Difference between revisions of "Armageddon Navy Issue"

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(→‎Fitting: Removed trash mission fit)
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==Skills==
 
==Skills==
 
''Further information about additional or recommended skills to pilot Armageddon Navy Issue for a specific or it's common role(s) can be written here.''
 
''Further information about additional or recommended skills to pilot Armageddon Navy Issue for a specific or it's common role(s) can be written here.''
 
==Fitting==
 
 
{{ShipFitting|
 
ship=Armageddon Navy Issue|
 
shipTypeID=32305|
 
fitName=Pulse PvP|
 
fitID=Pulse-PvP|
 
high1name=Mega Pulse Laser II|
 
high1typeID=3057|
 
high2name=Mega Pulse Laser II|
 
high2typeID=3057|
 
high3name=Mega Pulse Laser II|
 
high3typeID=3057|
 
high4name=Mega Pulse Laser II|
 
high4typeID=3057|
 
high5name=Mega Pulse Laser II|
 
high5typeID=3057|
 
high6name=Mega Pulse Laser II|
 
high6typeID=3057|
 
high7name=Mega Pulse Laser II|
 
high7typeID=3057|
 
high8name=Medium Nosferatu II|
 
high8typeID=12259|
 
mid1name=Experimental 100MN Afterburner I|
 
mid1typeID=5955|
 
mid2name=Prototype 100MN Microwarpdrive I|
 
mid2typeID=5945|
 
mid3name=Tracking Computer II|
 
mid3typeID=1978|
 
mid4name=Medium Capacitor Booster II|
 
mid4typeID=2024|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Energized Adaptive Nano Membrane II|
 
low5typeID=11269|
 
low6name=Heat Sink II|
 
low6typeID=2364|
 
low7name=Heat Sink II|
 
low7typeID=2364|
 
low8name=Heat Sink II|
 
low8typeID=2364|
 
drone1name=Ogre II x5|
 
drone1typeID=2446|
 
drone2name=Hammerhead II x5|
 
drone2typeID=2185|
 
drone3name=Hobgoblin II x5|
 
drone3typeID=2456|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Optimal Range Script x7|
 
charge1typeID=28999|
 
charge2name=Navy Cap Booster 200 x50|
 
charge2typeID=31998|
 
charge3name=Scorch L x7|
 
charge3typeID=12820|
 
charge4name=Imperial Navy Gamma L x7|
 
charge4typeID=23107|
 
charge5name=Imperial Navy Ultraviolet L x7|
 
charge5typeID=23111|
 
rig1name=Large Processor Overclocking Unit I|
 
rig1typeID=4397|
 
rig2name=Large Semiconductor Memory Cell I|
 
rig2typeID=25954|
 
rig3name=Large Anti-Explosive Pump I|
 
rig3typeID=25888|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=32305:3057;7:12259;1:1978;1:2024;1:5945;1:5955;1:2048;1:2364;3:11269;3:20353;1:4397;1:25888;1:25954;1:2185;5:2446;5:2456;5:12820;7:23107;7:23111;7:28999;7:31998;50::|
 
skills=|
 
notes=Fitted for Odyssey</li><li>Compared to the regular Armageddon, tank is about 35% greater (120K EHP before bonuses compared to about 85 - 90 K EHP with a similar fit)</li><li>Damage output varies between 1270 at 17 + 13 km with Conflagration and Ogre II drones and 1000 at 53 + 13 with Scorch and the same drones.</li><li>The Nosferatu is added more to add to cap stability than for capacitor warfare.}}
 
  
 
==Tactics==
 
==Tactics==

Revision as of 02:23, 23 January 2014

EVE University Database
 
Ship Database
Armageddon Navy Issue
CornerTFh.png
Armageddon Navy Issue
Amarr Empire
Amarr Empire
Faction Battleships
Armageddon Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void.

SHIP BONUSES

Amarr Battleship Skill Bonus:
10% bonus to Large Energy Turret capacitor use
5% Large Energy Turret rate of fire per level.

Required Skills
  • Amarr Battleship I1h 6m
    • Spaceship Command IV1d 1h 8m
    • Amarr Battlecruiser III1d 1h 50m
      • Spaceship Command III4h 25m
      • Amarr Cruiser III22h 12m
        • Spaceship Command II46m
        • Amarr Destroyer III8h 49m
          • Amarr Frigate III8h 49m
          • Spaceship Command I8m
Training Time what's this?
4d 1h 13m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Armageddon
Armageddon.jpg
Armageddon
Standard Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (5/5) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png13,500 MW Icon cpu.png550 tf
Icon velocity.png100 m/sec
Icon capacity.png750 m³
, Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
, Armageddon Imperial Issue
Armageddon Imperial Issue.jpg
CornerTFs.png
Armageddon Imperial Issue
Special Edition Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/7) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png21,000 MW Icon cpu.png550 tf
Icon velocity.png94 m/sec
Icon capacity.png600 m³

Ship Attributes

Fittings
Powergrid
powergrid
17,500 MW
CPU
cpu output
560 tf
Capacitor
capacitor
6,000 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
7
Medium
medium slots
4
Low
low slots
8
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
105 m/s
Inertia Modifier
inertia modifier (agility)
0.13
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
18.96 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
200 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
26 points
Sig. Radius
signature radius
400 m
Scan Res.
scan resolution
110 mm
Structure
Structure Hitpoints
structure hitpoints
10,000 HP
Mass
ship mass
105,200,000 kg
Volume
ship volume
486,000 m³
Cargo Capacity
cargo capacity
700 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
11,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
8,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Based on the Armageddon hull, but very different bonuses. While the regular Armageddon is bonused for drones and energy neutralizers, the Navy Armageddon is bonused for laser rate of fire and capacitor use. The Navy Armageddon retains a respectable amount of the Armageddon's drone capability, with 125mb bandwidth and a 200m3 bay to carry a flight of sentries or heavies along with several flights of smaller drones, making it a very capable drone carrier for a ship with no bonuses to them. Its main source of damage though is its 7 turrets.

Skills

Further information about additional or recommended skills to pilot Armageddon Navy Issue for a specific or it's common role(s) can be written here.

Tactics

No sub-article about Armageddon Navy Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Armageddon Navy Issue here.