Difference between revisions of "Apocalypse"
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ship=Apocalypse| | ship=Apocalypse| | ||
shipTypeID=642| | shipTypeID=642| | ||
− | fitName=PvP Sniper| | + | fitName=PvP Beam Sniper 1| |
− | fitID=PvP-Sniper| | + | fitID=PvP-Beam-Sniper-1| |
high1name=Tachyon Beam Laser II| | high1name=Tachyon Beam Laser II| | ||
high1typeID=3065| | high1typeID=3065| | ||
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rig3name=Large Trimark Armor Pump I| | rig3name=Large Trimark Armor Pump I| | ||
rig3typeID=25894| | rig3typeID=25894| | ||
− | difficulty= | + | difficulty=1| |
warsop=A| | warsop=A| | ||
warsopReason=| | warsopReason=| | ||
− | version= | + | version=ODY 1.0| |
shipDNA=642:3065;8:1952;2:1978;1:5945;1:1306;2:1355;1:2048;1:2364;2:11325;1:25894;2:25956;1:2488;5:23705;5:12824;8:28999;1:29009;2::| | shipDNA=642:3065;8:1952;2:1978;1:5945;1:1306;2:1355;1:2048;1:2364;2:11325;1:25894;2:25956;1:2488;5:23705;5:12824;8:28999;1:29009;2::| | ||
skills=| | skills=| | ||
− | notes=}} | + | notes=About 82 K EHP before bonuses with all skills at V</li><li>Damage varies between 700 dps at 26 + 32 km with gleam and 438 dps at 188 + 32 km</li><li>Only 1 min 10 of cap with the microwarp drive running</li><li>The Large Ancillary Current Router I is not required if someone has good fitting skills}} |
{{ShipFitting| | {{ShipFitting| | ||
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warsop=A| | warsop=A| | ||
warsopReason=| | warsopReason=| | ||
− | version= | + | version=ODY 1.0| |
shipDNA=642:3057;8:4027;1:5955;1:15893;1:17559;1:2048;1:2364;3:11269;2:20353;1:25894;1:25954;1:25980;1:2185;5:2456;5:12816;8:12820;8:23109;8:23113;8::| | shipDNA=642:3057;8:4027;1:5955;1:15893;1:17559;1:2048;1:2364;3:11269;2:20353;1:25894;1:25954;1:25980;1:2185;5:2456;5:12816;8:12820;8:23109;8:23113;8::| | ||
skills=| | skills=| |
Revision as of 21:10, 15 June 2013
RELATED UNI-WIKI REFERENCES
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In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. SHIP BONUSES
Amarr Battleship Skill Bonus:
Ship Attributes
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Summary
The Apocalypse is an Amarr battleship. It has a bonus to optimal range that with the Amarr ability to switch crystals instantly can be turned in to a damage bonus quite easily. Pulse laser Apocalypses with T2 Scorch ammunition are able to deliver good damage at a decent distance. Apocalypses are also well suited to beam laser sniper fits. The Apocalypse does not have the raw firepower of the Abaddon (due to one less turret slot and the lack of any damage bonuses) but is an easier ship to skill for, and with an impressive bonus to tracking speed, the Armageddon more than holds its weight in fights against its smaller, therefor normally harder to hit, battlecruiser and strategic cruiser counterparts.
Skills
Further information about additional or recommended skills to pilot Apocalypse for a specific or it's common role(s) can be written here.
Fitting
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Prototype 100MN Microwarpdrive I
Tracking Computer II
Sensor Booster II
Sensor Booster II
Heat Sink II
Heat Sink II
Adaptive Nano Plating II
Adaptive Nano Plating II
Reactor Control Unit II
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Large Ancillary Current Router I
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Warrior II x5
Vespa EC-600 x5
Optimal Range Script x1
Targeting Range Script x2
Aurora L x8
- About 82 K EHP before bonuses with all skills at V
- Damage varies between 700 dps at 26 + 32 km with gleam and 438 dps at 188 + 32 km
- Only 1 min 10 of cap with the microwarp drive running
- The Large Ancillary Current Router I is not required if someone has good fitting skills
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Experimental 100MN Afterburner I
Fleeting Propulsion Inhibitor I
Federation Navy Stasis Webifier
Republic Fleet Warp Scrambler
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
Heat Sink II
Large Energy Collision Accelerator I
Large Semiconductor Memory Cell I
Large Trimark Armor Pump I
Hobgoblin II x5
Hammerhead II x5
Conflagration L x8
Imperial Navy Xray L x8
Imperial Navy Standard L x8
Scorch L x8
- Powerful ship for short and mid-range engagements
- 84K EHP before bonuses with all skills at V
- Damage varies between 1000 dps at 21 + 10 km with conflagration to 760 dps at 62 + 10 km with scorch
- The second web can be replaced with an ECCM or any other utility module
- The afterburner could be replaced by a microwarp drive, but some juggling of modules is required due to limitations in CPU
Tactics
No sub-article about Apocalypse roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University PYOS and BYOM programs.