Difference between revisions of "Deimos"
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==Fitting== | ==Fitting== | ||
+ | |||
+ | {{ShipFitting| | ||
+ | ship=Deimos| | ||
+ | shipTypeID=12023| | ||
+ | fitName=PvP Brawl| | ||
+ | fitID=PvP-Brawl| | ||
+ | high1name=Heavy Ion Blaster II| | ||
+ | high1typeID=3138| | ||
+ | high2name=Heavy Ion Blaster II| | ||
+ | high2typeID=3138| | ||
+ | high3name=Heavy Ion Blaster II| | ||
+ | high3typeID=3138| | ||
+ | high4name=Heavy Ion Blaster II| | ||
+ | high4typeID=3138| | ||
+ | high5name=Heavy Ion Blaster II| | ||
+ | high5typeID=3138| | ||
+ | high6name=open| | ||
+ | mid1name=Experimental 10MN Microwarpdrive I| | ||
+ | mid1typeID=5975| | ||
+ | mid2name=Faint Epsilon Warp Scrambler I| | ||
+ | mid2typeID=5443| | ||
+ | mid3name=Fleeting Propulsion Inhibitor I| | ||
+ | mid3typeID=4027| | ||
+ | mid4name=Balmer Series Tracking Disruptor I| | ||
+ | mid4typeID=5320| | ||
+ | low1name=Damage Control II| | ||
+ | low1typeID=2048| | ||
+ | low2name=1600mm Reinforced Steel Plates II| | ||
+ | low2typeID=20353| | ||
+ | low3name=Energized Adaptive Nano Membrane II| | ||
+ | low3typeID=11269| | ||
+ | low4name=Armor Explosive Hardener II| | ||
+ | low4typeID=11646| | ||
+ | low5name=Magnetic Field Stabilizer II| | ||
+ | low5typeID=10190| | ||
+ | low6name=Magnetic Field Stabilizer II| | ||
+ | low6typeID=10190| | ||
+ | drone1name=Hammerhead II x5| | ||
+ | drone1typeID=2185| | ||
+ | drone2name=open| | ||
+ | drone3name=open| | ||
+ | drone4name=open| | ||
+ | drone5name=open| | ||
+ | charge1name=Tracking Speed Disruption Script x1| | ||
+ | charge1typeID=29007| | ||
+ | charge2name=Caldari Navy Antimatter Charge M x1| | ||
+ | charge2typeID=23025| | ||
+ | charge3name=Caldari Navy Thorium Charge M x1| | ||
+ | charge3typeID=23031| | ||
+ | charge4name=Caldari Navy Tungsten Charge M x1| | ||
+ | charge4typeID=23037| | ||
+ | charge5name=open| | ||
+ | rig1name=Medium Ancillary Current Router I| | ||
+ | rig1typeID=31360| | ||
+ | rig2name=Medium Hybrid Collision Accelerator I| | ||
+ | rig2typeID=31540| | ||
+ | difficulty=2| | ||
+ | warsop=A| | ||
+ | warsopReason=| | ||
+ | version=ODY 1.1| | ||
+ | shipDNA=12023:3138;5:4027;1:5320;1:5443;1:5975;1:2048;1:10190;2:11269;1:11646;1:20353;1:31360;1:31540;1:2185;5:23025;1:23031;1:23037;1:29007;1::| | ||
+ | skills=| | ||
+ | notes=A brawling PvP fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 50.0 K EHP, flies at 1686 m/s (2385 m/s with MWD overheated) and align in 8.6 s (6.3 s with MWD off). The capacitor last for 19 min and for PvP purpose this ship is essentially cap stable.</li><li>Damage varies between 738 dps at 1.9 + 7.5 km with Caldari Navy Antimatter to 448 dps at 5.3 + 7.5 km with Caldari Navy Tungsten.</li><li>The fourth mid slot can be switched to other modules to taste. A point or an ECCM would also be good choices.}} | ||
{{ShipFitting| | {{ShipFitting| |
Revision as of 17:33, 8 September 2013
RELATED UNI-WIKI REFERENCES
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Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee. SHIP BONUSES
Role Bonus:
Ship Attributes
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Summary
A logical progression of the Thorax, the Deimos is designed as a blaster boat. It fits a Microwarpdrive and burns towards the enemy and melts them at close range. This aggressive and risky style leads many to call it the "Die-most", and while the Thorax is cheap enough to get away with such suicidal behaviour, the expense of the Deimos makes this a much less attractive proposition. As such the Deimos is in general much less popular than the Ishtar with its more thoughtful play style and more tactical options.
Skills
Further information about additional or recommended skills to pilot Deimos for a specific or it's common role(s) can be written here.
Fitting
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Balmer Series Tracking Disruptor I
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Ancillary Current Router I
Medium Hybrid Collision Accelerator I
Hammerhead II x5
Tracking Speed Disruption Script x1
Caldari Navy Antimatter Charge M x1
Caldari Navy Thorium Charge M x1
Caldari Navy Tungsten Charge M x1
- A brawling PvP fit. Updated for Odyssey 1.1.
- As fitted, with all skills at V and before fleet boost, this ship has 50.0 K EHP, flies at 1686 m/s (2385 m/s with MWD overheated) and align in 8.6 s (6.3 s with MWD off). The capacitor last for 19 min and for PvP purpose this ship is essentially cap stable.
- Damage varies between 738 dps at 1.9 + 7.5 km with Caldari Navy Antimatter to 448 dps at 5.3 + 7.5 km with Caldari Navy Tungsten.
- The fourth mid slot can be switched to other modules to taste. A point or an ECCM would also be good choices.
200mm Railgun II
200mm Railgun II
200mm Railgun II
200mm Railgun II
200mm Railgun II
Experimental 10MN Microwarpdrive I
Tracking Computer II
Cap Recharger II
Phased Muon Sensor Disruptor I
Damage Control II
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Medium Armor Repairer II
Magnetic Field Stabilizer II
Medium Auxiliary Nano Pump I
Medium Semiconductor Memory Cell I
Hammerhead II x5
Optimal Range Script x1
Targeting Range Dampening Script x1
Caldari Navy Antimatter Charge M x1
Caldari Navy Thorium Charge M x1
Caldari Navy Tungsten Charge M x1
Spike M x1
- A medium to long range PvE fit. Updated for Odyssey 1.1.
- As fitted, with all skills at V and before fleet boost, this ship has 35.1 K EHP, flies at 1820 m/s (2587 m/s with MWD overheated) and align in 7.8 s (5.6 s with MWD off). The capacitor last for 1 min 40 s or so, depending on Ammo type.
- Damage varies between 585 dps at 16 + 24 km with Caldari Navy Antimatter to 406 dps at 56 + 24 km with Spike.
- The Medium Armor Repairer will repair 273 armor points per s.
- The third and fourth mid slots can be switched to other modules to taste. The fit is however tight, and without fitting implants the choice of modules is limited
Tactics
No sub-article about Deimos roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Deimos here.