Difference between revisions of "Sleipnir"
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shipDNA=22444:2913;5:4280;1:4284;1:2281;2:3841;1:4027;1:5975;1:519;3:1999;1:2048;1:31670;1:31682;1:2456;5:21896;1::| | shipDNA=22444:2913;5:4280;1:4284;1:2281;2:3841;1:4027;1:5975;1:519;3:1999;1:2048;1:31670;1:31682;1:2456;5:21896;1::| | ||
skills=| | skills=| | ||
− | notes=A classic brawl range passive shield fit with 2 warfare links. Siege (shield) Warfare are assumed herein, but the Sleipnir is also bonused for Skirmish Warlinks. Updated for Odyssey 1.1.</li><li>With all skills at V, WITH fleet bonuses from this ship and assuming a Siege Warfare Mindlink in slot 10, this ship has 83.4 K EHP, flies at 1293 m/s (1836 m/s with MWD overheated) and align in 10.6 s (7.6 s with MWD off). The capacitor will last 3 min 7 s.</li><li>Damage is 834 dps at 1.6 + 22 km with Republic Fleet EMP.</li><li>The shield will passively regenerate 144 ehp/s.}} | + | notes=A classic brawl range passive shield fit with 2 warfare links. Siege (shield) Warfare are assumed herein, but the Sleipnir is also bonused for Skirmish Warlinks. Updated for Odyssey 1.1.</li><li>With all skills at V, WITH fleet bonuses from this ship and assuming a Siege Warfare Mindlink in slot 10, this ship has 83.4 K EHP, flies at 1293 m/s (1836 m/s with MWD overheated) and align in 10.6 s (7.6 s with MWD off). The capacitor will last 3 min 7 s.</li><li>Damage is 834 dps at 1.6 + 22 km with Republic Fleet EMP.</li><li>The shield will passively regenerate 144 ehp/s.}}{{ShipFitting| |
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ship=Sleipnir| | ship=Sleipnir| | ||
shipTypeID=22444| | shipTypeID=22444| | ||
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shipDNA=22444:2913;5:4282;1:4284;1:2281;1:3841;1:4391;1:5975;1:24443;1:519;3:1999;1:2048;1:4395;1:31682;1:2456;5:11283;1:21922;1::| | shipDNA=22444:2913;5:4282;1:4284;1:2281;1:3841;1:4391;1:5975;1:24443;1:519;3:1999;1:2048;1:4395;1:31682;1:2456;5:11283;1:21922;1::| | ||
skills=| | skills=| | ||
− | notes=A classic brawl range active shield fit with 2 warfare links. Siege (shield) Warfare are assumed herein, but the Sleipnir is also bonused for Skirmish Warlinks. Updated for Odyssey 1.1.</li><li>With all skills at V, WITH fleet bonuses from this ship and assuming a Siege Warfare Mindlink in slot 10, this ship has 72 K EHP, flies at 1293 m/s (1836 m/s with MWD overheated) and align in 10.6 s (7.6 s with MWD off). The capacitor will last 4 min 24 s.</li><li>Damage is 813 dps at 1.6 + 22 km with Republic Fleet EMP.</li><li>The shield will regenerate 990 ehp/s.}} | + | notes=A classic brawl range active shield fit with 2 warfare links. Siege (shield) Warfare are assumed herein, but the Sleipnir is also bonused for Skirmish Warlinks. Updated for Odyssey 1.1.</li><li>With all skills at V, WITH fleet bonuses from this ship and assuming a Siege Warfare Mindlink in slot 10, this ship has 72 K EHP, flies at 1293 m/s (1836 m/s with MWD overheated) and align in 10.6 s (7.6 s with MWD off). The capacitor will last 4 min 24 s.</li><li>Damage is 813 dps at 1.6 + 22 km with Republic Fleet EMP.</li><li>The shield will regenerate 990 ehp/s.}}{{ShipFitting| |
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ship=Sleipnir| | ship=Sleipnir| | ||
shipTypeID=22444| | shipTypeID=22444| |
Revision as of 16:00, 14 January 2014
RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle. SHIP BONUSES
Minmatar Battlecruiser Skill Bonus:
Ship Attributes
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Summary
The Sleipnir is bonused for projectiles (particularly autocannons) and shield boosting. The Sleipnir has a hefty falloff bonus, allowing it to engage at good range with autocannons. The Sleipnir's good speed and small sig for its tank allows an oversized shield booster fit to tank a tremendous amount of damage for a limited time.
Skills
Recommended Certificates
- Core Competency Elite
- Active Shield Tanking Improved
- Cruiser Advanced Autocannon Standard
- Skirmish Warfare Chief Improved
Fitting
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Siege Warfare Link - Shield Harmonizing II
Siege Warfare Link - Active Shielding II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Fleeting Propulsion Inhibitor I
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Medium Projectile Burst Aerator I
Medium Projectile Collision Accelerator I
Hobgoblin II x5
Republic Fleet EMP M x1
- A classic brawl range passive shield fit with 2 warfare links. Siege (shield) Warfare are assumed herein, but the Sleipnir is also bonused for Skirmish Warlinks. Updated for Odyssey 1.1.
- With all skills at V, WITH fleet bonuses from this ship and assuming a Siege Warfare Mindlink in slot 10, this ship has 83.4 K EHP, flies at 1293 m/s (1836 m/s with MWD overheated) and align in 10.6 s (7.6 s with MWD off). The capacitor will last 3 min 7 s.
- Damage is 834 dps at 1.6 + 22 km with Republic Fleet EMP.
- The shield will passively regenerate 144 ehp/s.
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Siege Warfare Link - Shield Efficiency II
Siege Warfare Link - Shield Harmonizing II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Large Ancillary Shield Booster
Shield Boost Amplifier II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Medium Processor Overclocking Unit I
Medium Projectile Collision Accelerator I
Hobgoblin II x5
Cap Booster 150 x1
Republic Fleet Phased Plasma M x1
- A classic brawl range active shield fit with 2 warfare links. Siege (shield) Warfare are assumed herein, but the Sleipnir is also bonused for Skirmish Warlinks. Updated for Odyssey 1.1.
- With all skills at V, WITH fleet bonuses from this ship and assuming a Siege Warfare Mindlink in slot 10, this ship has 72 K EHP, flies at 1293 m/s (1836 m/s with MWD overheated) and align in 10.6 s (7.6 s with MWD off). The capacitor will last 4 min 24 s.
- Damage is 813 dps at 1.6 + 22 km with Republic Fleet EMP.
- The shield will regenerate 990 ehp/s.
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Skirmish Warfare Link - Interdiction Maneuvers II
Skirmish Warfare Link - Rapid Deployment II
Experimental 10MN Microwarpdrive I
Warp Disruptor II
Federation Navy Stasis Webifier
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Medium Projectile Collision Accelerator II
Medium Ancillary Current Router I
Hobgoblin II x5
Republic Fleet Phased Plasma M x1
- A brawl range skirmish fit with 2 warfare links. Skirmish Warfare are assumed herein. Armor fit does not make sense if one is to use Siege (shield) Warfare Links. Updated for Odyssey 1.1.
- With all skills at V, WITH fleet bonuses from this ship and assuming a Siege Warfare Mindlink in slot 10, this ship has 81.5 K EHP, flies at 1427 m/s (2038 m/s with MWD overheated) and align in 11.5 s (8.7 s with MWD off). The capacitor will last 4 min 24 s.
- Damage is 582 dps at 1.6 + 22 km with Republic Fleet EMP.
- Point range is 32.3 km, Faction web range is 18.8 km, normal web range is 13.4 km and scram range is 12.1 km.
Tactics
No sub-article about Sleipnir roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Sleipnir here.