Difference between revisions of "Keres"
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|lows=3 | |lows=3 | ||
− | |mass=1, | + | |mass=1,204,500 kg |
|volume=23,000 m³ | |volume=23,000 m³ | ||
|cargohold=175 m³ | |cargohold=175 m³ | ||
|dronebay=10 m³ | |dronebay=10 m³ | ||
− | |bandwidth= | + | |bandwidth=10 Mbit/sec |
|info=Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.<br><br>Developer: Duvolle Labs <br><br>Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. | |info=Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.<br><br>Developer: Duvolle Labs <br><br>Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. | ||
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|bonuses=<b>Gallente Frigate Skill Bonus:</b><br>7.5% bonus to remote sensor dampener effectiveness and 10% reduction in remote sensor dampener capacitor need per level<br><b>Electronic Attack Ships Skill Bonus:</b><br>10% bonus to warp disruptor range and 10% reduction in warp disruptor capacitor need per level | |bonuses=<b>Gallente Frigate Skill Bonus:</b><br>7.5% bonus to remote sensor dampener effectiveness and 10% reduction in remote sensor dampener capacitor need per level<br><b>Electronic Attack Ships Skill Bonus:</b><br>10% bonus to warp disruptor range and 10% reduction in warp disruptor capacitor need per level | ||
− | |structurehp= | + | |structurehp=425 HP |
− | |shieldhp= | + | |shieldhp=325 HP |shieldem=0 |shieldexp=50 |shieldkin=70 |shieldtherm=40 |
− | |armorhp= | + | |armorhp=400 HP |armorem=50 |armorexp=10 |armorkin=68 |armortherm=51 |
− | |maxvelocity= | + | |maxvelocity=350 m/s |
|inertia=4.1 | |inertia=4.1 | ||
|warpspeed=6 AU/s | |warpspeed=6 AU/s | ||
|warptime=6.22 s | |warptime=6.22 s | ||
− | |targetrange= | + | |targetrange=64.5 km |
|sigradius=55 m | |sigradius=55 m | ||
|maxlockedtargets=7 | |maxlockedtargets=7 | ||
|sensortype=Magnetometric | |sensortype=Magnetometric | ||
|sensorvalue=23 points | |sensorvalue=23 points | ||
− | |scanres= | + | |scanres=550 mm |
|reqskills=*Gallente Frigate V<small>11d 20h 26m</small> | |reqskills=*Gallente Frigate V<small>11d 20h 26m</small> |
Revision as of 17:54, 28 November 2013
RELATED UNI-WIKI REFERENCES
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Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. SHIP BONUSES
Gallente Frigate Skill Bonus:
Ship Attributes
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Summary
Note: All Electronic Attack Ships will be modified with Rubicon expansion. The information below will no longer be valid after the release of Rubicon.
The Keres is a T2 version of the Maulus, but rather than just being a straight upgrade, it has an extra bonus to warp disruptor range, allowing it to point enemies from 40k or more when overheated. This is often combined with sensor range damping to push the enemy's lock range down below the Keres' point range, allowing it to tackle a target while leaving them unable to do anything about it.
Skills
Further information about additional or recommended skills to pilot Keres for a specific or it's common role(s) can be written here.
Fitting
75mm Gatling Rail II
75mm Gatling Rail II
Limited 1MN Microwarpdrive I
Warp Disruptor II
Faint Epsilon Warp Scrambler I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Damage Control II
200mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Small Anti-Explosive Pump I
Small Semiconductor Memory Cell I
Hobgoblin II x1
Hobgoblin II x1
Targeting Range Dampening Script x1
Caldari Navy Iron Charge S x1
- A tentative fit for the Rubicon expansion
- With all skills at V and before boosts, this ship should have about 6.0 K EHP, fly close to 2600 m/s (3700 m/s with MWD overheated) and align in 6.6 s (4.6 s with MWD off). The capacitor should be close to stable.
- Should be able when overheated to point at 56 km and scram at 21 km.
- Each Damp will reduce the target's targeting range by 58%
Tactics
No sub-article about Keres roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Keres here.