Difference between revisions of "Vexor Navy Issue"
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shipDNA=17843:3512;2:4025;1:5320;1:6005;1:24395;1:2048;1:4405;3:11269;1:20353;1:31011;1:31055;1:32059;1:2185;5:2446;5:2456;5:23089;2:23095;2:29007;1::| | shipDNA=17843:3512;2:4025;1:5320;1:6005;1:24395;1:2048;1:4405;3:11269;1:20353;1:31011;1:31055;1:32059;1:2185;5:2446;5:2456;5:23089;2:23095;2:29007;1::| | ||
skills=| | skills=| | ||
− | notes=Cruiser drone platform</li><li>The large drone bay and bandwidth allow to fly full flights of heavy, medium or light drones, as situation require. This provide great flexibility.</li><li>Excellent drone skills are required to make this fit work. </li><li>As fitted, with all skills at V and before any boost, this ship has 41.2 K EHP, flies at 559 m/s (713 m/s with AB overheated) and align in 7.9 s with AB on.</li><li>Damage varies between 320 dps with Hobgoblins and 865 with Ogres.</li><li>The gun are mostly for show. They will help kill frigates and drones that get too close, especially if used in conjunction with the web. Any type of gun can be used, as the ship receives no bonus for guns.</li><li>The tracking disruptor helps prevent opponents from killing your drones. With a Tracking Speed Disruption Script, very few ships will be able to kill small or medium drones.</li><li>Utility modules such as probe launcher, salvager or auto target can be fitted in the remaining high. A small energy neut or two can also be fitted.</li><li>The web can also be replaced by a scram or a point.}} | + | notes=Cruiser drone platform</li><li>The large drone bay and bandwidth allow to fly full flights of heavy, medium or light drones, as situation require. This provide great flexibility.</li><li>Excellent drone skills are required to make this fit work. </li><li>As fitted, with all skills at V and before any boost, this ship has 41.2 K EHP, flies at 559 m/s (713 m/s with AB overheated) and align in 7.9 s with AB on.</li><li>Damage varies between 320 dps with Hobgoblins and 865 with Ogres.</li><li>The gun are mostly for show. They will help kill frigates and drones that get too close, especially if used in conjunction with the web. Any type of gun can be used, as the ship receives no bonus for guns.</li><li>The tracking disruptor helps prevent opponents from killing your drones. With a Tracking Speed Disruption Script, very few ships will be able to kill small or medium drones.</li><li>Utility modules such as probe launcher, salvager or auto target can be fitted in the remaining high. A small energy neut or two can also be fitted.</li><li>The web can also be replaced by a scram or a point.}}{{ShipFitting| |
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ship=Vexor Navy Issue| | ship=Vexor Navy Issue| | ||
shipTypeID=17843| | shipTypeID=17843| | ||
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shipDNA=17843:4258;1:6809;1:11577;1:30836;1:5320;1:6005;1:24395;1:30834;1:1183;1:2048;1:4405;2:11269;1:20353;1:4395;1:31011;1:32059;1:2185;5:2446;5:2456;5:23101;1:29007;1:30488;8::| | shipDNA=17843:4258;1:6809;1:11577;1:30836;1:5320;1:6005;1:24395;1:30834;1:1183;1:2048;1:4405;2:11269;1:20353;1:4395;1:31011;1:32059;1:2185;5:2446;5:2456;5:23101;1:29007;1:30488;8::| | ||
skills=| | skills=| | ||
− | notes=A variation on the fit above, optimized for running data (or relic) sites in Wormholes</li><li>Excellent drone skills are required to make this fit work. It will scan being cloacked, kill rats, salvage them and run the sites.</li><li>As fitted, with all skills at V and before any boost, this ship has 37.5 K EHP, flies at 584 m/s (745 m/s with AB overheated) and align in 7.9 s with AB on. A 2% CPU implant is required to make this fit work as shown</li><li>Damage varies between 235 dps with Hobgoblins and 719 with Ogres.</li><li>The gun will help kill frigates and drones that get too close, but the Hobgoblins will do this more efficiently. Any type of gun can be used, as the ship receives no bonus for guns.</</li><li>The tracking disruptor helps prevent opponents from killing your drones. With a Tracking Speed Disruption Script, very few ships will be able to kill small or medium drones.}} | + | notes=A variation on the fit above, optimized for running data (or relic) sites in Wormholes</li><li>Excellent drone skills are required to make this fit work. It will scan being cloacked, kill rats, salvage them and run the sites.</li><li>As fitted, with all skills at V and before any boost, this ship has 37.5 K EHP, flies at 584 m/s (745 m/s with AB overheated) and align in 7.9 s with AB on. A 2% CPU implant is required to make this fit work as shown</li><li>Damage varies between 235 dps with Hobgoblins and 719 with Ogres.</li><li>The gun will help kill frigates and drones that get too close, but the Hobgoblins will do this more efficiently. Any type of gun can be used, as the ship receives no bonus for guns.</</li><li>The tracking disruptor helps prevent opponents from killing your drones. With a Tracking Speed Disruption Script, very few ships will be able to kill small or medium drones.}}{{ShipFitting| |
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− | {{ShipFitting| | ||
ship=Vexor Navy Issue| | ship=Vexor Navy Issue| | ||
shipTypeID=17843| | shipTypeID=17843| |
Revision as of 15:46, 14 January 2014
RELATED UNI-WIKI REFERENCES
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The Vexor Navy-Issued cruiser was originally designed to carry advanced on-board technologies requiring a great deal of skill to operate, but at the last moment the Federation Navy decided to scrap the more complex designs in favor of simple upgrades to the standard Vexor's armor, shields, hull and fitting options. The result: a monster of a combat cruiser. SHIP BONUSES
Gallente Cruiser Skill Bonus:
Ship Attributes
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Summary
The Vexor Navy Issue is the best cruiser-size drone platform out there, save perhaps for the Gila. Compared to the Vexor, the bandwidth has been increased from 75 to 125 Mbit/s and the drone bay from 125 to 200 m3 while the medium hybrid turret damage bonus has been replaced by a drone speed bonus. This allows the Vexor Navy Issue to carry and fly a full set of small, medium and large drones. With good drone skills this ship can out damage many of its rivals, using large drones against large targets, and small drones against frigates.
The main problem, especially against small ships, is the danger of getting your drones picked one after the other. Consider using a tracking disruptor with a tracking speed script to minimize this risk. Also, if the targets are expected to be far, consider replacing the large drones by Sentry Drones.
Skills
Further information about additional or recommended skills to pilot Vexor Navy Issue for a specific or it's common role(s) can be written here.
Fitting
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Experimental 10MN Afterburner I
Drone Navigation Computer I
Balmer Series Tracking Disruptor I
X5 Prototype Engine Enervator
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Anti-Explosive Pump I
Medium Drone Speed Augmentor I
Medium Trimark Armor Pump I
Hobgoblin II x5
Hammerhead II x5
Ogre II x5
Tracking Speed Disruption Script x1
Imperial Navy Multifrequency M x2
Imperial Navy Ultraviolet M x2
Imperial Navy Microwave M x2
- Cruiser drone platform
- The large drone bay and bandwidth allow to fly full flights of heavy, medium or light drones, as situation require. This provide great flexibility.
- Excellent drone skills are required to make this fit work.
- As fitted, with all skills at V and before any boost, this ship has 41.2 K EHP, flies at 559 m/s (713 m/s with AB overheated) and align in 7.9 s with AB on.
- Damage varies between 320 dps with Hobgoblins and 865 with Ogres.
- The gun are mostly for show. They will help kill frigates and drones that get too close, especially if used in conjunction with the web. Any type of gun can be used, as the ship receives no bonus for guns.
- The tracking disruptor helps prevent opponents from killing your drones. With a Tracking Speed Disruption Script, very few ships will be able to kill small or medium drones.
- Utility modules such as probe launcher, salvager or auto target can be fitted in the remaining high. A small energy neut or two can also be fitted.
- The web can also be replaced by a scram or a point.
Focused Modulated Pulse Energy Beam I
Core Probe Launcher II
Salvager II
Improved Cloaking Device II
Experimental 10MN Afterburner I
Drone Navigation Computer I
Balmer Series Tracking Disruptor I
Data Analyzer II
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Small Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Anti-Explosive Pump I
Medium Drone Speed Augmentor I
Medium Processor Overclocking Unit I
Hobgoblin II x5
Hammerhead II x5
Ogre II x5
Tracking Speed Disruption Script x1
Imperial Navy Multifrequency M x1
Imperial Navy Ultraviolet M x1
Imperial Navy Microwave M x1
Sisters Core Scanner Probe x8
- A variation on the fit above, optimized for running data (or relic) sites in Wormholes
- Excellent drone skills are required to make this fit work. It will scan being cloacked, kill rats, salvage them and run the sites.
- As fitted, with all skills at V and before any boost, this ship has 37.5 K EHP, flies at 584 m/s (745 m/s with AB overheated) and align in 7.9 s with AB on. A 2% CPU implant is required to make this fit work as shown
- Damage varies between 235 dps with Hobgoblins and 719 with Ogres.
- The gun will help kill frigates and drones that get too close, but the Hobgoblins will do this more efficiently. Any type of gun can be used, as the ship receives no bonus for guns.</
- The tracking disruptor helps prevent opponents from killing your drones. With a Tracking Speed Disruption Script, very few ships will be able to kill small or medium drones.
Tactics
No sub-article about Vexor Navy Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Vexor Navy Issue here.