Difference between revisions of "Executioner"
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shipDNA=589:5215;3:439;1:1195;1:6174;1:523;1:2046;1:11347;1:246;3:28999;1::| | shipDNA=589:5215;3:439;1:1195;1:6174;1:523;1:2046;1:11347;1:246;3:28999;1::| | ||
skills=| | skills=| | ||
− | notes=A basic set-up, useful for running level 1 missions.</li><li>With low fitting skills you'll drain your cap in under 2 minutes running the armor repairer, but since the Executioner can hit 900m/s with the AB permanently running, you shouldn't need it too often.</li><li>With all skills at V and before fleet boosts, this ship has 3.2 K EHP, flies at 1153 m/s (1473 m/s with AB overheated) and align in 4.5 s (3.2 s with AB off). The capacitor will last for 2 min 42 s.</li><li>Damage is 73 dps at 3.4 + 2.3 km with Multifrequency crystals</li><li>Don't forget to bring a Tracking Speed Script to help with fast frigates and drones}} | + | notes=A basic set-up, useful for running level 1 missions.</li><li>With low fitting skills you'll drain your cap in under 2 minutes running the armor repairer, but since the Executioner can hit 900m/s with the AB permanently running, you shouldn't need it too often.</li><li>With all skills at V and before fleet boosts, this ship has 3.2 K EHP, flies at 1153 m/s (1473 m/s with AB overheated) and align in 4.5 s (3.2 s with AB off). The capacitor will last for 2 min 42 s.</li><li>Damage is 73 dps at 3.4 + 2.3 km with Multifrequency crystals</li><li>Don't forget to bring a Tracking Speed Script to help with fast frigates and drones}}<!-- |
− | {{ShipFitting| | + | -->{{ShipFitting| |
ship=Executioner| | ship=Executioner| | ||
shipTypeID=589| | shipTypeID=589| | ||
− | fitName= | + | fitName=Tackle| |
− | fitID= | + | fitID=Tackle| |
− | high1name= | + | high1name=200mm AutoCannon II| |
− | high1typeID= | + | high1typeID=2889| |
− | high2name= | + | high2name=200mm AutoCannon II| |
− | high2typeID= | + | high2typeID=2889| |
− | high3name= | + | high3name=200mm AutoCannon II| |
− | high3typeID= | + | high3typeID=2889| |
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high4name=open| | high4name=open| | ||
mid1name=Limited 1MN Microwarpdrive I| | mid1name=Limited 1MN Microwarpdrive I| | ||
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low3name=Overdrive Injector System II| | low3name=Overdrive Injector System II| | ||
low3typeID=1236| | low3typeID=1236| | ||
− | charge1name= | + | charge1name=Republic Fleet EMP S x1| |
− | charge1typeID= | + | charge1typeID=21898| |
− | charge2name= | + | charge2name=open| |
− | + | charge3name=open| | |
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charge4name=open| | charge4name=open| | ||
charge5name=open| | charge5name=open| | ||
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rig2name=Small Anti-Thermal Screen Reinforcer I| | rig2name=Small Anti-Thermal Screen Reinforcer I| | ||
rig2typeID=31752| | rig2typeID=31752| | ||
− | rig3name=Small | + | rig3name=Small Anti-EM Screen Reinforcer I| |
− | rig3typeID= | + | rig3typeID=31716| |
difficulty=0| | difficulty=0| | ||
warsop=A| | warsop=A| | ||
warsopReason=| | warsopReason=| | ||
− | version= | + | version=RUBI 1.0| |
− | shipDNA=589: | + | shipDNA=589:2889;3:3244;1:3831;1:5973;1:1236;2:2048;1:31716;2:31752;1:21898;1::| |
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skills=| | skills=| | ||
− | notes= | + | notes=Autocannons due to lack of CPU</li><li>Can swap for speed/agility rigs</li><li>Downgrade to meta where necessary (due to skills of cost)</li><li>Can swap disruptor for scram}} |
==Tactics== | ==Tactics== |
Revision as of 11:35, 27 December 2013
RELATED UNI-WIKI REFERENCES
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The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Executioner is the Amarr fast frigate and the first step up for Amarrian pilots after the Impairor.
Skills
Further information about additional or recommended skills to pilot Executioner for a specific or it's common role(s) can be written here.
Fitting
Dual Modal Pulse Laser I
Dual Modal Pulse Laser I
Dual Modal Pulse Laser I
1MN Afterburner I
Monopulse Tracking Mechanism I
Cap Recharger I
Damage Control I
Small Armor Repairer I
200mm Reinforced Titanium Plates I
Optimal Range Script x1
Multifrequency S x3
Standard S x3
Radio S x3
- A basic set-up, useful for running level 1 missions.
- With low fitting skills you'll drain your cap in under 2 minutes running the armor repairer, but since the Executioner can hit 900m/s with the AB permanently running, you shouldn't need it too often.
- With all skills at V and before fleet boosts, this ship has 3.2 K EHP, flies at 1153 m/s (1473 m/s with AB overheated) and align in 4.5 s (3.2 s with AB off). The capacitor will last for 2 min 42 s.
- Damage is 73 dps at 3.4 + 2.3 km with Multifrequency crystals
- Don't forget to bring a Tracking Speed Script to help with fast frigates and drones
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Limited 1MN Microwarpdrive I
Warp Disruptor II
Medium Shield Extender II
Damage Control II
Overdrive Injector System II
Overdrive Injector System II
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Republic Fleet EMP S x1
- Autocannons due to lack of CPU
- Can swap for speed/agility rigs
- Downgrade to meta where necessary (due to skills of cost)
- Can swap disruptor for scram
Tactics
With three mid slots and cap cost reduction on scrams, points and webs, and being the fastest of the Amarr frigates to begin with, the Executioner is a prime fast tackle for Amarr pilots. Be careful how you tank it, though: it can't match the armor tanking capabilities of the Tormentor or Punisher, so you're much safer fitting for speed than bulk.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.