Difference between revisions of "Claw"
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|info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Boundless Creation<br><br>The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority. | |info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Boundless Creation<br><br>The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority. | ||
− | |bonuses=<b>Minmatar Frigate Skill Bonus:</b><br> | + | |bonuses=<b>Minmatar Frigate Skill Bonus:</b><br>5% bonus to Small Projectile Turret Damage per level, 7.5% Small Projectile Turret tracking speed per level<br><b>Interceptor Skill Bonus:</b><br>15% reduction in MicroWarpdrive signature radius penalty per level, 5% Small Projectile Turret Damage per level<br><b>Role bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost, immunity to non-targeted interdiction |
|structurehp=475 HP | |structurehp=475 HP |
Revision as of 21:45, 1 December 2013
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Minmatar Frigate Skill Bonus:
Ship Attributes
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Summary
Like the Crusader with its 4 highs and 4 lows the Claw is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see Crusader or Slicer).
All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a Jaguar or Wolf a better choice for what you're trying to do.
Skills
Further information about additional or recommended skills to pilot Claw for a specific or it's common role(s) can be written here.
Fitting
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Faint Epsilon Warp Scrambler I
Limited 1MN Microwarpdrive I
Pseudoelectron Containment Field I
Gyrostabilizer II
Overdrive Injector System II
Overdrive Injector System II
Small Projectile Collision Accelerator I
Small Projectile Burst Aerator I
Republic Fleet Phased Plasma S x1
- This is a very lightly tanked Claw designed to chase down tacklers and burn them quickly. This fit takes advantage of the Claw's speed but has a minimal tank.
- With all skills at V, this ship will move at 5010 m/s before overheating (7145 with heat). DPS is around 185 with faction ammo, and align time with MWD off is 3.3s. The tank is extremely thin, only 2.96k EHP.
Tactics
No sub-article about Claw roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Claw here.