Difference between revisions of "Crusader"
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Line 24: | Line 24: | ||
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
− | |powergrid= | + | |powergrid=48 MW |
− | |cpu= | + | |cpu=120 tf |
− | |capacitor= | + | |capacitor=415 GJ |
|highs=4 | |highs=4 | ||
|turrets=4 | |turrets=4 | ||
Line 35: | Line 35: | ||
|mass=1,050,000 kg | |mass=1,050,000 kg | ||
|volume=28,100 m³ | |volume=28,100 m³ | ||
− | |cargohold= | + | |cargohold=90 m³ |
|dronebay=0 m³ | |dronebay=0 m³ | ||
Line 44: | Line 44: | ||
|bonuses=<b>Amarr Frigate Skill Bonus:</b><br>10% reduction in Small Energy Turret capacitor use and 5% bonus to Small Energy Turret damage per level<br><b>Interceptor Skill Bonus:</b><br>15% reduction in MicroWarpdrive signature radius penalty and 7.5% bonus to Small Energy Turret Tracking Speed per level<br><b>Role bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost | |bonuses=<b>Amarr Frigate Skill Bonus:</b><br>10% reduction in Small Energy Turret capacitor use and 5% bonus to Small Energy Turret damage per level<br><b>Interceptor Skill Bonus:</b><br>15% reduction in MicroWarpdrive signature radius penalty and 7.5% bonus to Small Energy Turret Tracking Speed per level<br><b>Role bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost | ||
− | |structurehp= | + | |structurehp=525 HP |
− | |shieldhp= | + | |shieldhp=225 HP |shieldem=0 |shieldexp=60 |shieldkin=40 |shieldtherm=20 |
− | |armorhp= | + | |armorhp=575 HP |armorem=50 |armorexp=30 |armorkin=25 |armortherm=35 |
|maxvelocity=455 m/s | |maxvelocity=455 m/s | ||
Line 53: | Line 53: | ||
|warptime=4.51 s | |warptime=4.51 s | ||
− | |targetrange= | + | |targetrange=25 km |
|sigradius=32 m | |sigradius=32 m | ||
− | |maxlockedtargets= | + | |maxlockedtargets=5 |
|sensortype=RADAR | |sensortype=RADAR | ||
|sensorvalue=9 points | |sensorvalue=9 points |
Revision as of 17:55, 28 November 2013
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Amarr Frigate Skill Bonus:
Ship Attributes
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Summary
The Amarr combat interceptor makes an excellent kiting DD ship taking advantage of the strengths of Scorch T2 ammo and lasers large optimal; however, the Imperial Navy Slicer overshadows it in exactly the same role. Brawler fits exist but are less popular due to the inherent fragility of interceptors.
Skills
Further information about additional or recommended skills to pilot Crusader for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Crusader.
Tactics
No sub-article about Crusader roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Crusader here.