Difference between revisions of "Hound"
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shipDNA=12034:8117;3:11578;1:27914;1:438;1:3244;1:3831;1:11563;1:22291;2:26929;2:27359;48:27918;4::| | shipDNA=12034:8117;3:11578;1:27914;1:438;1:3244;1:3831;1:11563;1:22291;2:26929;2:27359;48:27918;4::| | ||
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− | notes=Bombers' Bar Baseline. Represents a solid starting point for variations.</li><li>Uses Shrapnel Bombs and Nova Torpedoes.}} | + | notes=Bombers' Bar Baseline. Represents a solid starting point for variations (i.e. RSD's, TP's in place of point).</li><li>Uses Shrapnel Bombs and Nova Torpedoes.}} |
==Tactics== | ==Tactics== |
Revision as of 20:39, 22 June 2013
RELATED UNI-WIKI REFERENCES
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Specifically engineered to fire torpedoes, or bombs, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. SHIP BONUSES
Minmatar Frigate Skill Bonus:
Ship Attributes
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Summary
The Hound (Minmatar Stealth Bomber)- A highly versatile ship, made more so in a bomber fleet. The single hound is capable of working as a fleet scout, though rarely recommended do to its value, and lack of a probe launcher. It can add damage to a regular (non-stealthed) fleet, if used wisely. And a personal favorite use is to killmail whore in nul-sec. Though for the last, use of bombs is highly recommended. In fleets it's versatility is vastly expanded due to greater damage, and coordination. While it's agility allows for improvisation in many engagements.
Skills
While the skills above will allow you to 'fly' the Hound it is pointless to fly a Stealth Bomber without a covert ops cloaking device, or torpedo launchers.
Required to function as a Stealth Bomber:
- Cloaking IV
- Torpedoes I
- Missile Launcher Operation IV
- Heavy Missiles III
- Light Missiles III
Suggested Skills:
- Navigation III
- Acceleration Control III
- Warp Drive Operation III
- Spaceships Command IV
- Evasive Maneuvering III
- Electronics V
- Engineering V
- Energy Management III
- Target Painting II
- Electronic Warfare II
- Sensor Linking II
- Long Range Targeting III
- Signature Analysis III
- Targeting III
- Shield Management III
- Shield Operation III
- Energy Management III
- Energy Upgrades III
- Launcher Rigging II
- Astronautic Rigging II
- Jury Rigging III
- Mechanic IV
In addition, you will want to get missile launcher skills as high as possible, as well as Bomb Launching skills. These skills include:
- Missile Bombardment IV
- Missile Projection III
- Rapid Launch III
- Target Navigation Prediction III
- Warhead Upgrades III
- Bomb Deployment I
- Covert Ops IV
Fitting
Output
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Bomb Launcher I
Covert Ops Cloaking Device II
Medium Shield Extender II
Warp Disruptor II
1MN Afterburner II
Micro Auxiliary Power Core I
Ballistic Control System II
Ballistic Control System II
Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Caldari Navy Nova Torpedo x48
Shrapnel Bomb x4
- Bombers' Bar Baseline. Represents a solid starting point for variations (i.e. RSD's, TP's in place of point).
- Uses Shrapnel Bombs and Nova Torpedoes.
Tactics
No sub-article about Hound roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Hound here.