Difference between revisions of "Crane"
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|info=Developer: Kaalakiota<br><br>Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo. | |info=Developer: Kaalakiota<br><br>Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo. | ||
− | |bonuses=<b>Caldari Industrial Skill Bonus:</b><br>+5% cargo capacity per level<br>+5% velocity per level<br><b>Transport Ships Skill Bonus:</b><br>+5% shield booster boost amount per level<br>- | + | |bonuses=<b>Caldari Industrial Skill Bonus:</b><br>+5% cargo capacity per level<br>+5% velocity per level<br><b>Transport Ships Skill Bonus:</b><br>+5% shield booster boost amount per level<br>-20% cpu need of cloaking devices<br><b>Role Bonus:</b><br>Can fit covert ops cloaking device and covert cynosural field generator<br>Immune to cargo scanners<br>cloak reactivation delayed reduced to 5 seconds |
|structurehp=1,969 HP | |structurehp=1,969 HP |
Revision as of 19:37, 31 January 2014
RELATED UNI-WIKI REFERENCES
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Developer: Kaalakiota SHIP BONUSES
Caldari Industrial Skill Bonus:
Ship Attributes
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Summary
You can write a summary for Crane here.
Skills
Further information about additional or recommended skills to pilot Crane for a specific or it's common role(s) can be written here.
Fitting
Covert Ops Cloaking Device II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field I
Adaptive Invulnerability Field I
EM Ward Field I
Expanded Cargohold I
Expanded Cargohold I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
- Engineering V
- Cloaking IV
- Electronics IV
- Mechanics III
- Hull Upgrades I
- Tactical Shield Manipulation I
- Jury Rigging III
- Astronautics Rigging I
- Pilot must have Engineering V -or- Engineering IV + Powergrid Enhancing Implants in order for this fit to work.
- Fit is designed to maximize cargo space only, and may not be the best fit for Low/Null Sec. Pilots should focus on MWD + Cloak Trick.
- Upgrade to Tech II as skills allow (Exception is made to the Rigs as Tech II Cargohold Optimization rigs do not provide a substantial return on the ISK spent)
Covert Ops Cloaking Device II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Expanded Cargohold II
Expanded Cargohold II
Medium Cargohold Optimization I
Medium Cargohold Optimization I
- Engineering V
- Cloaking IV
- Electronics IV
- Mechanics III
- Jury Rigging III
- Tactical Shield Manipulation IV
- Hull Upgrades II
- Astronautics Rigging I
- Fit is designed to maximize cargo space only, and may not be the best fit for Low/Null Sec. Pilots should focus on MWD + Cloak Trick.
Covert Ops Cloaking Device II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
EM Ward Field II
ECM Burst II
Warp Core Stabilizer I
Warp Core Stabilizer I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
- Engineering V
- Transport Ships II
- Cloaking IV
- Electronics IV
- Tactical Shield Manipulation IV
- Electronic Warfare IV
- Mechanics III
- Jury Rigging III
- Astronautics Rigging I
- Fit Requires Engineering V and Transport Ships II in order to fulfill the Powergrid and CPU requirements of all Modules.
- ECM Burst has been added as a back-up plan. Pilots should rely on MWD + Cloak Trick.
Tactics
No sub-article about Crane roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Crane here.