Difference between revisions of "Ferox"
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− | |reqskills=*Caldari Cruiser III<small>22h | + | |reqskills=*Caldari Battlecruiser I<small>50m</small> |
− | **Spaceship Command | + | **Spaceship Command III<small>4h 25m</small> |
− | **Caldari | + | **Caldari Cruiser III<small>22h 12m</small> |
− | * | + | **Spaceship Command II<small>46m</small> |
− | **Spaceship Command | + | ***Caldari Destroyer III<small>8h 52m</small> |
− | |totaltraintime= | + | ****Caldari Frigate III<small>8h 52m</small> |
+ | *****Spaceship Command I<small>8m</small> | ||
+ | |totaltraintime=1d 22h 5m | ||
|forumlinks= | |forumlinks= |
Revision as of 08:04, 7 June 2013
RELATED UNI-WIKI REFERENCES
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Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios. SHIP BONUSES
Traits:
Ship Attributes
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Summary
More oriented towards PvP combat than PvE, the Ferox is a very capable ship in both solo and fleet PvP. The Ferox is most known for its high DPS and decent tank and its ability to be either a close range blaster brawler or a kiting rail ship.
For Incursions the Ferox is not ideal, but can serve as a starting point for trying them out and to use while training into a more suitable ship. See Caldari ship progression for more information on where to go from here.
Skills
Further information about additional or recommended skills to pilot Ferox for a specific or it's common role(s) can be written here.
Fitting
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Medium Diminishing Power System Drain I
Warp Scrambler II
Stasis Webifier II
Adaptive Invulnerability Field II
Large Shield Extender II
10MN Microwarpdrive II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hobgoblin II
Hobgoblin II
Hobgoblin II
Hobgoblin II
Hobgoblin II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Warp Scrambler II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Nanofiber Internal Structure II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hornet EC-300 x5
Caldari Navy Antimatter Charge M x1
Void M x1
Null M x1
- Decent tank and very good dps makes it better than a shield Brutix.
- Swap ammo based on your range needs it all does the same damage type.
- A nano can be droppped for a reactor control unit.
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Experimental 10MN Microwarpdrive I
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I
Hobgoblin II x5
Void M x1
- For use in fleets. 93k ehp (eft)
- 18.4k range with fall off with null at 569 dps
- 8.2k range with fall off with void at 756 dps
- Requires 2% pg implant with all v or meta the shield extenders.
Tactics
No sub-article about Ferox roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University PYOS and BYOM programs.