Difference between revisions of "Guardian"

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(→‎Fitting: updating fittings)
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ship=Guardian|
 
ship=Guardian|
 
shipTypeID=11987|
 
shipTypeID=11987|
fitName=1600mm Plate|
+
fitName=cheaper 1600mm|
fitID=1600mm-Plate|
+
fitID=Guardian--cheaper-1600mm|
high1name=Large 'Solace' Remote Bulwark Reconstruction|
+
high1name=Large 'Solace' Remote Armor Repairer|
 
high1typeID=16455|
 
high1typeID=16455|
high2name=Large 'Solace' Remote Bulwark Reconstruction|
+
high2name=Large 'Solace' Remote Armor Repairer|
 
high2typeID=16455|
 
high2typeID=16455|
high3name=Large 'Solace' Remote Bulwark Reconstruction|
+
high3name=Large 'Solace' Remote Armor Repairer|
 
high3typeID=16455|
 
high3typeID=16455|
high4name=Large 'Solace' Remote Bulwark Reconstruction|
+
high4name=Large 'Solace' Remote Armor Repairer|
 
high4typeID=16455|
 
high4typeID=16455|
high5name=Large 'Regard' Power Projector|
+
high5name=Large 'Regard' Remote Capacitor Transmitter|
 
high5typeID=16487|
 
high5typeID=16487|
high6name=Large 'Regard' Power Projector|
+
high6name=Large 'Regard' Remote Capacitor Transmitter|
 
high6typeID=16487|
 
high6typeID=16487|
 
mid1name=10MN Afterburner II|
 
mid1name=10MN Afterburner II|
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low1name=1600mm Reinforced Rolled Tungsten Plates I|
 
low1name=1600mm Reinforced Rolled Tungsten Plates I|
 
low1typeID=11325|
 
low1typeID=11325|
low2name=Armor Thermic Hardener II|
+
low2name=Corpii A-Type Kinetic Plating|
low2typeID=11648|
+
low2typeID=18752|
low3name=Armor EM Hardener II|
+
low3name=Armor Thermic Hardener II|
low3typeID=11642|
+
low3typeID=11648|
low4name=Armor Kinetic Hardener II|
+
low4name=Armor EM Hardener II|
low4typeID=11644|
+
low4typeID=11642|
low5name=Corpii C-Type Adaptive Nano Plating|
+
low5name=Energized Adaptive Nano Membrane II|
low5typeID=18700|
+
low5typeID=11269|
 
drone1name=Light Armor Maintenance Bot II x5|
 
drone1name=Light Armor Maintenance Bot II x5|
 
drone1typeID=28201|
 
drone1typeID=28201|
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drone4name=open|
 
drone4name=open|
 
drone5name=open|
 
drone5name=open|
rig1name=Medium Ancillary Current Router II|
+
rig1name=Medium Ancillary Current Router I|
rig1typeID=31366|
+
rig1typeID=31360|
 
rig2name=Medium Ancillary Current Router II|
 
rig2name=Medium Ancillary Current Router II|
 
rig2typeID=31366|
 
rig2typeID=31366|
 
difficulty=1|
 
difficulty=1|
 
warsop=G|
 
warsop=G|
warsopReason=Deadspace faction mods|
+
warsopReason=Deadspace Mods|
version=RET 1.0|
+
version=ODY 1.0|
shipDNA=11987:16455;4:16487;2:12058;1:20218;1:11325;1:11642;1:11644;1:11648;1:18700;1:31366;2:28201;5::|
+
shipDNA=11987:16455;4:16487;2:12058;1:20218;1:11269;1:11325;1:11642;1:11648;1:18752;1:31360;1:31366;1:28201;5::|
skills=Logistics V</li><li>Remote Repair Systems V</li><li>Energy Emissions V|
+
skills=Logistics IV or V</li><li>Remote Repair Systems IV</li><li>Energy Emission Systems IV</li>|
notes=about 350mil ISK</li><li>Pretty tight fit.</li><li>C-Type Deadspace ANPs not too expensive and well worth the money.</li><li>Unfortunately, both rigs are needed for fitting space in order to fit 4 large reps, ETs, and tank.</li><li>50k EHP Unboosted (61k with Hardeners overheated).</li><li>Resists (Heated) 82.3(86.6)/77(82.6)/86.7(90)/84.9.}} {{ShipFitting|
+
notes=Cheaper version of the better 1600mm fit below.</li><li>Only expense is a single T2 rig.</li><li><b>Requires 3% power grid implant (slot 6)</b>}} {{ShipFitting|
 
ship=Guardian|
 
ship=Guardian|
 
shipTypeID=11987|
 
shipTypeID=11987|
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version=RET 1.1|
 
version=RET 1.1|
 
shipDNA=11987:16455;2:16487;2:26914;2:12058;1:20218;1:11325;1:13972;1:13980;1:13984;1:15729;1:31366;2:2488;5::|
 
shipDNA=11987:16455;2:16487;2:26914;2:12058;1:20218;1:11325;1:13972;1:13980;1:13984;1:15729;1:31366;2:2488;5::|
skills=Logistics V</li><li>very good armor tanking and capacitor skills|
+
skills=Logistics IV or V</li><li>Very good armor tanking and capacitor skills|
notes=About 435mil ISK</li><li>EHP (heat): 52.5k (63.8k)</li><li>Resists (heat): 83 (87.2) / 77.9 (83.3) / 87.2 (90.4) / 85.6 (85.6)</li><li>Expensive but worth it with an appropriate fleet. Up to 151k EHP with implants and boosts</li><li>More remote repairs thanks to two T2 reppers}}
+
notes=About 435mil ISK</li><li>EHP (heat): 52.5k (63.8k)</li><li>Resists (heat): 83 (87.2) / 77.9 (83.3) / 87.2 (90.4) / 85.6 (85.6)</li><li>Probably the best Guardian fit: expensive but very worth it with an appropriate fleet.</li><li>More remote repairs thanks to two T2 reppers}}
  
 
==Tactics==
 
==Tactics==

Revision as of 21:46, 8 October 2013

EVE University Database
 
Ship Database
Guardian
CornerT2h.png
Guardian
Amarr Empire
Amarr Empire
Logistics
Augoror Class
RELATED UNI-WIKI REFERENCES

The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.

Developer: Carthum Conglomerate

While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.

SHIP BONUSES

Amarr Cruiser Skill Bonus:
150% bonus to Energy Transfer Array and Remote Armor Repair System range and 20% bonus to Armor Maintenance Bot transfer amount per level
Logistics Skill Bonus:
15% reduction in Energy Transfer Array and Remote Armor Repair System capacitor use per level
Role Bonus:
-65% power need for Remote Armor Repair Systems and -50% power need for Energy Transfer Arrays

Required Skills
  • Amarr Cruiser V29d 15h 6m
    • Spaceship Command II47m
    • Amarr Destroyer III8h 53m
      • Amarr Frigate III8h 53m
        • Spaceship Command I8m
  • Logistics I50m
    • Spaceship Command III4h 26m
    • Long Range Targeting V11d 20h 26m
    • Signature Analysis V5d 22h 13m
Training Time what's this?
49d 21h 47m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Augoror
Augoror.jpg
Augoror
Standard Cruisers Augoror Class
Icon hi slot.png5 (0/3) Icon mid slot.png3 Icon low slot.png5
Icon powergrid.png650 MW Icon cpu.png275 tf
Icon velocity.png235 m/sec
Icon capacity.png465 m³
, Augoror Navy Issue
Augoror Navy Issue.jpg
CornerTFs.png
Augoror Navy Issue
Faction Cruisers Augoror Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/3) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png1,150 MW Icon cpu.png320 tf
Icon velocity.png215 m/sec
Icon capacity.png480 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,075 MW
CPU
cpu output
310 tf
Capacitor
capacitor
1,500 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
2
Low
low slots
5
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
209 m/s
Inertia Modifier
inertia modifier (agility)
0.61
Warp Speed
inertia modifier (agility)
3.75 AU/s
Base Time to Warp
base time to warp
10.13 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65 km
Max Locked Targets
max. locked targets
10
RADAR Sensor
RADAR sensor strength
19 points
Sig. Radius
signature radius
70 m
Scan Res.
scan resolution
385 mm
Structure
Structure Hitpoints
structure hitpoints
2,004 HP
Mass
ship mass
11,980,000 kg
Volume
ship volume
115,000 m³
Cargo Capacity
cargo capacity
465 m³
Armor
Armor Hitpoints
armor hitpoints
2,109 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
63
EXP
explosive resistance
80
Shields
Shield Capacity
shield hitpoints
1,055 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
70
EXP
explosive resistance
88


Summary

The Guardian is a ship designed for capacitor transfer and remote armor repair. The capacitor transfer is usually put to use trading with another guardian to create capacitor out of thin air, fulfilling the capacitor needs of both ships. Because of its reliance on cap transfer with other ships the guardian is almost exclusively used partnered with other guardianss and never alone. The use of cap transfer to fulfill its cap needs means the guardian can fit a stronger tank, but leaves it more vulnerable to jamming, because if one logistics ship is jammed then the cap chain must be adjusted or soon all will be out of capacitor.

Skills

Like most t2 ships, it is highly recommended to have logistics 4 in order to fly logistic ships. This is especially important for the guardian as otherwise while following a standard two incoming, two outgoing energy transfer setup, you will not be able to run 4 large remote reps. Logistics 5 also allows you to be cap stable with only one incoming energy transfer while still maintaining two outgoing and the full bank of reps, which allows one of the other logis to provide cap to the rest of the fleet if needed, normally the cap hungry laser ships such as Abaddons and Nightmares .

Other skills that should be considered required would be the ability to fit a t2 armour tank with rigs and compensation skills at 3 or 4, all cap related skills to at least 4, as well as the cap reduction skills for the remote reps to 4. The ability to field drones, either logistics, dps, or ecm, is also recommended, the type depending on individual fleet requirements. Good navigation skills and advanced target management at 3 are highly recommended, but not required to fly the ship.

Fitting

800mm Plate
Guardian: 800mm Plate
EFT
[Guardian, 800mm Plate]
Large 'Solace' Remote Bulwark Reconstruction
Large 'Solace' Remote Bulwark Reconstruction
Large 'Solace' Remote Bulwark Reconstruction
Large 'Solace' Remote Bulwark Reconstruction
Large 'Regard' Power Projector
Large 'Regard' Power Projector

10MN Afterburner II
Conjunctive Radar ECCM Scanning Array I

800mm Reinforced Steel Plates II
Dark Blood Armor Thermic Hardener
Dark Blood Armor EM Hardener
Armor Kinetic Hardener II
Energized Adaptive Nano Membrane II

Medium Ancillary Current Router I
Medium Trimark Armor Pump I


Warrior II x5

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Logistics IV or V
  • solid capacitor and armor tanking skills
NOTES
  • less than 200mil ISK
  • EHP (Heated): 42.6k (51.5k)
  • Resists (Heated): 82.4 (86.7) / 77.1 (82.7) / 86.8 (90) / 85 (85)
cheaper 1600mm
Guardian: cheaper 1600mm
EFT
[Guardian, cheaper 1600mm]
Large 'Solace' Remote Armor Repairer
Large 'Solace' Remote Armor Repairer
Large 'Solace' Remote Armor Repairer
Large 'Solace' Remote Armor Repairer
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter

10MN Afterburner II
Conjunctive Radar ECCM Scanning Array I

1600mm Reinforced Rolled Tungsten Plates I
Corpii A-Type Kinetic Plating
Armor Thermic Hardener II
Armor EM Hardener II
Energized Adaptive Nano Membrane II

Medium Ancillary Current Router I
Medium Ancillary Current Router II


Light Armor Maintenance Bot II x5

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Logistics IV or V
  • Remote Repair Systems IV
  • Energy Emission Systems IV
NOTES
  • Cheaper version of the better 1600mm fit below.
  • Only expense is a single T2 rig.
  • Requires 3% power grid implant (slot 6)
1600mm High Resist/Repair
Guardian: 1600mm High Resist/Repair
EFT
[Guardian, 1600mm High Resist/Repair]
Large Remote Armor Repair System II
Large Remote Armor Repair System II
Large 'Solace' Remote Bulwark Reconstruction
Large 'Solace' Remote Bulwark Reconstruction
Large 'Regard' Power Projector
Large 'Regard' Power Projector

10MN Afterburner II
Conjunctive Radar ECCM Scanning Array I

1600mm Reinforced Rolled Tungsten Plates I
Imperial Navy Energized Adaptive Nano Membrane
Dark Blood Armor EM Hardener
Dark Blood Armor Thermic Hardener
Dark Blood Armor Kinetic Hardener

Medium Ancillary Current Router II
Medium Ancillary Current Router II


Warrior II x5

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Logistics IV or V
  • Very good armor tanking and capacitor skills
NOTES
  • About 435mil ISK
  • EHP (heat): 52.5k (63.8k)
  • Resists (heat): 83 (87.2) / 77.9 (83.3) / 87.2 (90.4) / 85.6 (85.6)
  • Probably the best Guardian fit: expensive but very worth it with an appropriate fleet.
  • More remote repairs thanks to two T2 reppers


Tactics

No sub-article about Guardian roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Guardian here.