Difference between revisions of "Absolution"

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|info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.  <br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
 
|info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.  <br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
 
 
|bonuses=<b>Battlecruiser Skill Bonus:</b><br>10% reduction in Medium Energy Turret capacitor use and 4% bonus to all armor resistances per level<br><b>Command Ships Skill Bonus:</b><br>5% bonus to Medium Energy Turret damage and 5% bonus to Medium Energy Turret rate of fire per level<br><b>Role Bonus:</b><br>99% reduction in Warfare Link module CPU need
+
|bonuses=<b>Amarr Battlecruiser Skill Bonus:</b><br>10% reduction in Medium Energy Turret capacitor use and 4% bonus to all armor resistances per level<br><b>Command Ships Skill Bonus:</b><br>5% bonus to Medium Energy Turret damage and 5% bonus to Medium Energy Turret rate of fire per level<br><b>Role Bonus:</b><br>99% reduction in Warfare Link module CPU need
 
 
 
|structurehp=4,324 HP
 
|structurehp=4,324 HP

Revision as of 10:56, 29 August 2013

EVE University Database
 
Ship Database
Absolution
CornerT2h.png
Absolution
Amarr Empire
Amarr Empire
Command Ships
Prophecy Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.

SHIP BONUSES

Amarr Battlecruiser Skill Bonus:
10% reduction in Medium Energy Turret capacitor use and 4% bonus to all armor resistances per level
Command Ships Skill Bonus:
5% bonus to Medium Energy Turret damage and 5% bonus to Medium Energy Turret rate of fire per level
Role Bonus:
99% reduction in Warfare Link module CPU need

Required Skills
  • Amarr Battlecruiser V35d 13h 20m
    • Spaceship Command III4h 26m
    • Amarr Cruiser III22h 13m
      • Amarr Destroyer III8h 53m
        • Amarr Frigate III8h 53m
  • Command Ships I1h 6m
    • Spaceship Command V5d 22h 13m
    • Warfare Link Specialist IV6d 12h 3m
      • Leadership V5d 22h 13m
    • Armored Warfare V11d 20h 27m
    • Information Warfare V11d 20h 27m
    • Siege Warfare V11d 20h 27m
    • Skirmish Warfare V11d 20h 27m
Training Time what's this?
103d 19h 42m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Prophecy
Prophecy.jpg
Prophecy
Standard Battlecruisers Prophecy Class
Icon highlights.pngCan use Command Burst module
Icon hi slot.png5 (4/4) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png1,100 MW Icon cpu.png415 tf
Icon velocity.png170 m/sec
Icon capacity.png400 m³
, Damnation
Damnation.jpg
CornerT2s.png
Damnation
Command Ships Prophecy Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,300 MW Icon cpu.png500 tf
Icon velocity.png150 m/sec
Icon capacity.png645 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,575 MW
CPU
cpu output
400 tf
Capacitor
capacitor
3,375 GJ
High
high slots
7
Launchers
launcher slots
1
Turrets
turret slots
6
Medium
medium slots
3
Low
low slots
7
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
150 m/s
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
13.18 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
16 points
Sig. Radius
signature radius
265 m
Scan Res.
scan resolution
210 mm
Structure
Structure Hitpoints
structure hitpoints
4,324 HP
Mass
ship mass
13,500,000 kg
Volume
ship volume
234,000 m³
Cargo Capacity
cargo capacity
350 m³
Armor
Armor Hitpoints
armor hitpoints
4,805 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
53
EXP
explosive resistance
70
Shields
Shield Capacity
shield hitpoints
3,363 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
63
EXP
explosive resistance
81


Summary

The Absolution is the Amarr Field Command Ship. While it is classed as a "command ship", it is designed as a combat ship rather than a fleet booster. The Absolution has bonuses to medium lasers and armor tanking. Unlike the Prophecy on which it's based, the Absolution has a damage bonus to lasers as well as capacitor use, so it can do very respectable damage as well as fit an excellent armor tank.

Skills

Further information about additional or recommended skills to pilot Absolution for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Absolution.

Tactics

No sub-article about Absolution roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Absolution here.