Difference between revisions of "Stiletto"
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Revision as of 20:58, 3 December 2013
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Minmatar Frigate Skill Bonus:
Ship Attributes
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Summary
The Stiletto was unique among interceptors for having 4 mid slots, which made it very popular in its class. In Rubicon 1.0 this feature was also given to the Crow, which now overshadows the Stiletto in most ways. The Stiletto is still a popular interceptor however; its 4 mids make it preferred by many over the Malediction and Ares, and it has a slightly better speed and agility than the Crow, making it superior for some fits.
Skills
Required Skills
Recommended/Helpful Skills
The Stiletto has tight fitting so you are going to want high fitting skills either 4's or 5's
- Navigation IV/V Increase's Speed by 5% per level very handy for catching another ship (1x) short train time about 4 days
- Signature Analysis IV/V Increase's targeting speed by 5% (1x about 4 day to V) Allows to quickly lock and point a target trying to get away.
- Propulsion Jamming II/III Reducing cost of Point/Web allows the T2 versions at II
- Acceleration Control Acceleration Control 3/4 5% boost to MWD/AB speed.
- High Speed Maneuvering 3/4 Allows t2 MWD at III and for each level decrease's cap cost of MWD by 5%
- Spaceship Command V 2% agility per level, Short train and allows tighter turns, to keep Angular Velocity high.
Fitting
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
Limited 1MN Microwarpdrive I
Warp Disruptor II
Medium F-S9 Regolith Shield Induction
Medium Ancillary Shield Booster
Internal Force Field Array I
Micro Auxiliary Power Core II
Overdrive Injector System II
Small Ionic Field Projector I
Small Polycarbon Engine Housing I
Navy Cap Booster 50 x1
Republic Fleet Phased Plasma S x1
- This is a good standard tanky Stiletto fit. Due to the MASB this fit is tankier than all other Interceptors. It is a bit pricey with the meta DCU. If you can't fit this, try dropping one gun. Feel free to play around with the polycarbon rig and the OD; alternatives are a nanofiber, an auxiliary thrust rig, a SigAmp or an anti-em screen rig. Experienced Inty pilots can consider fitting a scram instead of the mASB.
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
Limited 1MN Microwarpdrive I
Warp Disruptor II
Medium Shield Extender II
Warp Scrambler II
Damage Control II
Micro Auxiliary Power Core I
Overdrive Injector System II
Small Ionic Field Projector I
Small Polycarbon Engine Housing I
Republic Fleet Phased Plasma S x1
- This fit is for the experienced Inty pilot who knows when he can get into scram/web range. Instead of the warp scrambler you could also bring a web. You will be suspectible to being scrammed, webbed, neuted yourself so you should only get into scram range if you know you can survive it or when the catch is worth losing this ship.
- With all skills at V and before boosts, this ship has 5.3K EHP, flies at 4397 m/s (6274 m/s if overheating MWD) and aligns in 3.6 s (2.9 s with MWD off). This fit is cap-stable.
- Damage is 63 dps at 0.9 + 5 km with Republic Fleet Phased Plasma S.
200mm AutoCannon II
200mm AutoCannon II
Limited 1MN Microwarpdrive I
Sensor Booster II
Warp Disruptor II
Medium Shield Extender II
Micro Auxiliary Power Core I
Nanofiber Internal Structure II
Damage Control II
Small Polycarbon Engine Housing I
Small Ionic Field Projector I
Scan Resolution Script x1
Republic Fleet EMP S x1
- A fast locking PvP fit, will point at 36 km with overheat.
- With all skills at V and before boosts, this ship has 5 K EHP, flies at 4275 m/s (6102 m/s with MWD on overheat) and align in 3.6 s (2.5 s with MWD off). The capacitor last 6 min 56 s.
- Damage is 70 dps at 0.8 + 6 km with Republic Fleet EMP.
- Will lock most ship almost instantaneously: worst case is 1.4 s for a capsule.
- Note that this isn't a general purpose fitting and is probably better for gate camping due to the SeBo (see forum discussion for more on fitting a SeBo).
Tactics
No sub-article about Stiletto roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Stiletto here.