Difference between revisions of "Claymore"
m |
|||
Line 24: | Line 24: | ||
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
− | |powergrid=1, | + | |powergrid=1,100 MW |
− | |cpu= | + | |cpu=525 tf |
|capacitor=2,625 GJ | |capacitor=2,625 GJ | ||
|highs=8 | |highs=8 | ||
− | |turrets= | + | |turrets=2 |
− | |launchers= | + | |launchers=5 |
|mediums=6 | |mediums=6 | ||
|lows=4 | |lows=4 | ||
Line 35: | Line 35: | ||
|mass=12,500,000 kg | |mass=12,500,000 kg | ||
|volume=216,000 m³ | |volume=216,000 m³ | ||
− | |cargohold= | + | |cargohold=575 m³ |
− | |dronebay= | + | |dronebay=75 m³ |
− | |bandwidth= | + | |bandwidth=50 Mbit/sec |
|info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Core Complexion<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. | |info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Core Complexion<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. | ||
Line 44: | Line 44: | ||
|bonuses=<b>Minmatar Battlecruiser Skill Bonus:</b><br>5% bonus to Heavy Missile and Heavy Assault Missile rate of fire and 7.5% bonus to shield boosting amount. <br><b>Command Ships Skill Bonus:</b><br>5% bonus to Heavy Missile and Heavy Assault Missile rate of fire, 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity and 3% bonus to strength of Siege Warfare and Skirmish Warfare links. <br><b>Role Bonus:</b><br>Can fit up to three Warfare Link modules. | |bonuses=<b>Minmatar Battlecruiser Skill Bonus:</b><br>5% bonus to Heavy Missile and Heavy Assault Missile rate of fire and 7.5% bonus to shield boosting amount. <br><b>Command Ships Skill Bonus:</b><br>5% bonus to Heavy Missile and Heavy Assault Missile rate of fire, 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity and 3% bonus to strength of Siege Warfare and Skirmish Warfare links. <br><b>Role Bonus:</b><br>Can fit up to three Warfare Link modules. | ||
− | |structurehp=3, | + | |structurehp=3,400 HP |
− | |shieldhp=4, | + | |shieldhp=4,700 HP |shieldem=75 |shieldexp=50 |shieldkin=40 |shieldtherm=60 |
− | |armorhp=3, | + | |armorhp=3,800 HP |armorem=90 |armorexp=10 |armorkin=25 |armortherm=68 |
− | |maxvelocity= | + | |maxvelocity=170 m/s |
|inertia=0.704 | |inertia=0.704 | ||
|warpspeed=3 AU/s | |warpspeed=3 AU/s | ||
|warptime=12.2 s | |warptime=12.2 s | ||
− | |targetrange= | + | |targetrange=65 km |
|sigradius=240 m | |sigradius=240 m | ||
|maxlockedtargets=6 | |maxlockedtargets=6 |
Revision as of 16:06, 8 September 2013
RELATED UNI-WIKI REFERENCES
|
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. SHIP BONUSES
Minmatar Battlecruiser Skill Bonus:
Ship Attributes
|
Summary
The Claymore is the minmatar Fleet Command Ship. Its main purpose is to carry multiple warfare links, particularly skirmish warfare links. Its projectile damage bonuses are usually considered an afterthought.
The Claymore is one of the more popular fleet command ships, because the effects of skirmish warfare links (signature reduction, speed and tackle range) are applicable to almost any fleet doctrine. The Claymore's bonus to local shield boosting is usually ignored, because most fleets large enough to warrant the deployment of a Claymore have logistics ships, making a local active tank unsuitable.
While Claymores could theoretically boost both shield and armor fleets, the Claymore's slot layout makes it problematic to fit them with a strong armor tank.
Skills
Further information about additional or recommended skills to pilot Claymore for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Claymore.
Tactics
No sub-article about Claymore roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Claymore here.