Difference between revisions of "Keres"
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*Electronic Attack Ships I<small>33m</small> | *Electronic Attack Ships I<small>33m</small> | ||
**Spaceship Command III<small>4h 26m</small> | **Spaceship Command III<small>4h 26m</small> | ||
− | **Electronics | + | **Long Range Targeting V<small>10d 18h 35m</small> |
− | |totaltraintime= | + | ***Electronics II<small>43m</small> |
+ | |totaltraintime=22d 19h 35m | ||
|forumlinks= | |forumlinks= |
Revision as of 08:27, 7 June 2013
RELATED UNI-WIKI REFERENCES
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Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. SHIP BONUSES
Gallente Frigate Skill Bonus:
Ship Attributes
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Summary
The Keres is a T2 version of the Maulus, but rather than just being a straight upgrade, it has an extra bonus to warp disruptor range, allowing it to point enemies from 40k or more when overheated. This is often combined with sensor range damping to push the enemy's lock range down below the Keres' point range, allowing it to tackle a target while leaving them unable to do anything about it.
Skills
Further information about additional or recommended skills to pilot Keres for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Keres.
Tactics
No sub-article about Keres roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Keres here.