Difference between revisions of "Ares"
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shipDNA=11202:8819;2:16521;1:3244;1:3831;1:5973;1:1236;2:2048;1:11563;1:31177;1:31274;1:185;1:2512;1::| | shipDNA=11202:8819;2:16521;1:3244;1:3831;1:5973;1:1236;2:2048;1:11563;1:31177;1:31274;1:185;1:2512;1::| | ||
skills=| | skills=| | ||
− | notes=Less than two months of training for very effective, very educational ship.</li><li>With the recommended skills in the section above, this fit runs for | + | notes=Less than two months of training for very effective, very educational ship.</li><li>With the recommended skills in the section above, this fit runs for a little over eight minutes.</li><li>AutoCannons require no cap to fire, have longer range than blasters and are easier to fit.</li><li>Feel free to replace the rocket launcher, it is only used for extra anti-drone DPS.</li>}} |
==Tactics== | ==Tactics== |
Revision as of 23:33, 3 August 2013
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Gallente Frigate Skill Bonus:
Ship Attributes
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Summary
The Ares is unique among interceptors for having 4 low slots.
Considered by some as the "King" of fleet Interceptors, the Ares is not only the fastest Interceptor but when fit with a Damage Control II and a Medium Shield Extender II, the Ares is also the "Tankiest" of the Interceptor group.
While the Minmatar Stiletto does have 4 mid slots and provides a little extra utility, it is incredibly skill intensive and expensive to fit.
Skills
Required Skills
Recommended skills: (Medium)
- Interceptors: 4 ***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***
- Engineering: 5
- Energy Management: 4 (important for capacitor stability)
- Energy Systems Operations: 5 (important for capacitor stability)
- Shield Operation: 3
- Shield Management: 3
- Shield Upgrades: 4
- Electronics: 4
- Propulsion Jamming: 3
- Signature Analysis: 5
- Long Range Targeting: 4
- Mechanics: 4
- Hull Upgrades: 4
- Jury Rigging: 3
- Astronautic Rigging: 3
- Electronic Superiority Rigging: 3
- Navigation: 5
- High Speed Maneuvering: 4 (important for capacitor stability)
- Acceleration Control: 4
- Evasive Maneuvering: 5
- Warp Drive Operation: 4
- Thermodynamics: 4 (important for sustained overheating of MWD or Point)
Fitting
75mm Gatling Rail II
75mm Gatling Rail II
OE-5200 Rocket Launcher
Limited 1MN Microwarpdrive I
Warp Disruptor II
Medium Shield Extender II
Signal Amplifier II
Micro Auxiliary Power Core I
Nanofiber Internal Structure II
Damage Control II
Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
Caldari Navy Antimatter Charge S x1
Caldari Navy Scourge Rocket x1
- Very tight on CPU. Downgrade to Meta 4 or similar if you can't fit everything. Has a great tank, can last a long time against targets.
150mm Light Gallium Machine Gun
'Malkuth' Rocket Launcher I
150mm Light Gallium Machine Gun
Limited 1MN Microwarpdrive I
Medium Shield Extender II
Warp Disruptor II
Micro Auxiliary Power Core I
Overdrive Injector System II
Overdrive Injector System II
Damage Control II
Small Ionic Field Projector I
Small Polycarbon Engine Housing I
EMP S x1
Mjolnir Rocket x1
- Less than two months of training for very effective, very educational ship.
- With the recommended skills in the section above, this fit runs for a little over eight minutes.
- AutoCannons require no cap to fire, have longer range than blasters and are easier to fit.
- Feel free to replace the rocket launcher, it is only used for extra anti-drone DPS.
Tactics
No sub-article about Ares roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Ares here.