Difference between revisions of "Megathron Navy Issue"
m (changed ship stats) |
(Added fit for L4 missioning.) |
||
Line 230: | Line 230: | ||
shipDNA=17728:3090;7:16487;1:1952;1:2281;2:2301;1:1987;1:1999;3:2048;1:10190;3:26088;2:26442;1:2185;5:2456;15:12807;1:21740;1:23045;1:29009;1::| | shipDNA=17728:3090;7:16487;1:1952;1:2281;2:2301;1:1987;1:1999;3:2048;1:10190;3:26088;2:26442;1:2185;5:2456;15:12807;1:21740;1:23045;1:29009;1::| | ||
skills=Large Hybrid Turret V</li><li>Large Railgun Specialization IV| | skills=Large Hybrid Turret V</li><li>Large Railgun Specialization IV| | ||
− | notes=A basic shield Incursion sniper fit of Megathron Navy Issue. The utility energy tranfer can be used to pair with basilisks or provide emergency capacitor transfer.</li><li>The signal amplifier helps with targeting range, targeting speed and maximum target count.}} | + | notes=A basic shield Incursion sniper fit of Megathron Navy Issue. The utility energy tranfer can be used to pair with basilisks or provide emergency capacitor transfer.</li><li>The signal amplifier helps with targeting range, targeting speed and maximum target count.}} {{ShipFitting| |
+ | ship=Megathron Navy Issue| | ||
+ | shipTypeID=17728| | ||
+ | fitName=Megathron NI-Missioning| | ||
+ | fitID=Megathron-NI-Missioning| | ||
+ | high1name=425mm Railgun II| | ||
+ | high1typeID=3090| | ||
+ | high2name=425mm Railgun II| | ||
+ | high2typeID=3090| | ||
+ | high3name=425mm Railgun II| | ||
+ | high3typeID=3090| | ||
+ | high4name=425mm Railgun II| | ||
+ | high4typeID=3090| | ||
+ | high5name=425mm Railgun II| | ||
+ | high5typeID=3090| | ||
+ | high6name=425mm Railgun II| | ||
+ | high6typeID=3090| | ||
+ | high7name=425mm Railgun II| | ||
+ | high7typeID=3090| | ||
+ | high8name=Small Tractor Beam I| | ||
+ | high8typeID=24348| | ||
+ | mid1name=Cap Recharger II| | ||
+ | mid1typeID=2032| | ||
+ | mid2name=Cap Recharger II| | ||
+ | mid2typeID=2032| | ||
+ | mid3name=F-90 Positional Sensor Subroutines| | ||
+ | mid3typeID=6160| | ||
+ | mid4name=100MN Afterburner II| | ||
+ | mid4typeID=12068| | ||
+ | low1name=Large Armor Repairer II| | ||
+ | low1typeID=3540| | ||
+ | low2name=Armor Thermic Hardener II| | ||
+ | low2typeID=11648| | ||
+ | low3name=Armor Kinetic Hardener II| | ||
+ | low3typeID=11644| | ||
+ | low4name=Reactive Armor Hardener| | ||
+ | low4typeID=4403| | ||
+ | low5name=Magnetic Field Stabilizer II| | ||
+ | low5typeID=10190| | ||
+ | low6name=Magnetic Field Stabilizer II| | ||
+ | low6typeID=10190| | ||
+ | low7name=Magnetic Field Stabilizer II| | ||
+ | low7typeID=10190| | ||
+ | low8name=1600mm Reinforced Steel Plates II| | ||
+ | low8typeID=20353| | ||
+ | drone1name=Hobgoblin II x9| | ||
+ | drone1typeID=2456| | ||
+ | drone2name=Hammerhead II x13| | ||
+ | drone2typeID=2185| | ||
+ | drone3name=open| | ||
+ | drone4name=open| | ||
+ | drone5name=open| | ||
+ | charge1name=Targeting Range Script x1| | ||
+ | charge1typeID=29009| | ||
+ | charge2name=Antimatter Charge L x1| | ||
+ | charge2typeID=238| | ||
+ | charge3name=open| | ||
+ | charge4name=open| | ||
+ | charge5name=open| | ||
+ | rig1name=Large Capacitor Control Circuit I| | ||
+ | rig1typeID=25948| | ||
+ | rig2name=Large Capacitor Control Circuit II| | ||
+ | rig2typeID=26374| | ||
+ | rig3name=Large Capacitor Control Circuit II| | ||
+ | rig3typeID=26374| | ||
+ | difficulty=2| | ||
+ | warsop=S| | ||
+ | warsopReason=Faction Ship| | ||
+ | version=RET 1.1| | ||
+ | shipDNA=17728:3090;7:24348;1:2032;2:6160;1:12068;1:3540;1:4403;1:10190;3:11644;1:11648;1:20353;1:25948;1:26374;2:2185;13:2456;9:238;1:29009;1::| | ||
+ | skills=| | ||
+ | notes=Requires a 1% CPU implant with max skills.</li><li>Recommended Ammo: Spike, Javelin, Faction Antimatter}} | ||
==Tactics== | ==Tactics== |
Revision as of 21:53, 8 June 2013
RELATED UNI-WIKI REFERENCES
|
The powerful Navy Megathron has seen the end of many a threat to the Federation's security, and it's only getting better. Recent improvements in the original design have paved the way for its use in a wider field of tactical operations than originally intended, making it one of the most useful war vessels to be found anywhere. SHIP BONUSES
Gallente Battleship Skill Bonus:
Ship Attributes
|
Summary
The Navy Megathron is a simple upgrade on the regular Megathron. It has an additional low slot, allowing for more tank or an extra damage module, more CPU and powergrid and more base tank. Probably most usefully, it also has an expanded drone bay, allowing it to carry a heavy drone flight and a medium or light drone flight.
Skills
Further information about additional or recommended skills to pilot Megathron Navy Issue for a specific or it's common role(s) can be written here.
Fitting
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large 'Regard' Power Projector
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Federation Navy Stasis Webifier
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Large Anti-Thermal Screen Reinforcer II
Large Core Defense Field Extender I
Large Core Defense Field Extender I
Hobgoblin II x15
Hammerhead II x5
Caldari Navy Antimatter Charge L x1
- Large Hybrid Turret V
- Large Blaster Specialization IV
- A basic Shield Incursion fit of Megathron Navy Issue. The utility energy tranfer can be used to pair with basilisks or provide emergency capacitor transfer.
- Alternatively, you can drop an invulnerability field for a sensor booster with scan resolution script if you're confident about your fleet's logistic support.
- The fit overall is very similar to that of an Incursion shield Magathron.
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Large 'Regard' Power Projector
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Sensor Booster II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Signal Amplifier II
Damage Control II
Large Anti-Thermal Screen Reinforcer II
Large Core Defense Field Extender I
Large Core Defense Field Extender I
Hobgoblin II x15
Hammerhead II x5
Targeting Range Script x1
Caldari Navy Antimatter Charge L x1
Caldari Navy Thorium Charge L x1
Spike L x1
- Large Hybrid Turret V
- Large Railgun Specialization IV
- A basic shield Incursion sniper fit of Megathron Navy Issue. The utility energy tranfer can be used to pair with basilisks or provide emergency capacitor transfer.
- The signal amplifier helps with targeting range, targeting speed and maximum target count.
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Small Tractor Beam I
Cap Recharger II
Cap Recharger II
F-90 Positional Sensor Subroutines
100MN Afterburner II
Large Armor Repairer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Reactive Armor Hardener
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
1600mm Reinforced Steel Plates II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II
Hobgoblin II x9
Hammerhead II x13
Targeting Range Script x1
Antimatter Charge L x1
- Requires a 1% CPU implant with max skills.
- Recommended Ammo: Spike, Javelin, Faction Antimatter
Tactics
No sub-article about Megathron Navy Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Megathron Navy Issue here.