Difference between revisions of "Devoter"
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− | |info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault | + | |info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.<br><br>Developer: Viziam<br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. |
− | |bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>10% reduction in medium energy turret capacitor use and 4% bonus to armor resistances per level<br><b>Heavy | + | |bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>10% reduction in medium energy turret capacitor use and 4% bonus to armor resistances per level<br><b>Heavy Interdiction Cruisers Skill Bonus:</b><br>5% bonus to medium energy turret rate of fire and 5% bonus to range of warp disruption fields per level<br>Note: can fit warp disruption field generators |
|structurehp=1,688 HP | |structurehp=1,688 HP | ||
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**Amarr Destroyer III<small>8h 53m</small> | **Amarr Destroyer III<small>8h 53m</small> | ||
***Amarr Frigate III<small>8h 53m</small> | ***Amarr Frigate III<small>8h 53m</small> | ||
− | *Heavy | + | *Heavy Interdiction Cruisers I<small>50m</small> |
**Propulsion Jamming V<small>17d 18h 40m</small> | **Propulsion Jamming V<small>17d 18h 40m</small> | ||
**Graviton Physics IV<small>5d 5h 42m</small> | **Graviton Physics IV<small>5d 5h 42m</small> | ||
− | *** | + | ***Power Grid Management IV<small>5d 17h 46m</small> |
***Science V<small>5d 17h 46m</small> | ***Science V<small>5d 17h 46m</small> | ||
**Spaceship Command V<small>5d 17h 46m</small> | **Spaceship Command V<small>5d 17h 46m</small> |
Revision as of 16:36, 10 November 2013
RELATED UNI-WIKI REFERENCES
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Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. SHIP BONUSES
Amarr Cruiser Skill Bonus:
Ship Attributes
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Summary
The Devoter is the Amarr Heavy Interdictor. It is designed to be heavily armor tanked, and has a large number of low slots and a hull bonus to help this. The main purpose of the Devoter is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.
The Devoter is the heavy interdictor able to fit the largest raw buffer tank, because it is armor tanked and has more low slots than the Gallente Phobos. Because of this it the preferred armor HIC for tackling capitals in null sec.
Skills
Further information about additional or recommended skills to pilot Devoter for a specific or it's common role(s) can be written here.
Fitting
Warp Disruption Field Generator I
Warp Disruption Field Generator I
Prototype Cloaking Device I
Experimental 10MN Microwarpdrive I
Small Electrochemical Capacitor Booster I
Remote Sensor Booster II
Damage Control II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor EM Hardener II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Navy Cap Booster 100 x1
Targeting Range Script x2
Focused Warp Disruption Script x1
- A standard double bubble fit with cloak.
- With all skills at V and before fleet boosts, this ship has 174.3 K EHP, flies at 1068 m/s with MWD on (1486 m/s with MWD overheated, 231 m/s with MWD off) and align in 14.4 s (11.6 s with MWD off)
- The capacitor will last for 1 min 58 s with all modules on. With the MWD off, the capacitor is stable.
Tactics
No sub-article about Devoter roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Devoter here.