Difference between revisions of "Stiletto"
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shipDNA=11198:2889;2:1952;1:3244;1:3831;1:5973;1:2048;1:2605;1:11563;1:31177;1:31274;1:21898;1:29011;1::| | shipDNA=11198:2889;2:1952;1:3244;1:3831;1:5973;1:2048;1:2605;1:11563;1:31177;1:31274;1:21898;1:29011;1::| | ||
skills=| | skills=| | ||
− | notes=A fast locking PvP fit, will point at 36 km with overheat. </li><li>With all skills at V and before boosts, this ship has 5 K EHP, flies at 4275 m/s (6102 m/s with MWD on overheat) and align in 3.6 s (2.5 s with MWD off). The capacitor last 6 min 56 s.</li><li>Damage is 70 dps at 0.8 + 6 km with Republic Fleet EMP.</li><li>Will lock most ship almost instantaneously: worst case is 1.4 s for a capsule | + | notes=A fast locking PvP fit, will point at 36 km with overheat. </li><li>With all skills at V and before boosts, this ship has 5 K EHP, flies at 4275 m/s (6102 m/s with MWD on overheat) and align in 3.6 s (2.5 s with MWD off). The capacitor last 6 min 56 s.</li><li>Damage is 70 dps at 0.8 + 6 km with Republic Fleet EMP.</li><li>Will lock most ship almost instantaneously: worst case is 1.4 s for a capsule.<li>Note that this isn't a general purpose fitting and is probably better for gate camping due to the SeBo [http://forum.eveuniversity.org/viewtopic.php?p=621470#p621470 (see forum discussion for more on fitting a SeBo)].}} |
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==Tactics== | ==Tactics== |
Revision as of 16:58, 19 September 2013
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Minmatar Frigate Skill Bonus:
Ship Attributes
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Summary
The Stiletto is unique among interceptors for having 4 mid slots, which is a great help to it in the fleet interceptor's niche - tackling. The 4 mid slots allow for the standard tackling gear combinations along with an extra module such as a MSE, Scram, Sensor Booster, Cap Booster, ASB or Web.
Skills
Required Skills
Recommended/Helpful Skills
The Stiletto has tight fitting so you are going to want high fitting skills either 4's or 5's
- Navigation IV/V Increase's Speed by 5% per level very handy for catching another ship (1x) short train time about 4 days
- Signature Analysis IV/V Increase's targeting speed by 5% (1x about 4 day to V) Allows to quickly lock and point a target trying to get away.
- Propulsion Jamming II/III Reducing cost of Point/Web allows the T2 versions at II
- Acceleration ControlAcceleration Control 3/4 5% boost to MWD/AB speed.
- High Speed maneuvering 3/4 Allows t2 MWD at III and for each level decrease's cap cost of MWD by 5%
- Spaceship Command V 2% agility per level, Short train and allows tighter turns, to keep Angular Velocity high.
Fitting
200mm AutoCannon II
200mm AutoCannon II
Limited 1MN Microwarpdrive I
Sensor Booster II
Warp Disruptor II
Medium Shield Extender II
Micro Auxiliary Power Core I
Nanofiber Internal Structure II
Damage Control II
Small Polycarbon Engine Housing I
Small Ionic Field Projector I
Scan Resolution Script x1
Republic Fleet EMP S x1
- A fast locking PvP fit, will point at 36 km with overheat.
- With all skills at V and before boosts, this ship has 5 K EHP, flies at 4275 m/s (6102 m/s with MWD on overheat) and align in 3.6 s (2.5 s with MWD off). The capacitor last 6 min 56 s.
- Damage is 70 dps at 0.8 + 6 km with Republic Fleet EMP.
- Will lock most ship almost instantaneously: worst case is 1.4 s for a capsule.
- Note that this isn't a general purpose fitting and is probably better for gate camping due to the SeBo (see forum discussion for more on fitting a SeBo).
Tactics
No sub-article about Stiletto roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Stiletto here.