Difference between revisions of "Merlin"

From EVE University Wiki
Jump to: navigation, search
Line 86: Line 86:
  
 
==Fitting==
 
==Fitting==
{{:Caldari Basic Ship and Skill Guide|Merlin}}
+
{{Fittings
 
+
|name=Brawler Merlin
{{ShipFitting|
+
|high=Light Neutron Blaster II<br>Light Neutron Blaster II<br>Light Neutron Blaster II
ship=Merlin|
+
|mid=Medium Shield Extender II<br>X5 Prototype Engine Enervator<br>J5b Phased Prototype Warp Scrambler I<br>Experimental 1MN Afterburner I
shipTypeID=603|
+
|low=Magnetic Field Stabilizer II<br>Micro Auxiliary Power Core I<br>Damage Control II
fitName=Low Skill Gate Tackle|
+
|charges=Caldari Navy Antimatter Charge S
fitID=Low-Skill-Gate-Tackle|
+
|drones=
high1name=200mm AutoCannon I|
+
|rigs=Small Core Defense Field Extender I<br>Small Core Defense Field Extender I<br>Small Core Defense Field Extender I
high1typeID=486|
+
|recommended1=
high2name=200mm AutoCannon I|
+
|recommended2=
high2typeID=486|
+
|recommended3=
high3name=200mm AutoCannon I|
+
|notes=
high3typeID=486|
+
}}
mid1name=1MN Microwarpdrive I|
 
mid1typeID=434|
 
mid2name=Sensor Booster I|
 
mid2typeID=1973|
 
mid3name=Cap Recharger I|
 
mid3typeID=1195|
 
mid4name=Warp Disruptor I|
 
mid4typeID=3242|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=Nanofiber Internal Structure I|
 
low2typeID=2603|
 
low3name=Overdrive Injector System I|
 
low3typeID=1244|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Republic Fleet Fusion S x1|
 
charge2typeID=21906|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=open|
 
rig2name=open|
 
rig3name=open|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=603:486;3:434;1:1195;1:1973;1:3242;1:1244;1:2046;1:2603;1:21906;1:29011;1::|
 
skills=|
 
notes=This fit is primarily used to fast lock targets during a gate camp.</li><li>Orbit the gate at 2km or less with sensor booster running and scripted for Scan Resolution.</li><li>When a target appears, targetlock it and get closer using Microwarp.</li><li>Then warp disrupt and shut off microwarp once within 20 km.</li><li>Capacitor is an issue, but should last at least a minute.}}    {{ShipFitting|
 
ship=Merlin|
 
shipTypeID=603|
 
fitName=Close Range Tackle T1|
 
fitID=Close-Range-Tackle-T1|
 
high1name=75mm Gatling Rail I|
 
high1typeID=561|
 
high2name=75mm Gatling Rail I|
 
high2typeID=561|
 
high3name=75mm Gatling Rail I|
 
high3typeID=561|
 
mid1name=1MN Microwarpdrive I|
 
mid1typeID=434|
 
mid2name=Warp Scrambler I|
 
mid2typeID=447|
 
mid3name=Stasis Webifier I|
 
mid3typeID=526|
 
mid4name=Medium Shield Extender I|
 
mid4typeID=3829|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=Micro Auxiliary Power Core I|
 
low2typeID=11563|
 
low3name=Overdrive Injector System I|
 
low3typeID=1244|
 
charge1name=Antimatter Charge S x1|
 
charge1typeID=222|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Anti-Thermal Screen Reinforcer I|
 
rig2typeID=31752|
 
rig3name=Small Anti-Kinetic Screen Reinforcer I|
 
rig3typeID=31740|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=603:561;3:434;1:447;1:526;1:3829;1:1244;1:2046;1:11563;1:31716;1:31740;1:31752;1:222;1::|
 
skills=|
 
notes=This fit is from Azual Skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}}
 
 
 
{{ShipFitting|
 
ship=Merlin|
 
shipTypeID=603|
 
fitName=Close Range Tackle T2|
 
fitID=Close-Range-Tackle-T2|
 
high1name=Light Ion Blaster II|
 
high1typeID=3170|
 
high2name=Light Ion Blaster II|
 
high2typeID=3170|
 
high3name=Light Ion Blaster II|
 
high3typeID=3170|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
mid4name=Medium Shield Extender II|
 
mid4typeID=3831|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Micro Auxiliary Power Core II|
 
low2typeID=4254|
 
low3name=Overdrive Injector System II|
 
low3typeID=1236|
 
charge1name=Void S x1|
 
charge1typeID=12612|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=603:3170;3:3831;1:4027;1:5443;1:5973;1:1236;1:2048;1:4254;1:31716;1:31788;2:12612;1::|
 
skills=|
 
notes=This fit is from Azual Skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}}    {{ShipFitting|
 
ship=Merlin|
 
shipTypeID=603|
 
fitName=Dual Prop T2|
 
fitID=Dual-Prop-T2|
 
high1name=Light Ion Blaster II|
 
high1typeID=3170|
 
high2name=Light Ion Blaster II|
 
high2typeID=3170|
 
high3name=Light Ion Blaster II|
 
high3typeID=3170|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
mid4name=1MN Afterburner II|
 
mid4typeID=438|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Micro Auxiliary Power Core II|
 
low2typeID=4254|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
charge1name=Void S x1|
 
charge1typeID=12612|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Ancillary Current Router I|
 
rig1typeID=31358|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=603:3170;3:438;1:4027;1:5443;1:5973;1:2048;1:4254;1:10190;1:31358;1:31788;2:12612;1::|
 
skills=|
 
notes=This fit is from Azual Skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}}
 
 
 
{{ShipFitting|
 
ship=Merlin|
 
shipTypeID=603|
 
fitName=MASB T2|
 
fitID=MASB-T2|
 
high1name=Light Ion Blaster II|
 
high1typeID=3170|
 
high2name=Light Ion Blaster II|
 
high2typeID=3170|
 
high3name=Light Ion Blaster II|
 
high3typeID=3170|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=J5b Phased Prototype Warp Scrambler I|
 
mid2typeID=5439|
 
mid3name=Medium Ancillary Shield Booster|
 
mid3typeID=32772|
 
mid4name=Medium Ancillary Shield Booster|
 
mid4typeID=32772|
 
low1name=Pseudoelectron Containment Field I|
 
low1typeID=5837|
 
low2name=Micro Auxiliary Power Core II|
 
low2typeID=4254|
 
low3name=Overdrive Injector System II|
 
low3typeID=1236|
 
charge1name=Cap Booster 50 x1|
 
charge1typeID=264|
 
charge2name=Void S x1|
 
charge2typeID=12612|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Operational Solidifier I|
 
rig2typeID=31816|
 
rig3name=Small Core Defense Operational Solidifier I|
 
rig3typeID=31816|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=603:3170;3:5439;1:5973;1:32772;2:1236;1:4254;1:5837;1:31716;1:31816;2:264;1:12612;1::|
 
skills=|
 
notes=This fit is from Azual Skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}}
 
  
 
==Tactics==
 
==Tactics==

Revision as of 21:09, 18 June 2013

This article should be cleaned up or improved. The reason is: unspecified
EVE University Database
 
Ship Database
Merlin
Merlin
Caldari State
Caldari State
Standard Frigates
Merlin Class
RELATED UNI-WIKI REFERENCES

The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.

SHIP BONUSES

Traits:
Caldari Frigate skill bonus per level:
4% bonus to shield resistances
5% bonus to Small Hybrid Turret damage

Required Skills
  • Caldari Frigate I16m
    • Spaceship Command I8m
Training Time what's this?
0d 0h 24m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Hawk
Hawk.jpg
CornerT2s.png
Hawk
Assault Frigates Merlin Class
Icon hi slot.png5 (4/2) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png45 MW Icon cpu.png190 tf
Icon velocity.png290 m/sec
Icon capacity.png300 m³
, Harpy
Harpy.jpg
CornerT2s.png
Harpy
Assault Frigates Merlin Class
Icon hi slot.png5 (1/4) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png50 MW Icon cpu.png185 tf
Icon velocity.png281 m/sec
Icon capacity.png165 m³

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
180 tf
Capacitor
capacitor
350 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
310 m/s
Inertia Modifier
inertia modifier (agility)
3.6
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
4.98 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
11 points
Sig. Radius
signature radius
39 m
Scan Res.
scan resolution
580 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
997,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
150 m³
Armor
Armor Hitpoints
armor hitpoints
350 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The changes brought to the Merlin in Inferno (found here) have made it one of the best- if not the best- Tech 1 frigates in the game, especially for running Level I combat missions. Pilots may fit this ship to fulfill almost any need, whether it be a swift shield tanked tackler, a very tough shield tank or an above-average damage dealer.

Skills

Further information about additional or recommended skills to pilot Merlin for a specific or it's common role(s) can be written here.

Fitting

Template:Fittings

Tactics

No sub-article about Merlin roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.