The first fit is a good standard tanky Stiletto fit. Due to the MASB with this fit you might consider tackling scary stuff like Cynabals and Vagabonds. It is a bit pricey with the meta DCU. If you can't fit this, try dropping one gun. Overdrive and rigs are mostly subject of personal preference. Experienced Inty pilots can consider fitting a scram instead of the mASB.}}
notes=This is a good standard tanky Stiletto fit. Due to the MASB this fit is tankier than all other Interceptors. It is a bit pricey with the meta DCU. If you can't fit this, try dropping one gun. Feel free to play around with the polycarbon rig and the OD; alternatives are a nanofiber, an auxiliary thrust rig, a SigAmp or an anti-em screen rig. Experienced Inty pilots can consider fitting a scram instead of the mASB.}}
notes=This fit is for the experienced Inty pilot who knows when he can get into scram/web range. Instead of the warp scrambler you could also bring a web. You will be suspectible to being scrammed, webbed, neuted yourself so you should only get into scram range if you know you can survive it or when the catch is worth losing this ship.</li><li>With all skills at V and before boosts, this ship has 5.3K EHP, flies at 4397 m/s (6274 m/s if overheating MWD) and aligns in 3.6 s (2.9 s with MWD off). This fit is cap-stable.</li><li>Damage is 63 dps at 0.9 + 5 km with Republic Fleet Phased Plasma S.}}
notes=A fast locking PvP fit, will point at 36 km with overheat. </li><li>With all skills at V and before boosts, this ship has 5 K EHP, flies at 4275 m/s (6102 m/s with MWD on overheat) and align in 3.6 s (2.5 s with MWD off). The capacitor last 6 min 56 s.</li><li>Damage is 70 dps at 0.8 + 6 km with Republic Fleet EMP.</li><li>Will lock most ship almost instantaneously: worst case is 1.4 s for a capsule.<li>Note that this isn't a general purpose fitting and is probably better for gate camping due to the SeBo [http://forum.eveuniversity.org/viewtopic.php?p=621470#p621470 (see forum discussion for more on fitting a SeBo)].}}
notes=4807 m/s</li><li>4 s align time</li><li>4918 EHP and these 9 cycles of the MASB</li><li>}}
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Core Complexion
Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar.
SHIP BONUSES
Minmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret damage and 7.5% bonus to Small Projectile Turret tracking speed per level Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level Role bonus: 80% reduction in Propulsion Jamming systems activation cost, immunity to non-targeted interdiction
Required Skills
Minmatar Frigate V11d 20h 26m
Spaceship Command I8m
Interceptors I33m
Spaceship Command III4h 26m
Evasive Maneuvering V11d 20h 26m
Navigation II47m
Training Time what's this?
23d 22h 40m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
29.5 km
Max Locked Targets
5
LADAR Sensor
10 points
Sig. Radius
31 m
Scan Res.
970 mm
Structure
Structure Hitpoints
500 HP
Mass
1,020,000 kg
Volume
17,400 m³
Cargo Capacity
92 m³
Armor
Armor Hitpoints
400 HP
Armor Resistances
EM
70
THR
35
KIN
25
EXP
10
Shields
Shield Capacity
400 HP
Shield Resistances
EM
10
THR
20
KIN
40
EXP
50
Summary
The Stiletto was unique among interceptors for having 4 mid slots, which made it very popular in its class. In Rubicon 1.0 this feature was also given to the Crow, which now overshadows the Stiletto in most ways. The Stiletto is still a popular interceptor however; its 4 mids make it preferred by many over the Malediction and Ares, and it has a slightly better speed and agility than the Crow, making it superior for some fits.
High Speed Maneuvering 3/4 Allows t2 MWD at III and for each level decrease's cap cost of MWD by 5%
Spaceship Command V 2% agility per level, Short train and allows tighter turns, to keep Angular Velocity high.
Fitting
The first fit is a good standard tanky Stiletto fit. Due to the MASB with this fit you might consider tackling scary stuff like Cynabals and Vagabonds. It is a bit pricey with the meta DCU. If you can't fit this, try dropping one gun. Overdrive and rigs are mostly subject of personal preference. Experienced Inty pilots can consider fitting a scram instead of the mASB.}}
MASB
Stiletto: MASB
EFT
[Stiletto, MASB] 125mm Gatling AutoCannon II 125mm Gatling AutoCannon II
Limited 1MN Microwarpdrive I Warp Disruptor II Medium Ancillary Shield Booster Medium F-S9 Regolith Shield Induction
Internal Force Field Array I Micro Auxiliary Power Core II Overdrive Injector System II
Small Polycarbon Engine Housing I Small Auxiliary Thrusters I
Navy Cap Booster 50 x1 Barrage S x1
FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
4807 m/s
4 s align time
4918 EHP and these 9 cycles of the MASB
Tactics
No sub-article about Stiletto roles or piloting tactics. You can write them here.