Difference between revisions of "Eagle"
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==Fitting== | ==Fitting== | ||
− | + | ||
+ | {{ShipFitting| | ||
+ | ship=Eagle| | ||
+ | shipTypeID=12011| | ||
+ | fitName=PvP Brawl| | ||
+ | fitID=PvP-Brawl| | ||
+ | high1name=Heavy Neutron Blaster II| | ||
+ | high1typeID=3146| | ||
+ | high2name=Heavy Neutron Blaster II| | ||
+ | high2typeID=3146| | ||
+ | high3name=Heavy Neutron Blaster II| | ||
+ | high3typeID=3146| | ||
+ | high4name=Heavy Neutron Blaster II| | ||
+ | high4typeID=3146| | ||
+ | high5name=Heavy Neutron Blaster II| | ||
+ | high5typeID=3146| | ||
+ | high6name=open| | ||
+ | mid1name=Experimental 10MN Microwarpdrive I| | ||
+ | mid1typeID=5975| | ||
+ | mid2name=Large Shield Extender II| | ||
+ | mid2typeID=3841| | ||
+ | mid3name=Adaptive Invulnerability Field II| | ||
+ | mid3typeID=2281| | ||
+ | mid4name=EM Ward Field II| | ||
+ | mid4typeID=2301| | ||
+ | mid5name=Tracking Computer II| | ||
+ | mid5typeID=1978| | ||
+ | mid6name=Fleeting Propulsion Inhibitor I| | ||
+ | mid6typeID=4027| | ||
+ | low1name=Damage Control II| | ||
+ | low1typeID=2048| | ||
+ | low2name=Magnetic Field Stabilizer II| | ||
+ | low2typeID=10190| | ||
+ | low3name=Magnetic Field Stabilizer II| | ||
+ | low3typeID=10190| | ||
+ | low4name=Magnetic Field Stabilizer II| | ||
+ | low4typeID=10190| | ||
+ | charge1name=Tracking Speed Script x1| | ||
+ | charge1typeID=29001| | ||
+ | charge2name=Void M x1| | ||
+ | charge2typeID=12789| | ||
+ | charge3name=Caldari Navy Antimatter Charge M x1| | ||
+ | charge3typeID=23025| | ||
+ | charge4name=Caldari Navy Iridium Charge M x1| | ||
+ | charge4typeID=23035| | ||
+ | charge5name=Null M x1| | ||
+ | charge5typeID=12785| | ||
+ | rig1name=Medium Hybrid Collision Accelerator I| | ||
+ | rig1typeID=31540| | ||
+ | rig2name=Medium Semiconductor Memory Cell I| | ||
+ | rig2typeID=31408| | ||
+ | difficulty=1| | ||
+ | warsop=A| | ||
+ | warsopReason=| | ||
+ | version=ODY 1.1| | ||
+ | shipDNA=12011:3146;5:1978;1:2281;1:2301;1:3841;1:4027;1:5975;1:2048;1:10190;3:31408;1:31540;1:12785;1:12789;1:23025;1:23035;1:29001;1::| | ||
+ | skills=| | ||
+ | notes=A basic brawling fit. The web module can be replaced to taste, with modules such as a Point, a Scram, a Remote Sensor Dampener or an ECCM. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 44.1 K EHP, flies at 1487 m/s (2117 m/s with MWD overheated) and align in 9 s (6.3 s with MWD off). The capacitor last for 2 min 47 s.</li><li>Damage varies between 604 dps at 7.6 + 3.1 km with Void to 431 dps at 14 + 6.8 km with Null.}} | ||
==Tactics== | ==Tactics== |
Revision as of 15:44, 8 September 2013
RELATED UNI-WIKI REFERENCES
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Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range. SHIP BONUSES
Role Bonus:
Ship Attributes
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Summary
The big brother of the Harpy. Its optimal range bonuses stack multiplicatively for a maximum 125% increase in optimal range. With the innate long range of rail guns this gives the eagle a range that sniper battleships can be proud of. Unfortunately the Eagle is rather specialised and doesn't perform very well in any other role than sniper, making it unpopular overall.
Skills
Further information about additional or recommended skills to pilot Eagle for a specific or it's common role(s) can be written here.
Fitting
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Field II
Tracking Computer II
Fleeting Propulsion Inhibitor I
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Hybrid Collision Accelerator I
Medium Semiconductor Memory Cell I
Tracking Speed Script x1
Void M x1
Caldari Navy Antimatter Charge M x1
Caldari Navy Iridium Charge M x1
Null M x1
- A basic brawling fit. The web module can be replaced to taste, with modules such as a Point, a Scram, a Remote Sensor Dampener or an ECCM. Updated for Odyssey 1.1.
- As fitted, with all skills at V and before fleet boost, this ship has 44.1 K EHP, flies at 1487 m/s (2117 m/s with MWD overheated) and align in 9 s (6.3 s with MWD off). The capacitor last for 2 min 47 s.
- Damage varies between 604 dps at 7.6 + 3.1 km with Void to 431 dps at 14 + 6.8 km with Null.
Tactics
No sub-article about Eagle roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Eagle here.