Difference between revisions of "Inquisitor"

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shipDNA=590:26912;3:2032;1:5973;1:1447;1:2048;1:11269;1:20347;1:31370;3:23711;1::|
 
skills=|
 
skills=|
notes=Requires fairly high skills for a Frigate to be cap stable, including as a minimum Amarr Frigates V and Remote Armor Repair Systems IV. </li><li>As fitted, with all skills at V and before boost, this fit has 4.67 K EHP, flies at 2100 m/s (3000 m/s with MWD overheateds) and align in 7 s with MWD on (5.3 s with MWD off).</li><li>This ship will repair 96 armor/s from a range of 28.8 km</li><li>If skills do not allow you to equip this, consider replacing the MWD by an afterburner. This reduces the velocity to 800 m/s but is much easier to fit.}}
+
notes=Requires fairly high skills for a Frigate to be cap stable, including as a minimum Amarr Frigates V and Remote Armor Repair Systems IV. </li><li>As fitted, with all skills at V and before boost, this fit has 4.67 K EHP, flies at 2100 m/s (3000 m/s with MWD overheated) and align in 7 s with MWD on (5.3 s with MWD off).</li><li>This ship will repair 96 armor/s from a range of 28.8 km</li><li>If skills do not allow you to equip this, consider replacing the MWD by an afterburner. This reduces the velocity to 800 m/s but is much easier to fit.}}
  
 
==Tactics==
 
==Tactics==

Revision as of 12:03, 29 June 2013

EVE University Database
 
Ship Database
Inquisitor
Inquisitor
Amarr Empire
Amarr Empire
Standard Frigates
Inquisitor Class
RELATED UNI-WIKI REFERENCES

The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.

SHIP BONUSES

Traits:
Amarr Frigate skill bonus per level:
10% bonus to Remote Armor Repair System repair amount
10% reduction in Remote Armor Repair System capacitor use

Role Bonus:
500% bonus to range of remote armor repair systems

Required Skills
  • Amarr Frigate I16m
    • Spaceship Command I8m
Training Time what's this?
0d 0h 24m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Purifier
Purifier.jpg
CornerT2s.png
Purifier
Covert Ops Inquisitor Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png5 (3/2) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png45 MW Icon cpu.png305 tf
Icon velocity.png300 m/sec
Icon capacity.png260 m³

Ship Attributes

Fittings
Powergrid
powergrid
51 MW
CPU
cpu output
135 tf
Capacitor
capacitor
400 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
2
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
310 m/s
Inertia Modifier
inertia modifier (agility)
3.6
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
36 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
10 points
Sig. Radius
signature radius
34 m
Scan Res.
scan resolution
900 mm
Structure
Structure Hitpoints
structure hitpoints
330 HP
Mass
ship mass
1,470,000 kg
Volume
ship volume
28,700 m³
Cargo Capacity
cargo capacity
250 m³
Armor
Armor Hitpoints
armor hitpoints
500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
225 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Inquisitor is the Amarr logistics frigate and is designed for remote armor repair. It makes an ideal entry point for beginner Amarr capsuleers who want to train into the Augoror, the Amarr Tier 1 Cruiser logi ship, before eventually training into the Guardian, the Amarr Tier 2 Logistics ship.

Note: While both the Augoror and the Guardian are designed to fly as part of a cap chain, the Inquisitor is designed to be self-sufficient when it comes to capacitor usage. For this reason, armor-logi capsuleers can cross-train into the Gallente Exequror relatively easily (and from there to the T2 Oneiros).

Skills

Remote Armor Repair Systems I minimum
Energy grid Upgrades II minimum
Afterburner I minimum
Hull Upgrades II minimum

Fitting

Inq Logi 101
Inquisitor: Inq Logi 101
EFT
[Inquisitor, Inq Logi 101]
Small Remote Armor Repair System I
Small Remote Armor Repair System I
Small Remote Armor Repair System I

1MN Afterburner I
Cap Recharger I

Damage Control I
Energized Adaptive Nano Membrane I
400mm Reinforced Steel Plates I
Power Diagnostic System I


Light Armor Maintenance Bot I x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
Icon rigs.png
Icon rigs.png
Icon rigs.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Repair Systems 2.
  • Mechanics 3.
  • Remote Armor Repair Systems 1 to 5.
NOTES
  • This is a starter fit for Logi 101. Hull and meta 0 modules available from the Alpha hanger at PTS
Inquisitor - dual role
Inquisitor: Inquisitor - dual role
EFT
[Inquisitor, Inquisitor - dual role]
Small 'Solace' Remote Bulwark Reconstruction
200mm Light 'Scout' Autocannon I
200mm Light 'Scout' Autocannon I

Experimental 1MN Afterburner I
Balmer Series Tracking Disruptor I

400mm Reinforced Rolled Tungsten Plates I
Prototype Energized Explosive Membrane I
Prototype Energized Adaptive Nano Membrane I
Prototype Energized Adaptive Nano Membrane I


Hobgoblin I x1

Optimal Range Disruption Script x1
EMP S x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
Icon rigs.png
Icon rigs.png
Icon rigs.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


T2 Cap Stable High Skills
Inquisitor: T2 Cap Stable High Skills
EFT
[Inquisitor, T2 Cap Stable High Skills]
Small Remote Armor Repair System II
Small Remote Armor Repair System II
Small Remote Armor Repair System II

Limited 1MN Microwarpdrive I
Cap Recharger II

Damage Control II
200mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Capacitor Power Relay II

Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I


Light Armor Maintenance Bot I x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Requires fairly high skills for a Frigate to be cap stable, including as a minimum Amarr Frigates V and Remote Armor Repair Systems IV.
  • As fitted, with all skills at V and before boost, this fit has 4.67 K EHP, flies at 2100 m/s (3000 m/s with MWD overheated) and align in 7 s with MWD on (5.3 s with MWD off).
  • This ship will repair 96 armor/s from a range of 28.8 km
  • If skills do not allow you to equip this, consider replacing the MWD by an afterburner. This reduces the velocity to 800 m/s but is much easier to fit.


Tactics

No sub-article about Inquisitor roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.