Difference between revisions of "Ferox"
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Revision as of 23:39, 26 February 2014
RELATED UNI-WIKI REFERENCES
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Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios. SHIP BONUSES
Traits:
Ship Attributes
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Summary
More oriented towards PvP combat than PvE, the Ferox is a very capable ship in both solo and fleet PvP. The Ferox is most known for its high DPS and decent tank and its ability to be either a close range blaster brawler or a kiting rail ship.
Skills
Further information about additional or recommended skills to pilot Ferox for a specific or it's common role(s) can be written here.
Fitting
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Medium Diminishing Power System Drain I
Warp Scrambler II
Stasis Webifier II
Adaptive Invulnerability Field II
Large Shield Extender II
10MN Microwarpdrive II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hobgoblin II x 5
- A good all around PvP fit
- With all skills at V and before any fleet boosts, this ship has 59.1 K EHP, flies at 1074 m/s (1523 m/s with MWD overheated) and align in 11.3 s (8.2 s with MWD off). The capacitor will last 4 min 11 s
- Damage varies between 678 dps at 2.8 + 5 km with Caldari Navy Antimatter to 340 dps at 9 + 5 km with Caldari Navy Iron.
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Warp Scrambler II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Nanofiber Internal Structure II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hobgoblin II x 5
Caldari Navy Antimatter Charge M x1
Void M x1
Null M x1
- A variation on the fit above. Decent tank and very good dps makes it better than a shield Brutix.
- Swap ammo based on your range needs it all does the same damage type.
- With all skills at V and before any fleet boosts, this ship has 58.8 K EHP, flies at 1175 m/s (1667 m/s with MWD overheated) and align in 9.5 s (6.9 s with MWD off). The capacitor will last 2 min 26 s
- Damage varies between 688 dps at 3.4 + 6.3 km with Caldari Navy Antimatter to 344 dps at 11 + 6.3 km with Caldari Navy Iron.
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Experimental 10MN Microwarpdrive I
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I
Hobgoblin II x5
Void M x1
- Another variation, for use in fleets when tackling is not required.
- With all skills at V and before any fleet boosts, this ship has 88.7 K EHP, flies at 1074 m/s (1523 m/s with MWD overheated) and align in 11.3 s (8.2 s with MWD off). The capacitor will last 2 min 32 s
- Damage varies between 688 dps at 3.4 + 6.3 km with Caldari Navy Antimatter to 344 dps at 11 + 6.3 km with Caldari Navy Iron
- Requires 2% pg implant with all v or meta the shield extenders.
Tactics
No sub-article about Ferox roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University PYOS and BYOM programs.