium Core Defense Field Extender I|
+
| rig3name=Medium Core Defense Field Extender I
rig3typeID=31790|
+
| rig3typeID=31790
difficulty=1|
+
| difficulty=1
warsop=A|
+
| warsop=A
warsopReason=|
+
| warsopReason=
version=RET 1.0|
+
| version=RET 1.0
shipDNA=621:25707;5:3244;1:3568;1:4025;1:5975;1:8529;1:2048;1:8225;1:22291;2:31718;1:31790;2:2488;2:27413;1:31998;1::|
+
| shipDNA=621:25707;5:3244;1:3568;1:4025;1:5975;1:8529;1:2048;1:8225;1:22291;2:31718;1:31790;2:2488;2:27413;1:31998;1::
skills=|
+
| skills=
notes=This fit is able to perma-kite using a cap booster, MWD, and T2 disruptor. Even without perfect cap skills you can easily manage this for long term engagements.</li><li>Web helps against tackle. HAMs still do pretty decent damage to small targets, so TP is more of a niche mod for this slot. (Good against inties, assault frigs, etc).</li><li>Caracal has the nice ability to switch ammo without losing its damage bonus, so you can use any type you want.</li><li>If your Navigation skills are a little low, consider dropping a BCS for a nanofiber, or depending on your skills, possibly the PDS.</li><li>Not recommended, but you can drop DCU for nanofiber if you would like more speed/agility.</li><li>Depending on your fitting skills and missile skills, you might even be able to fit a T2 LSE instead of the meta one with the PDS. This will be tankier, although you should avoid getting caught in the first place if possible.}}
+
| notes=This fit is able to perma-kite using a cap booster, MWD, and T2 disruptor. Even without perfect cap skills you can easily manage this for long term engagements.</li><li>Web helps against tackle. HAMs still do pretty decent damage to small targets, so TP is more of a niche mod for this slot. (Good against interceptors, assault frigs, etc).</li><li>Caracal has the nice ability to switch ammo without losing its damage bonus, so you can use any type you want.</li><li>If your Navigation skills are a little low, consider dropping a BCS for a nanofiber, or depending on your skills, possibly the PDS.</li><li>Not recommended, but you can drop DCU for nanofiber if you would like more speed/agility.</li><li>Depending on your fitting skills and missile skills, you might even be able to fit a T2 LSE instead of the meta one with the PDS. This will be tankier, although you should avoid getting caught in the first place if possible.}}
  
 
==Tactics==
 
==Tactics==
Line 388: Line 389:
  
 
PvP fleet (Large)
 
PvP fleet (Large)
* If you are Rapid Light fit, focus on enemy destroyers, frigates, and possibly drones if necessary. If you are HML or HAM fit, attack the target your FC calls primary. If you are using HAMs but it would be unsafe to get into range to use them on the designated primary, simply switch to attacking smaller ships such as frigates until such a time as you can damage the primary target.
+
* If you are Rapid Light fit, focus on enemy destroyers, frigates, and possibly drones if necessary. If you are Heavy Missile (HML) or Heavy Assault Missile (HAM) fit, attack the target your FC calls primary. If you are using HAMs but it would be unsafe to get into range to use them on the designated primary, simply switch to attacking smaller ships such as frigates until such a time as you can damage the primary target.
  
 
Small Gang
 
Small Gang

Revision as of 21:28, 21 May 2013

EVE University Database
 
Ship Database
Caracal
Caracal
Caldari State
Caldari State
Standard Cruisers
Caracal Class
RELATED UNI-WIKI REFERENCES

The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making a piece-meal of almost anyone.

SHIP BONUSES

Traits:
Caldari Cruiser skill bonus per level:
5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire
10% bonus to Light, Heavy Assault and Heavy Missile Velocity

Required Skills
  • Caldari Cruiser I41m
    • Spaceship Command III4h 26m
    • Caldari Frigate IV2d 2h 17m
Training Time what's this?
2d 7h 25m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Cerberus
Cerberus.jpg
CornerT2s.png
Cerberus
Heavy Assault Cruisers Caracal Class
Icon hi slot.png6 (6/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png820 MW Icon cpu.png535 tf
Icon velocity.png220 m/sec
Icon capacity.png650 m³
, Caracal Navy Issue
Caracal Navy Issue.jpg
CornerTFs.png
Caracal Navy Issue
Faction Cruisers Caracal Class
Icon hi slot.png6 (6/0) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png900 MW Icon cpu.png465 tf
Icon velocity.png210 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
630 MW
CPU
cpu output
430 tf
Capacitor
capacitor
1,250 GJ
High
high slots
5
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
230 m/s
Inertia Modifier
inertia modifier (agility)
0.46
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
7.59 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
10 m³
Drone Bandwidth
drone bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
57.5 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
16 points
Sig. Radius
signature radius
125 m
Scan Res.
scan resolution
270 mm
Structure
Structure Hitpoints
structure hitpoints
1,400 HP
Mass
ship mass
11,910,000 kg
Volume
ship volume
92,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
1,200 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,700 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Caracal is an excellent choice for a level 2 mission runner because of it's ability to take on frigate packs. It can be either active or passive shield tanked. In fleets its main role is either going to be simple DD, or anti frigate, depending on how you fit it out.

With the changes to Heavy Assault Missiles (HAM) and Cruisers, the Caracal is a great solo/small gang kiting ship.

Skills

Missile and shield tanking skills should be trained for this ship along with general support skills.

Fitting

Budget PvE fitting
Caracal: Budget PvE fitting
EFT
[Caracal, Budget PvE fitting]
Rapid Light Missile Launcher I
Rapid Light Missile Launcher I
Rapid Light Missile Launcher I
Rapid Light Missile Launcher I
Rapid Light Missile Launcher I

Large Shield Extender I
Large Shield Extender I
Thermic Dissipation Field I
Kinetic Deflection Field I
10MN Afterburner I

Ballistic Control System I
Ballistic Control System I
Shield Power Relay I
Shield Power Relay I


Hobgoblin I x2

Scourge Light Missile x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
Icon rigs.png
Icon rigs.png
Icon rigs.png
FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Change the shield hardeners to match the damage types dealt by the mission rats.
  • Add Medium Core Defense Field Purger I rigs when you can afford them, these will substantially improve your tank.
  • Upgrade mods to Meta 1-4 or Tech 2 versions as funds and skills allow.
EZ-Fit PvP fleet
Caracal: EZ-Fit PvP fleet
EFT
[Caracal, EZ-Fit PvP fleet]
XR-3200 Heavy Missile Bay
XR-3200 Heavy Missile Bay
XR-3200 Heavy Missile Bay
XR-3200 Heavy Missile Bay
XR-3200 Heavy Missile Bay

Adaptive Invulnerability Field II
EM Ward Field II
Large Shield Extender II
Large F-S9 Regolith Shield Induction
Experimental 10MN Afterburner I

Ballistic Control System II
Ballistic Control System II
Damage Control II
Nanofiber Internal Structure II

Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hobgoblin II x2

Caldari Navy Scourge Heavy Missile x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • If you are tight on powergrid even with the meta mods, try putting a Power Diagnostic System or Reactor Control Unit instead of the Nanofiber Internal Structure.
  • If you are close on CPU, consider dropping EM Hardener to Meta for 12 extra CPU.
  • Able to engage at very high range, but if tons of range isn't needed can also fit HAMs with some adjustments.


PvP fleet
Caracal: PvP fleet
EFT
[Caracal, PvP fleet]
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Adaptive Invulnerability Field II
EM Ward Field II
Large Shield Extender II
Large Shield Extender II
10MN Afterburner II

Ballistic Control System II
Ballistic Control System II
Damage Control II
Nanofiber Internal Structure II

Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x2

Caldari Navy Scourge Heavy Missile x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Drop T2 modules to meta as required.
  • Able to engage at very high range, but if tons of range isn't needed can also fit HAMs with some adjustments.
PvP Solo Small Gang
Caracal: PvP Solo Small Gang
EFT
[Caracal, PvP Solo Small Gang]
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II

Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Warp Disruptor II
X5 Prototype Engine Enervator
Small Capacitor Booster II

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x2

Navy Cap Booster 200 x1
Caldari Navy Scourge Heavy Assault Missile x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit is able to perma-kite using a cap booster, MWD, and T2 disruptor. Even without perfect cap skills you can easily manage this for long term engagements.
  • Web helps against tackle. HAMs still do pretty decent damage to small targets, so TP is more of a niche mod for this slot. (Good against inties, assault frigs, etc).
  • Caracal has the nice ability to switch ammo without losing its damage bonus, so you can use any type you want.
  • Downgrade to Meta as needed, for example meta 4 launchers are easier to fit and the damage loss isn't much if you are using faction missiles.
  • If your Navigation skills are a little low, consider dropping a BCS for a nanofiber so you can kite more effectively.


EZ-Fit PvP Solo Small Gang
Caracal: EZ-Fit PvP Solo Small Gang
EFT
[Caracal, EZ-Fit PvP Solo Small Gang]
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I

Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Warp Disruptor II
X5 Prototype Engine Enervator
Small Capacitor Booster II

Ballistic Control System II
Ballistic Control System II
Mark I Generator Refitting: Diagnostic System
Damage Control II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x2

Navy Cap Booster 200 x1
Caldari Navy Scourge Heavy Assault Missile x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit is able to perma-kite using a cap booster, MWD, and T2 disruptor. Even without perfect cap skills you can easily manage this for long term engagements.
  • Web helps against tackle. HAMs still do pretty decent damage to small targets, so TP is more of a niche mod for this slot. (Good against interceptors, assault frigs, etc).
  • Caracal has the nice ability to switch ammo without losing its damage bonus, so you can use any type you want.
  • If your Navigation skills are a little low, consider dropping a BCS for a nanofiber, or depending on your skills, possibly the PDS.
  • Not recommended, but you can drop DCU for nanofiber if you would like more speed/agility.
  • Depending on your fitting skills and missile skills, you might even be able to fit a T2 LSE instead of the meta one with the PDS. This will be tankier, although you should avoid getting caught in the first place if possible.


Tactics

PvE

  • Kite the rats !! Use your missile range to keep the frigates away from you while you pick them off with your missiles. It is possible to Alpha strike a rat frig with ordinary light missiles. If there are rat destroyers and cruisers with the frigates then take out the frigates first, then the destroyers, then isolate and take out the cruisers. Use your afterburner to stay out of their effective range but inside your missile optimal. Train your missile skills to increase optimal.

PvP solo

  • The Caracal has nice bonuses for missiles and is decently fast, so it is a very good kiting ship. With the HAM tweaks it's good for taking out smaller ships (without using light missiles) that can catch it, while still being able to put a lot of DPS onto larger ships that can't catch it. Basically you just want to kite away from them, maybe heat your MWD initially if they warp in close/you are on a gate or station, then turn it off as it will burn out quite fast if you don't pay attention. Depending on your missile and cruiser skills you'll want to keep them from 20-30 KM away with HAMs. When you are running low on cap, simply pop a booster charge and keep burning along.
  • Your goal is to avoid getting scrammed at all costs, so try to hit smaller ships that can catch you first and deal with bigger ships later. If there is a big ship that can hit you from afar giving you trouble (for example Abaddon), pull a lot of range (at least 100 KM) and try to split smaller ships off for easy kills.

PvP fleet (Large)

  • If you are Rapid Light fit, focus on enemy destroyers, frigates, and possibly drones if necessary. If you are Heavy Missile (HML) or Heavy Assault Missile (HAM) fit, attack the target your FC calls primary. If you are using HAMs but it would be unsafe to get into range to use them on the designated primary, simply switch to attacking smaller ships such as frigates until such a time as you can damage the primary target.

Small Gang

  • If you are kiting, small gang tactics are going to be pretty similar to solo, except that you will likely want to burn in the same direction/ be aligned to the same thing as your fleetmates. There are all sorts of small gang compositions that one can try out. Just one example: 2-5 Caracals, 1 Bellicose. The Caracals apply DPS while the Bellicose supports them with Target Paints and helps tackle.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.